コード例 #1
0
 internal void UpdateMoves(ShipMovements shipMove)
 {
     _Thrust    = Math.Max(_Thrust + shipMove.ThrustChange, 0.0f);
     _Spin     += shipMove.SpinChange;
     _Angle    += _Spin;
     _Velocity += TranslateThrustAngleToMovement(_Thrust, _Angle);
 }
コード例 #2
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Parse current keyboard state and update player speed

            ShipMovements shipMove = new ShipMovements();
            bool          exit     = false;

            // TODO MIKAEL: This needs to be handled
            // ShipMovements shipMove = _InputHandler.Parse(out bool exit);
            if (exit)
            {
                Exit();
            }

            ShipManager.Instance.GetPlayerShip().UpdateMoves(shipMove);
            ShipManager.Instance.UpdatePositions();

            base.Update(gameTime);
        }