public override void OnBlockRemoved() { base.OnBlockRemoved(); if (network != null) { manager.OnNodeRemoved(this); } LeaveNetwork(); manager.RemoveDeviceForRender(this); }
public override void OnBlockUnloaded() { base.OnBlockUnloaded(); network?.DidUnload(this); manager?.RemoveDeviceForRender(this); }
public override void OnBlockRemoved() { base.OnBlockRemoved(); network.Leave(this); manager.RemoveDeviceForRender(this); }