コード例 #1
0
ファイル: DrawDevice.cs プロジェクト: nickluo/CameraCapture
        //-------------------------------------------------------------------
        // DrawFrame
        //
        // Draw the video frame.
        //-------------------------------------------------------------------
        public int DrawFrame(IMFMediaBuffer pCaptureDeviceBuffer, bool snap, string snapFormat=null)
        {
            if (m_convertFn == null)
            {
                return MFError.MF_E_INVALIDREQUEST;
            }

            var hr = S_Ok;
            Result res;

            Surface pSurf;

            if (pDevice == null || pSwapChain == null)
            {
                return S_Ok;
            }

            var r = new Rectangle(0, 0, width, height);

            // Helper object to lock the video buffer.
            using (var xbuffer = new VideoBufferLock(pCaptureDeviceBuffer))
            {
                IntPtr pbScanline0;
                int lStride;
                try
                {
                    hr = TestCooperativeLevel();
                    if (Failed(hr))
                        throw new InvalidOperationException();

                    // Lock the video buffer. This method returns a pointer to the first scan
                    // line in the image, and the stride in bytes.

                    hr = xbuffer.LockBuffer(lDefaultStride, height, out pbScanline0, out lStride);
                    if (Failed(hr))
                        throw new InvalidOperationException();
                }
                catch (InvalidOperationException)
                {
                    return hr;
                }

                // Get the swap-chain surface.
                pSurf = pSwapChain.GetBackBuffer(0);

                // Lock the swap-chain surface and get Graphic stream object.

                try
                {
                    DataRectangle dr;
                    if (offScreenSurface == null)
                    {
                        dr = pSurf.LockRectangle(LockFlags.NoSystemLock);
                        // Convert the frame. This also copies it to the Direct3D surface.
                        m_convertFn(dr.Data.DataPointer, dr.Pitch, pbScanline0, lStride, width, height);
                    }
                    else
                    {
                        var off = offScreenSurface.LockRectangle(LockFlags.NoSystemLock);
                        MFExtern.MFCopyImage(off.Data.DataPointer, off.Pitch, pbScanline0, lStride,
                                  width * offScreenCoeffN / offScreenCoeffD, height);
                        offScreenSurface.UnlockRectangle();
                        pDevice.StretchRectangle(offScreenSurface, pSurf, TextureFilter.Linear);
                        dr = pSurf.LockRectangle(LockFlags.NoSystemLock);
                    }

                    if (snap)
                            ImageHelper.SnapShot(dr.Data.DataPointer, dr.Pitch, width, height, snapFormat);
                }
                finally
                {

                    res = pSurf.UnlockRectangle();
                    MFError.ThrowExceptionForHR(res.Code);
                }
            }

            // Color fill the back buffer.
            var pBB = pDevice.GetBackBuffer(0, 0);

            pDevice.ColorFill(pBB, DefaultBackColor);

            // Blit the frame.

            res = pDevice.StretchRectangle(pSurf, r, pBB, rcDest, TextureFilter.Linear);
            hr = res.Code;

            if (res.IsSuccess)
            {
                // Present the frame.
                res = pDevice.Present();
                hr = res.Code;
            }

            SafeRelease(pBB);
            SafeRelease(pSurf);

            return hr;
        }
コード例 #2
0
        //-------------------------------------------------------------------
        // DrawFrame
        //
        // Draw the video frame.
        //-------------------------------------------------------------------
        public int DrawFrame(IMFMediaBuffer pCaptureDeviceBuffer, bool snap, string snapFormat = null)
        {
            if (m_convertFn == null)
            {
                return(MFError.MF_E_INVALIDREQUEST);
            }

            var    hr = S_Ok;
            Result res;

            Surface pSurf;


            if (pDevice == null || pSwapChain == null)
            {
                return(S_Ok);
            }

            var r = new Rectangle(0, 0, width, height);

            // Helper object to lock the video buffer.
            using (var xbuffer = new VideoBufferLock(pCaptureDeviceBuffer))
            {
                IntPtr pbScanline0;
                int    lStride;
                try
                {
                    hr = TestCooperativeLevel();
                    if (Failed(hr))
                    {
                        throw new InvalidOperationException();
                    }

                    // Lock the video buffer. This method returns a pointer to the first scan
                    // line in the image, and the stride in bytes.

                    hr = xbuffer.LockBuffer(lDefaultStride, height, out pbScanline0, out lStride);
                    if (Failed(hr))
                    {
                        throw new InvalidOperationException();
                    }
                }
                catch (InvalidOperationException)
                {
                    return(hr);
                }


                // Get the swap-chain surface.
                pSurf = pSwapChain.GetBackBuffer(0);

                // Lock the swap-chain surface and get Graphic stream object.

                try
                {
                    DataRectangle dr;
                    if (offScreenSurface == null)
                    {
                        dr = pSurf.LockRectangle(LockFlags.NoSystemLock);
                        // Convert the frame. This also copies it to the Direct3D surface.
                        m_convertFn(dr.Data.DataPointer, dr.Pitch, pbScanline0, lStride, width, height);
                    }
                    else
                    {
                        var off = offScreenSurface.LockRectangle(LockFlags.NoSystemLock);
                        MFExtern.MFCopyImage(off.Data.DataPointer, off.Pitch, pbScanline0, lStride,
                                             width * offScreenCoeffN / offScreenCoeffD, height);
                        offScreenSurface.UnlockRectangle();
                        pDevice.StretchRectangle(offScreenSurface, pSurf, TextureFilter.Linear);
                        dr = pSurf.LockRectangle(LockFlags.NoSystemLock);
                    }

                    if (snap)
                    {
                        ImageHelper.SnapShot(dr.Data.DataPointer, dr.Pitch, width, height, snapFormat);
                    }
                }
                finally
                {
                    res = pSurf.UnlockRectangle();
                    MFError.ThrowExceptionForHR(res.Code);
                }
            }

            // Color fill the back buffer.
            var pBB = pDevice.GetBackBuffer(0, 0);

            pDevice.ColorFill(pBB, DefaultBackColor);

            // Blit the frame.


            res = pDevice.StretchRectangle(pSurf, r, pBB, rcDest, TextureFilter.Linear);
            hr  = res.Code;

            if (res.IsSuccess)
            {
                // Present the frame.
                res = pDevice.Present();
                hr  = res.Code;
            }

            SafeRelease(pBB);
            SafeRelease(pSurf);

            return(hr);
        }