void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: #line 13 "..\..\MainWindow.xaml" ((View.MainWindow)(target)).Loaded += new System.Windows.RoutedEventHandler(this.Window_Loaded); #line default #line hidden #line 14 "..\..\MainWindow.xaml" ((View.MainWindow)(target)).KeyDown += new System.Windows.Input.KeyEventHandler(this.Window_KeyDown); #line default #line hidden return; case 2: this.PF = ((View.PlayField)(target)); return; } this._contentLoaded = true; }
/// <summary> /// Initializes a new instance of the <see cref="HighScores"/> class. /// </summary> public HighScores() { this.InitializeComponent(); Size s = new Size(this.ActualWidth, this.ActualHeight); this.gl = new Logic.GameLogic(s); this.pf = this.FindResource("pf") as PlayField; this.pf.Initialize(this.gl); this.DataContext = this.pf; }