コード例 #1
0
ファイル: V-World.cs プロジェクト: NaTure77/CubeWorld
        public void MakeSphere(XYZ pos, int radius, byte code, XYZ_b color)
        {
            Func <XYZ_d, XYZ, XYZ, int, bool> renderer = (XYZ_d delta, XYZ deltaSign, XYZ frameIndex, int nextDir) => { return(false); };

            XYZ    temp     = new XYZ();
            double distance = 0;

            for (int i = -radius; i < radius; i++)
            {
                for (int j = -radius; j < radius; j++)
                {
                    for (int k = -radius; k < radius; k++)
                    {
                        temp.Set(pos).Add(i, j, k);
                        distance = pos.Distance(temp);
                        if (distance < radius && distance > radius - 1)
                        {
                            if (IsInFrame(temp))
                            {
                                // Map[temp.x, temp.y, temp.z].code = code;
                                Map[temp.x, temp.y, temp.z].color.Set(color);
                                Map[temp.x, temp.y, temp.z].OnRendered = renderer_block;
                            }
                        }
                    }
                }
            }
        }
コード例 #2
0
ファイル: V-World.cs プロジェクト: NaTure77/CubeWorld
 public void SetColor(int x, int y, int z, XYZ_b c)
 {
     if (IsInFrame(x, y, z))
     {
         Map[x, y, z].color.Set(c);
     }
 }
コード例 #3
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 public void SetColor(int x, int y, int z, XYZ_b c)
 {
     if (IsInFrame(x, y, z))
     {
         Map2[x, y, z].color = new XYZ_b(c);
     }
 }
コード例 #4
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 public void AddColor(int x, int y, int z, XYZ_b c)
 {
     if (IsInFrame(x, y, z))
     {
         Map2[x, y, z].color.Add(c);
     }
 }
コード例 #5
0
ファイル: V-Viewer.cs プロジェクト: NaTure77/CubeWorld
        public void Draw(int x, int y, XYZ_b color)
        {
            x *= pixelSize;
            y *= pixelSize;
            // byte levRatio = (byte)(255 * (level / 9f));
            //brush = new SolidBrush(Color.FromArgb(255, levRatio, levRatio, 0));
            brush = new SolidBrush(Color.FromArgb(255, color.x, color.y, color.z));

            graphics2.FillRectangle(brush, x, y, pixelSize, pixelSize);
        }
コード例 #6
0
ファイル: V-Camera.cs プロジェクト: NaTure77/CubeWorld
        public Camera(XYZ cs, XYZ_d cPos, World w)
        {
            camSize       = cs;
            Position      = cPos;
            PositionIndex = new XYZ();
            world         = w;
            camPoint      = new XYZ(camSize).Div(2);
            position      = new XYZ_d(Position);

            perspArray  = new XYZ_d[camSize.x, camSize.z];
            deltaArray  = new XYZ_d[camSize.x, camSize.z];
            perspBasisX = new XYZ_d[camSize.x, camSize.z];
            perspBasisZ = new XYZ_d[camSize.x, camSize.z];

            frameBoard     = new XYZ[camSize.x, camSize.z];
            frameInk       = new XYZ[camSize.x, camSize.z];
            deltaSignBoard = new XYZ[camSize.x, camSize.z];
            lposBoard      = new XYZ_d[camSize.x, camSize.z];

            lposDirectBoard = new int[camSize.x, camSize.z];
            finalBoard      = new XYZ_b[camSize.x, camSize.z];
            for (int i = 0; i < camSize.x; i++)
            {
                for (int j = 0; j < camSize.z; j++)
                {
                    perspArray[i, j]     = new XYZ_d();
                    deltaArray[i, j]     = new XYZ_d();
                    perspBasisX[i, j]    = new XYZ_d();
                    perspBasisZ[i, j]    = new XYZ_d();
                    finalBoard[i, j]     = new XYZ_b();
                    lposBoard[i, j]      = new XYZ_d();
                    frameBoard[i, j]     = new XYZ();
                    frameInk[i, j]       = new XYZ();
                    deltaSignBoard[i, j] = new XYZ();
                }
            }
            deleteFrameIndex = frameBoard[camPoint.x, camPoint.z];

            SetPerspArray();

            basisX = new XYZ_d(1, 0, 0);
            basisY = new XYZ_d(0, camSize.y - 1, 0);
            basisZ = new XYZ_d(0, 0, 1);

            viewer = new Viewer(this, camSize);
        }
コード例 #7
0
ファイル: V-Modifier.cs プロジェクト: NaTure77/CubeWorld
        public void SetColor(Object o, XYZ_b color)
        {
            Pixel p = null;

            for (int i = 0; i < o.size.x; i++)
            {
                for (int j = 0; j < o.size.y; j++)
                {
                    for (int k = 0; k < o.size.z; k++)
                    {
                        p = o.GetPixel(i, j, k);
                        if (p == null)
                        {
                            continue;
                        }
                        p.color.Set(color);
                    }
                }
            }
        }
コード例 #8
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 public XYZ_b Mul(XYZ_b d)
 {
     return(Mul(d.x, d.y, d.z));
 }
コード例 #9
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 public XYZ_b Sub(XYZ_b d)
 {
     return(Sub(d.x, d.y, d.z));
 }
コード例 #10
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 public XYZ_b Add(XYZ_b d)
 {
     return(Add(d.x, d.y, d.z));
 }
コード例 #11
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 public XYZ_b(XYZ_b d) : this(d.x, d.y, d.z)
 {
 }
コード例 #12
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        public Camera(XYZ cs, XYZ_d cPos, World w)
        {
            instance  = this;
            camSize   = cs;
            Position  = cPos;
            world     = w;
            worldSize = w.GetWorldSize();
            camPoint  = new XYZ(camSize).Div(2);
            position  = new XYZ_d(Position);

            board = new char[camSize.z, camSize.x];

            color      = new XYZ_b[camSize.z, camSize.x];       //ConsoleColor[camSize.z,camSize.x];
            perspArray = new XYZ_d[camSize.x, camSize.z];
            indexArray = new XYZ_d[camSize.x, camSize.z];
            spinArray  = new XYZ_d[camSize.x, camSize.z];
            deltaArray = new XYZ_d[camSize.x, camSize.z];

            lightArray = new double[camSize.x, camSize.y, camSize.z];
            circle     = new bool[camPoint.x, camPoint.x];

            //double rc_ratio = (1f * camSize.x) / camSize.z;

            double fov = 1d / 60;

            for (int i = 0; i < camSize.x; i++)
            {
                for (int j = 0; j < camSize.z; j++)
                {
                    color[j, i]        = new XYZ_b();
                    perspArray[i, j]   = new XYZ_d();
                    perspArray[i, j].x = (i - camPoint.x) * (camSize.y - 1) * fov;
                    perspArray[i, j].y = camSize.y - 1;
                    perspArray[i, j].z = (j - camPoint.z) * (camSize.y - 1) * fov;

                    indexArray[i, j] = new XYZ_d();
                    spinArray[i, j]  = new XYZ_d();
                    deltaArray[i, j] = new XYZ_d();
                }
            }


            for (int i = 0; i < camPoint.x; i++)
            {
                for (int j = 0; j < camPoint.x; j++)
                {
                    circle[i, j] = false;
                }
            }

            XYZ_d newPos = new XYZ_d();

            for (int i = 0; i < camPoint.x / 2; i++)
            {
                for (double d = 0; d < 360; d += 0.1d)
                {
                    Spin_matrix_z(i, 0, 0, Math.Sin(d * PI), Math.Cos(d * PI), newPos);
                    newPos.Add(camPoint.x / 2);
                    int x = newPos.iX;
                    int y = newPos.iY;
                    if (x < camPoint.x && x >= 0 && y < camPoint.x && y >= 0)
                    {
                        circle[x, y] = true;
                    }
                }
            }

            for (int i = 0; i < camSize.x; i++)
            {
                for (int j = 0; j < camSize.y; j++)
                {
                    for (int k = 0; k < camSize.z; k++)
                    {
                        lightArray[i, j, k] = 0;
                    }
                }
            }

            Spin_Light2();
            rayDelta  = new XYZ_d();
            rayStrike = new XYZ_d();
            viewer    = new Viewer(this, camSize, 5);
        }
コード例 #13
0
 public Block(bool t, XYZ_b c, Func <XYZ_d, XYZ, XYZ, int, bool> renderer)
 {
     touchable = t; color = c; OnRendered = renderer;
 }
コード例 #14
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 public Block(byte cd, XYZ_b c)
 {
     code = cd; color = c;
 }
コード例 #15
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 public double Distance(XYZ_b d)
 {
     return(Math.Sqrt(Math.Pow(x - d.x, 2) + Math.Pow(y - d.y, 2) + Math.Pow(z - d.z, 2)));
 }
コード例 #16
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 public XYZ_b Div(XYZ_b d)
 {
     return(Div(d.x, d.y, d.z));
 }
コード例 #17
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ファイル: V-Camera.cs プロジェクト: NaTure77/CubeWorld
        public XYZ_b[,] MakeImage()
        {
            int pointDir = lposDirectBoard[camPoint.x, camPoint.z];

            if (deleteFrameIndex.x != -1)
            {
                addFrameIndex.Set(deleteFrameIndex);

                if (basisY.element[pointDir] > 0)
                {
                    addFrameIndex.element[pointDir] -= 1;
                }

                else
                {
                    addFrameIndex.element[pointDir] += 1;
                }

                world.ConvertToInfinity(addFrameIndex);
            }
            if (gridEnabled)
            {
                XYZ vector = new XYZ(addFrameIndex).Sub(deleteFrameIndex);

                int inSideArea = world.halfFrameLength - 4;
                Parallel.For(0, camSize.z, (int k) =>
                             //for(int k = 0; k < camSize.z; k++)
                {
                    Parallel.For(0, camSize.x, (int i) =>
                                 //for (int i = 0; i < camSize.x; i++)
                    {
                        if (frameBoard[i, k].x != -1)
                        {
                            Block block     = world.GetBlock(frameBoard[i, k]);
                            XYZ_b inv_color = new XYZ_b(255).Sub(block.color);
                            if (frameBoard[i, k].Equal(deleteFrameIndex) && lposDirectBoard[i, k] == pointDir)                          //쳐다보는 블록면 강조
                            {
                                finalBoard[i, k].Set(inv_color);
                            }
                            //if (block.code != 14)// 경계선표시.
                            {
                                bool Xaxis = Math.Abs(lposBoard[i, k].x) > inSideArea;                                 //경계선 테두리 크기 1
                                bool Yaxis = Math.Abs(lposBoard[i, k].y) > inSideArea;
                                bool Zaxis = Math.Abs(lposBoard[i, k].z) > inSideArea;
                                if (Xaxis && Yaxis || Yaxis && Zaxis || Zaxis && Xaxis)
                                {
                                    finalBoard[i, k].Set(inv_color);
                                }
                                //else if () { finalBoard[i, k].Set(inv_color); }
                                //else if () { finalBoard[i, k].Set(inv_color); }
                                //else finalBoard[i, k].Set(block.color);
                            }
                        }
                    });
                });
            }
            for (int i = camPoint.z - 3; i < camPoint.z + 3; i++)
            {
                for (int j = camPoint.x - 3; j < camPoint.x + 3; j++)
                {
                    if (Math.Pow(i - camPoint.z, 2) + Math.Pow(j - camPoint.x, 2) < 8 &&
                        Math.Pow(i - camPoint.z, 2) + Math.Pow(j - camPoint.x, 2) > 4)
                    {
                        finalBoard[j, i].Set(255);
                    }
                }
            }
            return(finalBoard);
        }
コード例 #18
0
ファイル: V-World.cs プロジェクト: NaTure77/CubeWorld
        public void MakeCone(XYZ_d pos, int radius, int height)
        {
            XYZ    frameIndex = new XYZ();
            XYZ_d  temp       = new XYZ_d();
            XYZ_d  temp2      = new XYZ_d();
            XYZ_d  temp3      = new XYZ_d();
            double distance   = 0;

            pos.z += height;
            XYZ_b color  = new XYZ_b(1, 1, 1);
            XYZ_b color2 = new XYZ_b(color).Mul(30);

            double degreeX = 30 * -Math.PI / 180d;
            double degreeY = 0 * Math.PI / 180d;
            double sinX    = Math.Sin(degreeX);
            double sinY    = Math.Sin(degreeY);
            double cosX    = Math.Cos(degreeX);
            double cosY    = Math.Cos(degreeY);
            XYZ_d  basisX  = new XYZ_d(cosY, -sinY, 0);
            XYZ_d  basisY  = new XYZ_d(cosX * sinY, cosX * cosY, -sinX);
            XYZ_d  basisZ  = new XYZ_d(sinX * sinY, sinX * cosY, cosX);

            for (int i = -radius - 1; i < radius + 1; i++)
            {
                for (int j = -radius - 1; j < radius + 1; j++)
                {
                    for (int k = -height - 1; k < -height / 2 + 1; k++)
                    {
                        temp.Set(pos).Add(i, j, k);
                        frameIndex = temp.ToXYZ();
                        ConvertToInfinity(frameIndex);
                        SetBlock(frameIndex, true);
                        SetColor(frameIndex, 0, 0, 0);
                        SetRender(frameIndex, renderer_block);
                        //SetColor(frameIndex,1,0,0);
                    }
                }
            }

            for (int i = -radius; i < radius; i++)
            {
                for (int j = -radius; j < radius; j++)
                {
                    for (int k = -height; k < -height / 2; k++)
                    {
                        temp.Set(pos).Add(i, j, k);
                        frameIndex = temp.ToXYZ();
                        ConvertToInfinity(frameIndex);
                        SetBlock(frameIndex, false);
                        SetRender(frameIndex, renderer_air);
                        //SetColor(frameIndex,1,0,0);
                    }
                }
            }
            //frameIndex = pos.ToXYZ();
            //ConvertToInfinity(frameIndex);
            //frameIndex.z -= height - 10;

            temp.Set(pos).Sub(0, 10, height - 10);
            for (int i = -2; i <= 2; i++)
            {
                for (int j = -2; j <= 2; j++)
                {
                    for (int k = -2; k <= 2; k++)
                    {
                        temp2.Set(temp).Add(i, j, k);
                        frameIndex = temp2.ToXYZ();
                        ConvertToInfinity(frameIndex);
                        SetBlock(frameIndex, true);
                        SetRender(frameIndex, renderer_block);
                    }
                }
            }

            for (int i = -radius; i < radius; i++)
            {
                for (int j = -radius; j < radius; j++)
                {
                    temp.Set(pos).Add(i, j, 0);
                    distance = pos.Distance(temp);
                    if (distance < radius)
                    {
                        frameIndex = temp.ToXYZ();
                        ConvertToInfinity(frameIndex);
                        //SetColor(frameIndex,color);

                        temp2.Set(temp).Sub(pos).Add(0, 0, height).Div(height);
                        temp2.Set(basisX.x * temp2.x + basisY.x * temp2.y + basisZ.x * temp2.z,
                                  basisX.y * temp2.x + basisY.y * temp2.y + basisZ.y * temp2.z,
                                  basisX.z * temp2.x + basisY.z * temp2.y + basisZ.z * temp2.z);
                        temp2.Div(temp2.Length());
                        //temp2.Set(temp3);
                        temp.Set(pos).Add(0, 0, -height);

                        /*******************************************************************************/

                        /*  frameIndex = temp.ToXYZ();
                         * XYZ deltaSign = new XYZ(Math.Sign(temp2.x),Math.Sign(temp2.y),Math.Sign(temp2.z));
                         * int nextDir = 0;
                         * XYZ_d maxNumOfDelta = new XYZ_d(frameLength).Mul(deltaSign).Div(temp2);
                         * XYZ_d target = new XYZ_d(halfFrameLength);
                         * target.Mul(deltaSign);//delta벡터 방향으로 이동시 접촉가능한 경계면들 구하기.
                         * target.Div(temp2);
                         */
                        //XYZ gap = new XYZ(frameIndex);

                        //color.Set(2,2,2);
                        //byte code = 0;
                        for (int k = 0; k < height * 1.5f; k++)
                        {
                            temp.Add(temp2);
                            frameIndex = temp.ToXYZ();

                            /* if (target.x < target.y)
                             *      if(target.x < target.z) nextDir = 0;
                             *      else nextDir = 2;
                             * else
                             *      if(target.y < target.z) nextDir = 1;
                             *      else nextDir = 2; */

                            //target.element[nextDir] += maxNumOfDelta.element[nextDir];
                            //frameIndex.element[nextDir] += deltaSign.element[nextDir];
                            ConvertToInfinity(frameIndex);
                            if (isFrameEnabled(frameIndex))
                            {
                                AddColor(frameIndex, color2);
                                break;
                            }
                            else
                            {
                                AddColor(frameIndex, color);
                            }
                            //SetBlock(frameIndex,code);

                            //gap.Set(frameIndex);

                            //Console.WriteLine(nextDir);
                        }
                    }
                }
            }
        }
コード例 #19
0
 public XYZ_b Set(XYZ_b d)
 {
     return(Set(d.x, d.y, d.z));
 }
コード例 #20
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 public void SetColor(XYZ p, XYZ_b c)
 {
     SetColor(p.x, p.y, p.z, c);
 }
コード例 #21
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 public bool Equal(XYZ_b p)
 {
     return(p.x == x && p.y == y && p.z == z);
 }
コード例 #22
0
 public void AddColor(XYZ p, XYZ_b c)
 {
     AddColor(p.x, p.y, p.z, c);
 }
コード例 #23
0
ファイル: V-Controller.cs プロジェクト: NaTure77/CubeWorld
        void Shoot(XYZ_b color, XYZ_d rayDelta)
        {
            XYZ_d delta      = new XYZ_d(rayDelta);
            XYZ_d lpos       = new XYZ_d(delta).Mul(world.frameLength * 2).Add(Position);
            XYZ   frameIndex = new XYZ();

            world.GetFrameIndex(lpos, frameIndex);
            world.ConvertToFramePos(frameIndex, lpos);
            XYZ   frameIndex2   = new XYZ(frameIndex);
            int   nextDir       = 0;
            XYZ_d target        = new XYZ_d();
            XYZ_d deltaSign     = new XYZ_d();
            XYZ_d maxNumOfDelta = new XYZ_d(world.frameLength);

            if (delta.x != 0)
            {
                deltaSign.x = (Math.Abs(delta.x) / delta.x);
            }
            if (delta.y != 0)
            {
                deltaSign.y = (Math.Abs(delta.y) / delta.y);
            }
            if (delta.z != 0)
            {
                deltaSign.z = (Math.Abs(delta.z) / delta.z);
            }

            maxNumOfDelta.Mul(deltaSign).Div(delta);
            target.Set(world.halfFrameLength).Mul(deltaSign); //delta벡터 방향으로 이동시 접촉가능한 경계면들 구하기.
            target.Sub(lpos).Div(delta);                      //경계면들로부터 현재위치의 거리를 구하고 delta로 나누기. deltasign으로 한번 곱했었기때문에 x,y,z축 서로에 대한 정확한 비교값이 나오게된다.
            Task.Factory.StartNew(() =>
            {
                while (!world.isFrameEnabled(frameIndex))
                {
                    world.ConvertToInfinity(frameIndex);
                    world.SetFrame(frameIndex2, false);
                    world.SetFrame(frameIndex, true);
                    world.SetColor(frameIndex, color);

                    if (target.x < target.y)
                    {
                        if (target.x < target.z)
                        {
                            nextDir = 0;
                        }
                        else
                        {
                            nextDir = 2;
                        }
                    }
                    else
                    if (target.y < target.z)
                    {
                        nextDir = 1;
                    }
                    else
                    {
                        nextDir = 2;
                    }
                    target.element[nextDir] += maxNumOfDelta.element[nextDir];
                    frameIndex2.Set(frameIndex);
                    frameIndex.element[nextDir] += (int)deltaSign.element[nextDir];
                    Thread.Sleep(10);
                }

                world.SetFrame(frameIndex2, false);
                XYZ temp        = new XYZ();
                int scale       = 10;
                double distance = 0;
                for (int i = -scale; i < scale; i++)
                {
                    for (int j = -scale; j < scale; j++)
                    {
                        for (int k = -scale; k < scale; k++)
                        {
                            temp.Set(frameIndex).Add(i, j, k);
                            distance = frameIndex.Distance(temp);
                            if (distance < scale)
                            {
                                world.ConvertToInfinity(temp);
                                XYZ_b c = world.GetColor(temp);
                                //gap.x = (int)color.x - (int)c.x;
                                //gap.y = (int)color.y - (int)c.y;
                                //gap.z = (int)color.z - (int)c.z;
                                //gap.Mul((int)(scale - distance)).Div(scale);
                                //c.x = (byte)(c.x + gap.x);
                                //c.y = (byte)(c.y + gap.y);
                                //c.z = (byte)(c.z + gap.z);
                                temp.x = (int)color.x * (int)(scale - distance) / scale;
                                temp.y = (int)color.y * (int)(scale - distance) / scale;
                                temp.z = (int)color.z * (int)(scale - distance) / scale;
                                c.Add((byte)temp.x, (byte)temp.y, (byte)temp.z);
                                // world.SetFrame(temp, false);
                                //world.SetColor(temp, 255, 0, 0);
                            }
                        }
                    }
                }
            });
        }
コード例 #24
0
        public void Spin_XZAxis5()
        {
            position.Set(Position);
            cursor.x += (Cursor.Position.X - screenPoint.X) * sensitivity;
            cursor.y += (Cursor.Position.Y - screenPoint.Y) * sensitivity;

            cursor.x %= 360;
            cursor.y %= 360;

            cursor.y = cursor.y > 90 ? 90 :
                       (cursor.y < -90 ? -90 : cursor.y);
            Cursor.Position = screenPoint;
            double degreeX = cursor.y * -PI;
            double degreeY = cursor.x * PI;
            double sinX    = Math.Sin(degreeX);
            double sinY    = Math.Sin(degreeY);
            double cosX    = Math.Cos(degreeX);
            double cosY    = Math.Cos(degreeY);


            bool isTargetSet = false;

            basisX.Set(1, 0, 0);
            basisY.Set(0, camSize.y - 1, 0);
            basisZ.Set(0, 0, 1);

            Spin_matrix_x(basisX.x, basisX.y, basisX.z, sinX, cosX, basisX);
            Spin_matrix_z(basisX.x, basisX.y, basisX.z, sinY, cosY, basisX);

            Spin_matrix_x(basisY.x, basisY.y, basisY.z, sinX, cosX, basisY);
            Spin_matrix_z(basisY.x, basisY.y, basisY.z, sinY, cosY, basisY);

            Spin_matrix_x(basisZ.x, basisZ.y, basisZ.z, sinX, cosX, basisZ);
            Spin_matrix_z(basisZ.x, basisZ.y, basisZ.z, sinY, cosY, basisZ);
            world.GetFrameIndex(position, PositionIndex);
            //  Parallel.For(0,camSize.z,(int k) =>
            for (int k = 0; k < camSize.z; k++)
            {
                //Parallel.For(0,camSize.x,(int i) =>
                for (int i = 0; i < camSize.x; i++)
                {
                    XYZ_b color = new XYZ_b();
                    Block block;

                    perspBasisX[i, k].Set(basisX).Mul(perspArray[i, k].x);
                    perspBasisZ[i, k].Set(basisZ).Mul(perspArray[i, k].z);

                    spinArray[i, k].Set(perspBasisX[i, k]).Add(basisY).Add(perspBasisZ[i, k]);

                    XYZ_d delta = deltaArray[i, k].Set(spinArray[i, k]).Div(camSize.y);
                    XYZ_d index = indexArray[i, k].Set(position);

                    XYZ_d gap                 = new XYZ_d();
                    XYZ_d lpos                = new XYZ_d();
                    XYZ   frameIndex          = new XYZ();
                    XYZ   nextFrameIndexDelta = new XYZ();
                    XYZ_d target              = new XYZ_d();
                    XYZ_d deltaSign           = new XYZ_d();

                    if (delta.x != 0)
                    {
                        deltaSign.x = (Math.Abs(delta.x) / delta.x);
                    }
                    if (delta.y != 0)
                    {
                        deltaSign.y = (Math.Abs(delta.y) / delta.y);
                    }
                    if (delta.z != 0)
                    {
                        deltaSign.z = (Math.Abs(delta.z) / delta.z);
                    }
                    frameIndex.Set(PositionIndex);
                    double numOfDelta = 0;

                    for (int j = 0; j < camSize.y; j++)
                    {
                        if (!world.IsInFrame(frameIndex) || j == camSize.y - 1)
                        {
                            break;
                        }

                        world.ConvertToFramePos(lpos.Set(index), frameIndex);                        // index를 frameIndex에 해당하는 블록의 로컬포지션으로 변환.

                        if (world.IsExistPixelInFrame(frameIndex))
                        {
                            block       = world.GetBlock(frameIndex);
                            board[i, k] = index;
                            if (i == camPoint.x && k == camPoint.z && !isTargetSet)
                            {
                                deleteFrameIndex.Set(frameIndex);
                                addFrameIndex.Set(frameIndex).Sub(nextFrameIndexDelta);
                                isTargetSet = true;
                            }

                            XYZ_b inv_color = new XYZ_b(255).Sub(block.color);
                            if (frameIndex.Equal(deleteFrameIndex))//쳐다보는 블록면 강조
                            {
                                XYZ vector = new XYZ(addFrameIndex).Sub(deleteFrameIndex);

                                if (vector.x != 0 && lpos.x * vector.x > world.frameLength / 2 - 1)
                                {
                                    viewer.Draw(i, k, inv_color);
                                    break;
                                }
                                else if (vector.y != 0 && lpos.y * vector.y > world.frameLength / 2 - 1)
                                {
                                    viewer.Draw(i, k, inv_color);
                                    break;
                                }
                                else if (vector.z != 0 && lpos.z * vector.z > world.frameLength / 2 - 1)
                                {
                                    viewer.Draw(i, k, inv_color);
                                    break;
                                }
                            }
                            if (gridEnabled && block.code != 14)                           // 경계선표시.
                            {
                                bool Xaxis = Math.Abs(lpos.x) > world.frameLength / 2 - 1; //경계선 테두리 크기 1
                                bool Yaxis = Math.Abs(lpos.y) > world.frameLength / 2 - 1;
                                bool Zaxis = Math.Abs(lpos.z) > world.frameLength / 2 - 1;

                                if (Xaxis && Yaxis)
                                {
                                    viewer.Draw(i, k, inv_color); break;
                                }
                                if (Yaxis && Zaxis)
                                {
                                    viewer.Draw(i, k, inv_color); break;
                                }
                                if (Zaxis && Xaxis)
                                {
                                    viewer.Draw(i, k, inv_color); break;
                                }
                            }
                            if (block.code == 14)                            // 거울만나면 반사.
                            {
                                color.Set(block.color);
                                if (nextFrameIndexDelta.x != 0)
                                {
                                    delta.x     = -delta.x;
                                    deltaSign.x = -deltaSign.x;
                                }
                                else if (nextFrameIndexDelta.y != 0)
                                {
                                    delta.y     = -delta.y;
                                    deltaSign.y = -deltaSign.y;
                                }
                                else if (nextFrameIndexDelta.z != 0)
                                {
                                    delta.z     = -delta.z;
                                    deltaSign.z = -deltaSign.z;
                                }
                                frameIndex.Sub(nextFrameIndexDelta);                                 // 일보후퇴
                                continue;
                            }
                            else if (block.code == 15)                            // 유리만나면 살짝 하얘지고 계속 진행.
                            {
                                color.Add(10);
                            }
                            else
                            {
                                color.Add(block.color);
                                viewer.Draw(i, k, color);
                                break;
                            }
                        }
                        //현위치에서 delta벡터방향으로 이동할 경우 가장 먼저 만나는 경계면 구하기.
                        target.Set(world.frameLength / 2);
                        target.Mul(deltaSign);                        //delta벡터 방향으로 이동시 접촉가능한 경계면들 구하기.
                        target.Sub(lpos).Div(delta);                  //경계면들로부터 현재위치의 거리를 구하고 delta로 나누기. deltasign으로 한번 곱했었기때문에 x,y,z축 서로에 대한 정확한 비교값이 나오게된다.
                        nextFrameIndexDelta.Set(0);
                        if (target.x < target.y && target.x < target.z)
                        {
                            numOfDelta            = target.x;
                            nextFrameIndexDelta.x = (int)deltaSign.x;
                        }
                        else if (target.y < target.x && target.y < target.z)
                        {
                            numOfDelta            = target.y;
                            nextFrameIndexDelta.y = (int)deltaSign.y;
                        }
                        else if (target.z < target.x && target.z < target.y)
                        {
                            numOfDelta            = target.z;
                            nextFrameIndexDelta.z = (int)deltaSign.z;
                        }
                        frameIndex.Add(nextFrameIndexDelta);                        //가장가까운 경계면에 해당하는 블록으로 이동.
                        index.Add(gap.Set(delta).Mul(numOfDelta));                  //delta방향으로 가장 가까운 경계면으로 이동.
                        //여기까지 수정
                    }
                }
                //);
            }
            //);
            rayDelta.Set(deltaArray[camPoint.x, camPoint.z]);
            for (int i = camPoint.z - 3; i < camPoint.z + 3; i++)
            {
                for (int j = camPoint.x - 3; j < camPoint.x + 3; j++)
                {
                    if (Math.Pow(i - camPoint.z, 2) + Math.Pow(j - camPoint.x, 2) < 8 &&
                        Math.Pow(i - camPoint.z, 2) + Math.Pow(j - camPoint.x, 2) > 4)
                    {
                        viewer.Draw(j, i, new XYZ_b(255));
                    }
                }
            }
        }