private void Awake() { _puzzleScale = GetComponent <PuzzleScale>(); _puzzleState = GetComponent <PuzzleState>(); _puzzleInfo = GetComponentInChildren <PuzzleInfo>(); _cursorSwipe = GetComponentInChildren <CursorSwipe>(); }
private void Awake() { _puzzleView = GetComponent <PuzzleView>(); _puzzleState = GetComponent <PuzzleState>(); _moveDisplay = GameObject.FindGameObjectWithTag("MoveDisplay").GetComponent <MoveDisplay>(); _gameAudio = GetComponent <GameBoardAudio>(); _puzzleView.ViewUpdated += OnViewUpdated; }
private void Awake() { _puzzleState = GetComponentInParent <PuzzleState>(); _puzzleScale = GetComponentInParent <PuzzleScale>(); _canvas = GetComponentInChildren <Canvas>(); _text = _canvas.GetComponentInChildren <Text>(); _initPos = _canvas.transform.localPosition; _canvas.transform.Translate(_hidePos); }