public Note(NoteName name, Position position, double delay, double duration) : this(name) { //_name = name; //_hertz = hertz; _position = position; _delay = delay; _duration = duration; }
public Note(NoteName name, NoteName alias, Hz hertz, Position[] positions) : this(name, hertz, positions) { _alias = alias; }
public Note this[Position requestedPosition] { get { foreach (Note note in _notes) { foreach (Position position in note.Positions) { if (position == requestedPosition) return note; } } //No matching position has been found. return null; } }
public Note(NoteName name, Hz hertz, Position[] positions) { _name = name; _hertz = hertz; _positions = positions; }
public ObjectAnimator CreateNoteAnimation_FadeOnly(Position position) { const float TRANSPARENT = 0; const long DEFAULT_DURATION = 1000; DisplayMetrics screenDimensions = Generic.GetScreenDimentions(_currentActivity); //TODO: Add string positions as well. FretMetrics fretMetrics = GetFretMetrics(position.Fret); int Y_dest = fretMetrics.GetVerticalCenter() - _noteCircle.Height / 2; int X_dest = fretMetrics.GetHorizontalCenter() - _noteCircle.Width / 2; //Set initial location. _noteCircle.SetX(X_dest); _noteCircle.SetY(Y_dest); ObjectAnimator objAnimFadeOut = ObjectAnimator.OfFloat(_noteCircle, "Alpha", TRANSPARENT); objAnimFadeOut.SetDuration(DEFAULT_DURATION); objAnimFadeOut.AnimationEnd += (object sender, EventArgs e) => { OnNoteGone(this, new EventArgs()); }; return objAnimFadeOut; }