public void LoadContent(ContentManager Content) { _positionDisguise = new List<Rectangle>(); _destinationRectangleDisguise = new List<Rectangle>(); //On récupère les informations dbc = new DataBaseContext(DataBaseContext.DBConnectionString); //La tete var heads = from accessoire in dbc.Accessoires where accessoire.Modele.Nom == "head" && accessoire.Porte == true select accessoire; if(heads.Count()!=0) { _head = Content.Load<Texture2D>(heads.First().Url); _destinationRectangleDisguise.Add(new Rectangle((int)(_position.X + (float)72 * _ratio), (int)(_position.Y - (float)22 * _ratio), (int)((float)71 * _ratio), (int)((float)47 * _ratio))); _positionDisguise.Add(new Rectangle((int)((float)72 * _ratio), (int)((float)-22 * _ratio), (int)((float)71 * _ratio), (int)((float)47 * _ratio))); } //Les Pantalons var pants = from accessoire in dbc.Accessoires where accessoire.Modele.Nom == "pants" && accessoire.Porte == true select accessoire; if (pants.Count() != 0) { _pants = Content.Load<Texture2D>(pants.First().Url); _destinationRectangleDisguise.Add(new Rectangle((int)(_position.X + (float)248 * _ratio), (int)(_position.Y + (float)135 * _ratio), (int)((float)95 * _ratio), (int)((float)151 * _ratio))); _positionDisguise.Add(new Rectangle((int)((float)248 * _ratio), (int)((float)135 * _ratio), (int)((float)95 * _ratio), (int)((float)151 * _ratio))); } //Les T-shirts var shirts = from accessoire in dbc.Accessoires where accessoire.Modele.Nom == "shirt" && accessoire.Porte == true select accessoire; if (shirts.Count() != 0) { _shirt = Content.Load<Texture2D>(shirts.First().Url); _destinationRectangleDisguise.Add(new Rectangle((int)(_position.X + (float)115 * _ratio), (int)(_position.Y + (float)135 * _ratio), (int)((float)130 * _ratio), (int)((float)151 * _ratio))); _positionDisguise.Add(new Rectangle((int)((float)115 * _ratio), (int)((float)135 * _ratio), (int)((float)130 * _ratio), (int)((float)151 * _ratio))); } dbc.Dispose(); _texture = Content.Load<Texture2D>(@_assetName); _sourceRectangleRetournement = new Rectangle(0, 0, (_texture.Width / (_maxIndex + 1)), _texture.Height); _destinationRectangleRetournement = new Rectangle(0, 0, (_texture.Width / (_maxIndex + 1)), _texture.Height); _sourceRectangle = new List<Rectangle>(); _sourceRectangle.Add(new Rectangle(0, 0, 66, 51)); _sourceRectangle.Add(new Rectangle(41, 51, 27, 19)); _sourceRectangle.Add(new Rectangle(47, 70, 128, 83)); _sourceRectangle.Add(new Rectangle(173, 96, 27, 37)); _positionRectangle = new List<Vector2>(); _positionRectangle.Add(new Vector2(0, 0)); _positionRectangle.Add(new Vector2(41, 51)); _positionRectangle.Add(new Vector2(47, 70)); _positionRectangle.Add(new Vector2(173, 96)); //_sourceRectangle = new Rectangle(0, 0, _texture.Width / (_maxIndex + 1), _texture.Height); _destinationRectangle = new List<Rectangle>(); _widthRectangle = new List<int>(); foreach (var position in _sourceRectangle) { _destinationRectangle.Add(new Rectangle((int)_position.X + position.X, (int)_position.Y + position.Y, position.Width, position.Height)); _widthRectangle.Add(position.Width); } List<Rectangle> tmpRectangle = new List<Rectangle>(); List<Rectangle> tmp2Rectangle = new List<Rectangle>(); if (_effect == SpriteEffects.FlipHorizontally && flip == false) { flip = true; foreach (var destination in _destinationRectangle) { tmpRectangle.Add(new Rectangle(_texture.Width / (_maxIndex + 1) - destination.Width - destination.X + (int)_position.X + (int)_position.X - (_texture.Width / (_maxIndex + 1)), destination.Y, destination.Width, destination.Height)); } _destinationRectangle = tmpRectangle; foreach (Rectangle destination in _destinationRectangleDisguise) { tmp2Rectangle.Add(new Rectangle(_texture.Width / (_maxIndex + 1) - destination.Width - destination.X + (int)_position.X + (int)_position.X - (_texture.Width / (_maxIndex + 1)), destination.Y, destination.Width, destination.Height)); } _destinationRectangleDisguise = tmp2Rectangle; } else { if (_effect == SpriteEffects.None && flip == true) { flip = false; foreach (var destination in _destinationRectangle) { tmpRectangle.Add(new Rectangle(_texture.Width / (_maxIndex + 1) - destination.Width - destination.X + (int)_position.X, destination.Y, destination.Width, destination.Height)); } _destinationRectangle = tmpRectangle; foreach (Rectangle destination in _destinationRectangleDisguise) { tmp2Rectangle.Add(new Rectangle(_texture.Width / (_maxIndex + 1) - destination.Width - destination.X + (int)_position.X, destination.Y, destination.Width, destination.Height)); } _destinationRectangleDisguise = tmp2Rectangle; } } }
private void saveLog(bool vrai) { //On enregistre la réponse dans les logs dbc = new DataBaseContext(DataBaseContext.DBConnectionString); var reponse = from rep in dbc.Reponses where rep.Vrai == vrai && rep.QuestionId == question.Id select rep; dbc.Logs.InsertOnSubmit(new Log() { Date = DateTime.Now, ReponseId = reponse.First().Id }); dbc.SubmitChanges(); dbc.Dispose(); }
private string getExplication() { dbc = new DataBaseContext(DataBaseContext.DBConnectionString); Explication explication = dbc.Explications.First(x => x.QuestionId == question.Id); dbc.Dispose(); //Audio mp3.IsMuted = false; mp3.Source = new Uri(explication.Mp3, UriKind.Relative); mp3.Position = new TimeSpan(0); mp3.Play(); return explication.Pourquoi; }
protected override void OnNavigatedTo(NavigationEventArgs e) { // Définissez le mode de partage de l'appareil graphique pour activer le rendu XNA SharedGraphicsDeviceManager.Current.GraphicsDevice.SetSharingMode(true); if (sonPremiere) { mp3.IsMuted = false; mp3.Source = new Uri("/MP3/Home/Menu/HomeMenu.mp3", UriKind.Relative); mp3.Position = new TimeSpan(0); mp3.Volume = 1; mp3.Play(); sonPremiere = false; } else mp3.IsMuted = true; // Créer un nouveau SpriteBatch, qui peut être utilisé pour dessiner des textures. spriteBatch = new SpriteBatch(SharedGraphicsDeviceManager.Current.GraphicsDevice); question = new Question(); gridBlanc.Margin = new Thickness(900); gridBlanc.Width = 0; if (first == true) { // TODO: utilisez ce contenu pour charger ici le contenu de votre jeu //On récupère le niveau et la scène var data = this.NavigationContext.QueryString; niveau = data["niveau"]; lvl = data["scene"]; //Connexion à la BDD dbc = new DataBaseContext(DataBaseContext.DBConnectionString); /** * BACKGROUND **/ //On récupère l'arrière plan de la scène var bg = from scene in dbc.Scenes where scene.Nom == lvl select scene; //On affecte background = (Application.Current as App).Content.Load<Texture2D>(bg.First().Background); positionBackground = Vector2.Zero; //Debug, indication des coordonnées du pointeur font = (Application.Current as App).Content.Load<SpriteFont>(@"SpriteFont1"); /** * LES OBJETS **/ lstImage_Interactions = new List<Interaction>(); var images = from image in dbc.Interactions where image.Scene.Nom == lvl select image; /** * RENDU **/ int i = -1; Image_Texture textureTmp = new Image_Texture(); texture_Interactions = new List<Image_Texture>(); foreach (var interaction in images) { //Si l'interaction n'a pas encore d'image //Créé fonction qui permet d'ajouter une image dans la classe image_interaction if(i != interaction.Id) { if(interaction.Id != images.First().Id)//Si il y a eu une interaction avant, on lance le loader { textureTmp.LoadContent(contentManager); texture_Interactions.Add(textureTmp); } textureTmp = new Image_Texture(interaction.QuestionId, interaction.Question.Nom, interaction.Url, new Vector2(interaction.X, interaction.Y), interaction.Longueur, interaction.Hauteur); } else//Si l'interaction à deja une image ou plusieurs, on rajoute une image { textureTmp.AjoutTexture(interaction.Url, new Vector2(interaction.X, interaction.Y), interaction.Longueur, interaction.Hauteur, (Application.Current as App).Content); //Ajouter une image a l'objet Image_interaction crée précédement. } i = interaction.Id; } if (images.Count() != 0)//Si il y a des interactions, il faut lancer le content pour la dernière interaction et l'ajouter a la liste { textureTmp.LoadContent(contentManager); texture_Interactions.Add(textureTmp); } //On s'occupe de la lampe _lampe = new Image_Texture(-1, "lampe_cuisine", "lampe_cuisine", new Vector2(1250, 0), 130, 258); _lampe.LoadContent(contentManager); _rotationLampe = 0; _deltaRotationLampe = 10; _directionLampe = true; //On s'occupe des aiguilles _petiteAiguille = new Image_Texture(-1, "petite_aiguille", "aiguille-p", new Vector2(379, 43), 3, 12); _petiteAiguille.LoadContent(contentManager); _rotationGrandeAiguille = 180; _grandeAiguille = new Image_Texture(-1, "grande_aiguille", "aiguille-g", new Vector2(379, 43), 3, 23); _grandeAiguille.LoadContent(contentManager); _rotationPetiteAiguille = 180; //On s'occupe de la flamme _flammesSprite = new BouteilleCours("FlammesSprites", new Vector2(860, 290), 4); _flammesSprite.LoadContent(contentManager); /** * FERMETURE BDD **/ dbc.Dispose(); _uiRenderer = new UIElementRenderer(gridLayout, SharedGraphicsDeviceManager.Current.GraphicsDevice.Viewport.Width, SharedGraphicsDeviceManager.Current.GraphicsDevice.Viewport.Height); /** * LES INTERACTIONS **/ TouchPanel.EnabledGestures = GestureType.Tap; /** * AUTRES **/ _victor = new Victor("marche", new Vector2(200, 300)); _victor.LoadContent(contentManager); first = false; } //On replace victor au milieu de l'écran else { TouchPanel.EnabledGestures = GestureType.Tap; souris.X = 200; souris.Y = 300; _destinationSouris.X = 200; _destinationSouris.Y = 300; Vector2 tmpVector = new Vector2(200, 300); _victor.Position = tmpVector; _victor.repositionnement(); } _puzzleTexture = contentManager.Load<Texture2D>("puzzle1"); _puzzle = new Rectangle(900, 900, 0, 0); Session.isPuzzleCuisineAvailable(); _puzzleApparition = 50; _collision = false; //_retour = new Image_Texture(-1, "retour", "previous", new Vector2(0, 0), 50, 50); //_retour.LoadContent(contentManager); // Démarrez la minuterie timer.Start(); base.OnNavigatedTo(e); }
private void img_Tap(object sender) { gridBlanc.Width = 0; gridBlanc.Height = 0; gridBlanc.Margin = new Thickness(400, 240, 0, 0); //On cherche la bonne question à afficher dbc = new DataBaseContext(DataBaseContext.DBConnectionString); question = dbc.Questions.First(x => x.Id == int.Parse((sender as Image_Texture).IdQuestion.ToString())); dbc.Dispose(); txtQuestion.Text = question.Intitule; //Audio mp3.IsMuted = false; mp3.Source = new Uri(question.Mp3, UriKind.Relative); mp3.Position = new TimeSpan(0); mp3.Volume = 1; uiRenderer = new UIElementRenderer(gridLayout, SharedGraphicsDeviceManager.Current.GraphicsDevice.Viewport.Width, SharedGraphicsDeviceManager.Current.GraphicsDevice.Viewport.Height); }
private void imgToxique_Tap(object sender, GestureEventArgs e) { dbc = new DataBaseContext(DataBaseContext.DBConnectionString); var q = dbc.Questions.First(x => x.Nom == "toxique"); tmp.QuestionId = q.Id; lstInteractions.Add(tmp); dbc.Dispose(); objet = false; ContentPanelItem.Visibility = Visibility.Collapsed; }
private void appBarSave_Click(object sender, EventArgs e) { //On regarde s'il y a des interaction if (lstInteractions.Count != 0) { //On sauvegarde l'image dans l'isolated storage string nom = "Victor " + DateTime.Now.Year + "-" + DateTime.Now.Month + "-" + DateTime.Now.Day + " " + DateTime.Now.Hour + "-" + DateTime.Now.Minute + "-" + DateTime.Now.Second + ".jpg"; WriteableBitmap wb = new WriteableBitmap(img); using (IsolatedStorageFile isf = IsolatedStorageFile.GetUserStoreForApplication()) { //On copie dans l'isolated storage IsolatedStorageFileStream fileStream = isf.CreateFile(nom); wb.SaveJpeg(fileStream, wb.PixelWidth, wb.PixelHeight, 0, 100); fileStream.Close(); } //On sauvegarde la photo dans la BDD dbc = new DataBaseContext(DataBaseContext.DBConnectionString); Photo photo = new Photo() { Background = nom }; dbc.Photos.InsertOnSubmit(photo); dbc.SubmitChanges(); //On sauvegarde le nom de la photo sur toutes les interactions foreach (var q in lstInteractions) { q.PhotoId = photo.Id; dbc.InteractionsPhotos.InsertOnSubmit(q); } dbc.SubmitChanges(); dbc.Dispose(); NavigationService.Navigate(new Uri("/Explorer/ExplorerMenu.xaml", UriKind.Relative)); } else { MessageBox.Show("You cannot save a photo without any danger", "Error", MessageBoxButton.OK); } }
private void btnValider_Click(object sender, RoutedEventArgs e) { if (lbReponses.SelectedIndex == -1) { MessageBox.Show("You have to select an answer !"); } else { //On enregistre la réponse dans les logs dbc = new DataBaseContext(DataBaseContext.DBConnectionString); dbc.Logs.InsertOnSubmit(new Log() { Date = DateTime.Now, ReponseId = int.Parse(((RadioButton)lbReponses.SelectedItem).Name.Split(';').ElementAt(2)) }); dbc.SubmitChanges(); dbc.Dispose(); //On affiche l'écran qui va bien if (bool.Parse(((RadioButton)lbReponses.SelectedItem).Name.Split(';').ElementAt(0)) == true) { //On appelle l'update en fonction du niveau /*if (niveau == "home") { Session.updateHome(scene, q.Nom); }*/ NavigationService.Navigate(new Uri("/Adventure/QCMResultsOK.xaml?id=" + questionId + "&objet=" + q.Nom + "&niveau=" + niveau + "&scene=" + scene, UriKind.Relative)); /*if (q.Nom == "casserole") { NavigationService.Navigate(new Uri("/Adventure/Home/Jeux/Cuisine/Casserole.xaml", UriKind.Relative)); }*/ //On vérifie la disponibilité de la pièce du puzzle if (Session.cuisine_puzzle) { MessageBox.Show("Congratulation you have found the first puzzle piece !"); } } else { NavigationService.Navigate(new Uri("/Adventure/QCMResultsNotOK.xaml?id=" + questionId + "&niveau=" + niveau + "&scene=" + scene, UriKind.Relative)); } } }
protected override void OnNavigatedTo(NavigationEventArgs e) { // Définissez le mode de partage de l'appareil graphique pour activer le rendu XNA SharedGraphicsDeviceManager.Current.GraphicsDevice.SetSharingMode(true); mp3.IsMuted = true; //On parse var data = this.NavigationContext.QueryString; id = int.Parse(data["id"]); question = new Question(); gridBlanc.Margin = new Thickness(900); gridBlanc.Width = 0; // Créer un nouveau SpriteBatch, qui peut être utilisé pour dessiner des textures. spriteBatch = new SpriteBatch(SharedGraphicsDeviceManager.Current.GraphicsDevice); // TODO: utilisez ce contenu pour charger ici le contenu de votre jeu //On récupère la Photo dbc = new DataBaseContext(DataBaseContext.DBConnectionString); var photo = from album in dbc.Photos where album.Id == int.Parse(this.NavigationContext.QueryString["id"]) select album; img = new BitmapImage(); using (IsolatedStorageFile isoStorage = IsolatedStorageFile.GetUserStoreForApplication()) { if (isoStorage.FileExists(photo.First().Background)) { using (IsolatedStorageFileStream fileStream = isoStorage.OpenFile(photo.First().Background, FileMode.Open, FileAccess.Read)) { img.SetSource(fileStream); fileStream.Close(); } } } imgRendu.Source = img; _uiRenderer = new UIElementRenderer(gridImage, SharedGraphicsDeviceManager.Current.GraphicsDevice.Viewport.Width, SharedGraphicsDeviceManager.Current.GraphicsDevice.Viewport.Height); /** * LES OBJETS **/ lstInteractionsPhotos = new List<InteractionPhoto>(); var images = from image in dbc.InteractionsPhotos where image.PhotoId == int.Parse(this.NavigationContext.QueryString["id"]) select image; texture_InteractionsPhotos = new List<Image_TexturePhoto>(); foreach (var interaction in images) { texture_InteractionsPhotos.Add(new Image_TexturePhoto(interaction.QuestionId, interaction.Question.Nom, new Vector2((float)interaction.X/512 * 800, (float)interaction.Y/307 * 480), (int)((float)interaction.Longueur/512 * 800), (int)((float)interaction.Hauteur/307 * 480))); //Créé fonction qui permet d'ajouter une image dans la classe image_interaction /*if (i != interaction.Id) { if (interaction.Id != images.First().Id) { textureTmp.LoadContent((Application.Current as App).Content); texture_InteractionsPhotos.Add(textureTmp); } textureTmp = new Image_Texture(interaction.QuestionId, interaction.Question.Nom, interaction.Url, new Vector2(interaction.X, interaction.Y), interaction.Longueur, interaction.Hauteur); } else {*/ //texture_InteractionsPhotos.Add(AjoutTexture(interaction.Url, new Vector2(interaction.X, interaction.Y), interaction.Longueur, interaction.Hauteur, (Application.Current as App).Content); //Ajouter une image a l'objet Image_interaction crée précédement. //} } foreach (Image_TexturePhoto interaction in texture_InteractionsPhotos) { interaction.LoadContent(contentManager); } dbc.Dispose(); _victor = new Victor("marche", new Vector2(100,300)); _victor.LoadContent(contentManager); _collision = false; click_souris = false; /*_retour = new Image_Texture(-1, "retour", "previous", new Vector2(0, 0), 50, 50); _retour.LoadContent(contentManager); */ if(!first) { TouchPanel.EnabledGestures = GestureType.Tap; souris.X = 200; souris.Y = 300; Vector2 tmpVector = new Vector2(200, 300); _victor.Position = tmpVector; _victor.repositionnement(); } /** * LES INTERACTIONS **/ TouchPanel.EnabledGestures = GestureType.Tap; // Démarrez la minuterie timer.Start(); base.OnNavigatedTo(e); }
public static void InitBDD() { //Vérification de l'existence de la BDD DataBaseContext dbc = new DataBaseContext(DataBaseContext.DBConnectionString); dbc.DeleteDatabase(); if (!dbc.DatabaseExists()) { dbc.CreateDatabase(); #region Niveau Niveau home = new Niveau() { Nom = "home", Fini = false }; Niveau holiday = new Niveau() { Nom = "holiday", Fini = false }; dbc.Niveaux.InsertOnSubmit(home); dbc.Niveaux.InsertOnSubmit(holiday); dbc.SubmitChanges(); #endregion #region Scene /** * HOME * */ Scene home_cuisine = new Scene() { Background = "home_cuisine", Nom = "cuisine", NiveauId = home.Id }; Scene home_salon = new Scene() { Background = "home_salon", Nom = "salon", NiveauId = home.Id }; dbc.Scenes.InsertOnSubmit(home_cuisine); dbc.Scenes.InsertOnSubmit(home_salon); dbc.SubmitChanges(); #endregion #region Jeu /** * HOME * */ //Cuisine Jeu j1 = new Jeu() { Nom = "casserole", Explication = "TEST", Mp3 = "MP3/Home/Cuisine/fourQuestion.mp3", Debloque = false }; Jeu j2 = new Jeu() { Nom = "toxique", Explication = "TEST", Mp3 = "MP3/Home/Cuisine/fourQuestion.mp3", Debloque = false }; Jeu j3 = new Jeu() { Nom = "grillepain", Explication = "TEST", Mp3 = "MP3/Home/Cuisine/fourQuestion.mp3", Debloque = false }; Jeu j4 = new Jeu() { Nom = "couteau", Explication = "TEST", Mp3 = "MP3/Home/Cuisine/fourQuestion.mp3", Debloque = false }; Jeu j5 = new Jeu() { Nom = "four", Explication = "TEST", Mp3 = "MP3/Home/Cuisine/fourQuestion.mp3", Debloque = false }; dbc.Jeux.InsertOnSubmit(j1); dbc.Jeux.InsertOnSubmit(j2); dbc.Jeux.InsertOnSubmit(j3); dbc.Jeux.InsertOnSubmit(j4); dbc.Jeux.InsertOnSubmit(j5); dbc.SubmitChanges(); #endregion #region Question /** * HOME * */ //Cuisine Question q1 = new Question() { Nom = "four", Intitule = "The apple pie in the oven smells good ! Can I open the door and take a piece of cake ?", Vrai = false, Mp3 = "MP3/Home/Cuisine/fourQuestion.mp3", Url = "/Images/Jeu/Home/Cuisine/victorFour.png", Qcm = true, JeuId = j5.Id, SceneId = home_cuisine.Id }; Question q2 = new Question() { Nom = "casserole", Intitule = "I am sure that one the pieces of my puzzle is in this pan ! Can I take it to verify ?", Vrai = false, Mp3 = "MP3/Home/Cuisine/casseroleQuestion.mp3", Url = "/Images/Jeu/Home/Cuisine/victorCasserole.png", Qcm = true, JeuId = j1.Id, SceneId = home_cuisine.Id }; Question q3 = new Question() { Nom = "couteau", Intitule = "I am sure that this knife can be useful to find the piece of my puzzle ! Should I take him with me ?", Vrai = false, Mp3 = "MP3/Home/Cuisine/couteauQuestion.mp3", Url = "/Images/Jeu/Home/Cuisine/victorCouteau.png", Qcm = true, JeuId = j4.Id, SceneId = home_cuisine.Id }; Question q4 = new Question() { Nom = "toxique", Intitule = "Oh this is first time that I see this bottle ! I am sure that this new orange juice is delicious ! Can I drink it ?", Vrai = false, Mp3 = "MP3/Home/Cuisine/bottleQuestion.mp3", Url = "/Images/Jeu/Home/Cuisine/victorBidon.png", Qcm = true, JeuId = j2.Id, SceneId = home_cuisine.Id }; Question q5 = new Question() { Nom = "tasse", Intitule = "I am thirsty ! Reorganize the following photos to help me to drink !", Vrai = false, Mp3 = "MP3/Home/Cuisine/tasseQuestion.mp3", Url = "/Images/Jeu/Home/Cuisine/victorVerre.png", Qcm = false, SceneId = home_cuisine.Id }; Question q6 = new Question() { Nom = "grillepain", Intitule = "I am sure that one the piece of the puzzle is jammed into the toaster ! Can I check if nothing is jammed into the toaster ?", Vrai = false, Mp3 = "MP3/Home/Cuisine/toasterQuestion.mp3", Url = "/Images/Jeu/Home/Cuisine/victorGrillepain.png", Qcm = true, JeuId = j3.Id, SceneId = home_cuisine.Id }; dbc.Questions.InsertOnSubmit(q1); dbc.Questions.InsertOnSubmit(q2); dbc.Questions.InsertOnSubmit(q3); dbc.Questions.InsertOnSubmit(q4); dbc.Questions.InsertOnSubmit(q5); dbc.Questions.InsertOnSubmit(q6); dbc.SubmitChanges(); //Salon Question q7 = new Question() { Nom = "cheminee", Intitule = "I am thirsty ! Reorganize the following photos to help me to drink !", Mp3 = "MP3/Home/Cuisine/tasseQuestion.mp3", Url = "/Images/Jeu/Home/Cuisine/victorVerre.png", Qcm = true, SceneId = home_salon.Id }; Question q8 = new Question() { Nom = "prises", Intitule = "I am thirsty ! Reorganize the following photos to help me to drink !", Mp3 = "MP3/Home/Cuisine/tasseQuestion.mp3", Url = "/Images/Jeu/Home/Cuisine/victorVerre.png", Qcm = true, SceneId = home_salon.Id }; Question q9 = new Question() { Nom = "radiateur", Intitule = "I am thirsty ! Reorganize the following photos to help me to drink !", Mp3 = "MP3/Home/Cuisine/tasseQuestion.mp3", Url = "/Images/Jeu/Home/Cuisine/victorVerre.png", Qcm = true, SceneId = home_salon.Id }; Question q10 = new Question() { Nom = "ventilateur", Intitule = "I am thirsty ! Reorganize the following photos to help me to drink !", Mp3 = "MP3/Home/Cuisine/tasseQuestion.mp3", Url = "/Images/Jeu/Home/Cuisine/victorVerre.png", Qcm = true, SceneId = home_salon.Id }; dbc.Questions.InsertOnSubmit(q7); dbc.Questions.InsertOnSubmit(q8); dbc.Questions.InsertOnSubmit(q9); dbc.Questions.InsertOnSubmit(q10); dbc.SubmitChanges(); #endregion #region Interaction /** * HOME * */ //Cuisine Interaction i1 = new Interaction() { Url = "four", X = 1129, Y = 216, Longueur = 160, Hauteur = 200, SceneId = home_cuisine.Id, QuestionId = q1.Id }; Interaction i2 = new Interaction() { Url = "casserole", X = 1195, Y = 215, Longueur = 98, Hauteur = 60, SceneId = home_cuisine.Id, QuestionId = q2.Id }; //Interaction i3 = new Interaction() { Url = "casserole2", X = 2810, Y = 247, Longueur = 35, Hauteur = 8, SceneId = home_cuisine.Id, QuestionId = q2.Id }; Interaction i4 = new Interaction() { Url = "couteau", X = 1342, Y = 184, Longueur = 40, Hauteur = 80, SceneId = home_cuisine.Id, QuestionId = q3.Id }; Interaction i5 = new Interaction() { Url = "toxique", X = 1397, Y = 319, Longueur = 70, Hauteur = 90, SceneId = home_cuisine.Id, QuestionId = q4.Id }; //Interaction i6 = new Interaction() { Url = "verre", X = 1289, Y = 227, Longueur = 25, Hauteur = 35, SceneId = home_cuisine.Id, QuestionId = q5.Id }; Interaction i7 = new Interaction() { Url = "grillepain", X = 1080, Y = 220, Longueur = 80, Hauteur = 52, SceneId = home_cuisine.Id, QuestionId = q6.Id }; dbc.Interactions.InsertOnSubmit(i1); dbc.Interactions.InsertOnSubmit(i2); //dbc.Interactions.InsertOnSubmit(i3); dbc.Interactions.InsertOnSubmit(i4); dbc.Interactions.InsertOnSubmit(i5); //dbc.Interactions.InsertOnSubmit(i6); dbc.Interactions.InsertOnSubmit(i7); dbc.SubmitChanges(); //Salon Interaction i8 = new Interaction() { Url = "cheminee", X = 119, Y = -100, Longueur = 66, Hauteur = 334, SceneId = home_salon.Id, QuestionId = q7.Id }; Interaction i9 = new Interaction() { Url = "prises", X = 241, Y = 193, Longueur = 18, Hauteur = 8, SceneId = home_salon.Id, QuestionId = q8.Id }; Interaction i10 = new Interaction() { Url = "radiateur", X = 289, Y = 125, Longueur = 141, Hauteur = 75, SceneId = home_salon.Id, QuestionId = q9.Id }; Interaction i11 = new Interaction() { Url = "ventilo", X = 703, Y = 347, Longueur = 99, Hauteur = 110, SceneId = home_salon.Id, QuestionId = q10.Id }; dbc.Interactions.InsertOnSubmit(i8); dbc.Interactions.InsertOnSubmit(i9); dbc.Interactions.InsertOnSubmit(i10); dbc.Interactions.InsertOnSubmit(i11); dbc.SubmitChanges(); #endregion #region Reponse /** * HOME * */ //Cuisine Reponse r1 = new Reponse() { Intitule = "Yes I can ! Nobody will never know about this !", Vrai = false, QuestionId = q1.Id }; Reponse r2 = new Reponse() { Intitule = "No, I cannot ! The oven can be warm and it is dangerous !", Vrai = true, QuestionId = q1.Id }; Reponse r4 = new Reponse() { Intitule = "Yes I can ! There is no risk ! My parents take this pan everyday !", Vrai = false, QuestionId = q2.Id }; Reponse r3 = new Reponse() { Intitule = "No, I cannot ! The pan can be warm or contain something warm and it is dangerous !", Vrai = true, QuestionId = q2.Id }; Reponse r5 = new Reponse() { Intitule = "Yes I can ! Using this knife to find the piece of the puzzle will be amazing !", Vrai = false, QuestionId = q3.Id }; Reponse r6 = new Reponse() { Intitule = "No I cannot ! Knives are dangerous ! I can cut myself !", Vrai = true, QuestionId = q3.Id }; Reponse r8 = new Reponse() { Intitule = "Yes I can ! At worst it is not good !", Vrai = false, QuestionId = q4.Id }; Reponse r7 = new Reponse() { Intitule = "No I cannot ! It is dangerous to drink something if I do not know what it is !", Vrai = true, QuestionId = q4.Id }; Reponse r9 = new Reponse() { Intitule = "Yes I can ! Maybe I will find my piece of puzzle and a delicious toast !", Vrai = false, QuestionId = q6.Id }; Reponse r10 = new Reponse() { Intitule = "No I cannot ! My parents told me several times that I cannot touch the toaster !", Vrai = true, QuestionId = q6.Id }; dbc.Reponses.InsertOnSubmit(r1); dbc.Reponses.InsertOnSubmit(r2); dbc.Reponses.InsertOnSubmit(r3); dbc.Reponses.InsertOnSubmit(r4); dbc.Reponses.InsertOnSubmit(r5); dbc.Reponses.InsertOnSubmit(r6); dbc.Reponses.InsertOnSubmit(r7); dbc.Reponses.InsertOnSubmit(r8); dbc.Reponses.InsertOnSubmit(r9); dbc.Reponses.InsertOnSubmit(r10); dbc.SubmitChanges(); //Salon Reponse r11 = new Reponse() { Intitule = "Yes I can ! Maybe I will find my piece of puzzle and a delicious toast !", Vrai = false, QuestionId = q7.Id }; Reponse r12 = new Reponse() { Intitule = "No I cannot ! My parents told me several times that I cannot touch the toaster !", Vrai = true, QuestionId = q7.Id }; Reponse r13 = new Reponse() { Intitule = "Yes I can ! Maybe I will find my piece of puzzle and a delicious toast !", Vrai = false, QuestionId = q8.Id }; Reponse r14 = new Reponse() { Intitule = "No I cannot ! My parents told me several times that I cannot touch the toaster !", Vrai = true, QuestionId = q8.Id }; Reponse r15 = new Reponse() { Intitule = "Yes I can ! Maybe I will find my piece of puzzle and a delicious toast !", Vrai = false, QuestionId = q9.Id }; Reponse r16 = new Reponse() { Intitule = "No I cannot ! My parents told me several times that I cannot touch the toaster !", Vrai = true, QuestionId = q9.Id }; Reponse r17 = new Reponse() { Intitule = "Yes I can ! Maybe I will find my piece of puzzle and a delicious toast !", Vrai = false, QuestionId = q10.Id }; Reponse r18 = new Reponse() { Intitule = "No I cannot ! My parents told me several times that I cannot touch the toaster !", Vrai = true, QuestionId = q10.Id }; dbc.Reponses.InsertOnSubmit(r11); dbc.Reponses.InsertOnSubmit(r12); dbc.Reponses.InsertOnSubmit(r13); dbc.Reponses.InsertOnSubmit(r14); dbc.Reponses.InsertOnSubmit(r15); dbc.Reponses.InsertOnSubmit(r16); dbc.Reponses.InsertOnSubmit(r17); dbc.Reponses.InsertOnSubmit(r18); dbc.SubmitChanges(); #endregion #region Explications /** * HOME * */ //Cuisine Explication e1 = new Explication() { Mp3 = "MP3/Home/Cuisine/fourExplication.mp3", Pourquoi = "You cannot touch or open the door of an oven. It can be very warm and it is dangerous ! You can burn yourself ! Only adults can open and touch an oven !", QuestionId = q1.Id }; Explication e2 = new Explication() { Mp3 = "MP3/Home/Cuisine/casseroleExplication.mp3", Pourquoi = "You cannot touch a pan. It can be very warm and it is dangerous ! You can burn yourself ! Only adults can use it !", QuestionId = q2.Id }; Explication e3 = new Explication() { Mp3 = "MP3/Home/Cuisine/couteauExplication.mp3", Pourquoi = "You cannot touch a knife. It is very dangerous because it can cut your skin ! Only adults can use it ! This knife is not in plastic, it is a real !", QuestionId = q3.Id }; Explication e4 = new Explication() { Mp3 = "MP3/Home/Cuisine/bottleExplication.mp3", Pourquoi = "Have you seen this warning symbol on the bottle ? It means that this bottle contains a very dangerous product. You cannot touch or drink it ! You could poison yourself ! ", QuestionId = q4.Id }; Explication e5 = new Explication() { Mp3 = "MP3/Home/Cuisine/tasseExplication.mp3", Pourquoi = "First, you have to turn on the tap and select cold water without touch it because the water can be warm ! After a while, you have to touch the water with your finger to check if the it is not to warm. Finally, you can drink ! Don't forget to turn off the tap when it is finished !", QuestionId = q5.Id }; Explication e6 = new Explication() { Mp3 = "MP3/Home/Cuisine/toasterExplication.mp3", Pourquoi = "You cannot touch the toaster ! It can be warm and you can burn yourself ! Moreover, you can be electrocuted if you touch it with a metal object !", QuestionId = q6.Id }; dbc.Explications.InsertOnSubmit(e1); dbc.Explications.InsertOnSubmit(e2); dbc.Explications.InsertOnSubmit(e3); dbc.Explications.InsertOnSubmit(e4); dbc.Explications.InsertOnSubmit(e5); dbc.Explications.InsertOnSubmit(e6); dbc.SubmitChanges(); //Salon Explication e7 = new Explication() { Mp3 = "MP3/Home/Cuisine/toasterExplication.mp3", Pourquoi = "You cannot touch the toaster ! It can be warm and you can burn yourself ! Moreover, you can be electrocuted if you touch it with a metal object !", QuestionId = q7.Id }; Explication e8 = new Explication() { Mp3 = "MP3/Home/Cuisine/toasterExplication.mp3", Pourquoi = "You cannot touch the toaster ! It can be warm and you can burn yourself ! Moreover, you can be electrocuted if you touch it with a metal object !", QuestionId = q8.Id }; Explication e9 = new Explication() { Mp3 = "MP3/Home/Cuisine/toasterExplication.mp3", Pourquoi = "You cannot touch the toaster ! It can be warm and you can burn yourself ! Moreover, you can be electrocuted if you touch it with a metal object !", QuestionId = q9.Id }; Explication e10 = new Explication() { Mp3 = "MP3/Home/Cuisine/toasterExplication.mp3", Pourquoi = "You cannot touch the toaster ! It can be warm and you can burn yourself ! Moreover, you can be electrocuted if you touch it with a metal object !", QuestionId = q10.Id }; dbc.Explications.InsertOnSubmit(e7); dbc.Explications.InsertOnSubmit(e8); dbc.Explications.InsertOnSubmit(e9); dbc.Explications.InsertOnSubmit(e10); dbc.SubmitChanges(); #endregion #region Modele Modele shirt = new Modele() { Nom = "shirt" }; Modele pants = new Modele() { Nom = "pants" }; Modele head = new Modele() { Nom = "head" }; Modele accessory = new Modele() { Nom = "accessory" }; dbc.Modeles.InsertOnSubmit(shirt); dbc.Modeles.InsertOnSubmit(pants); dbc.Modeles.InsertOnSubmit(head); dbc.Modeles.InsertOnSubmit(accessory); dbc.SubmitChanges(); #endregion #region Accessoire //Les vêtements Accessoire a1 = new Accessoire() { Url = "Images/Accessoires/head_plage", Dispo = true, ModeleId = head.Id, NiveauId = holiday.Id, Porte = false}; Accessoire a2 = new Accessoire() { Url = "Images/Accessoires/pants_plage", Dispo = true, ModeleId = pants.Id, NiveauId = holiday.Id, Porte = false }; Accessoire a3 = new Accessoire() { Url = "Images/Accessoires/shirt_plage", Dispo = true, ModeleId = shirt.Id, NiveauId = holiday.Id, Porte = false }; Accessoire a4 = new Accessoire() { Url = "Images/Accessoires/head_home", Dispo = false, ModeleId = head.Id, NiveauId = home.Id, Porte = false }; Accessoire a5 = new Accessoire() { Url = "Images/Accessoires/pants_home", Dispo = false, ModeleId = pants.Id, NiveauId = home.Id, Porte = false }; Accessoire a6 = new Accessoire() { Url = "Images/Accessoires/shirt_home", Dispo = false, ModeleId = shirt.Id, NiveauId = home.Id, Porte = false }; dbc.Accessoires.InsertOnSubmit(a1); dbc.Accessoires.InsertOnSubmit(a2); dbc.Accessoires.InsertOnSubmit(a3); dbc.Accessoires.InsertOnSubmit(a4); dbc.Accessoires.InsertOnSubmit(a5); dbc.Accessoires.InsertOnSubmit(a6); dbc.SubmitChanges(); #endregion //On ferme le connexion dbc.Dispose(); } }