public override bool OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) { BlockEntityForge bea = world.BlockAccessor.GetBlockEntity(blockSel.Position) as BlockEntityForge; if (bea != null) { return(bea.OnPlayerInteract(world, byPlayer, blockSel)); } return(base.OnBlockInteractStart(world, byPlayer, blockSel)); }