public Startview(ContentManager _content, Camera _camera, SpriteBatch _spritebatch, BallSimulation _ballsim, GraphicsDeviceManager _graphics) { content = _content; camera = _camera; spritebatch = _spritebatch; ballsim = _ballsim; graphics = _graphics; fieldsize = camera.ReturnFieldsize(); bordersize = camera.ReturnBorder(); rect = new Rectangle(bordersize, bordersize, fieldsize, fieldsize); splittertexture = content.Load <Texture2D>("spark"); smoketexture = content.Load <Texture2D>("smoke"); explosiontexture = content.Load <Texture2D>("explosion"); shockwavetexture = content.Load <Texture2D>("Shockwave"); balltexture = content.Load <Texture2D>("BALL"); deadball = content.Load <Texture2D>("Deadball"); crosshair = content.Load <Texture2D>("Crosshair"); firesound = content.Load <SoundEffect>("fire"); ballcenter = new Vector2(balltexture.Width / 2, balltexture.Height / 2); background = new Texture2D(graphics.GraphicsDevice, 1, 1); background.SetData(new Color[] { Color.Black }); }
public Startview(ContentManager _content, Camera _camera, SpriteBatch _spritebatch,BallSimulation _ballsim,GraphicsDeviceManager _graphics) { content = _content; camera = _camera; spritebatch = _spritebatch; ballsim = _ballsim; graphics = _graphics; fieldsize = camera.ReturnFieldsize(); bordersize = camera.ReturnBorder(); rect = new Rectangle(bordersize, bordersize, fieldsize, fieldsize); splittertexture = content.Load<Texture2D>("spark"); smoketexture = content.Load<Texture2D>("smoke"); explosiontexture = content.Load<Texture2D>("explosion"); shockwavetexture = content.Load<Texture2D>("Shockwave"); balltexture = content.Load<Texture2D>("BALL"); deadball = content.Load<Texture2D>("Deadball"); crosshair = content.Load<Texture2D>("Crosshair"); firesound = content.Load<SoundEffect>("fire"); ballcenter = new Vector2(balltexture.Width / 2, balltexture.Height / 2); background = new Texture2D(graphics.GraphicsDevice, 1, 1); background.SetData(new Color[] { Color.Black }); }