void Start() { physiology = this.GetComponentInParent <Physiology>(); hungerBar = transform.Find("HungerValue").gameObject; thirstBar = transform.Find("ThirstValue").gameObject; energyBar = transform.Find("EnergyValue").gameObject; hungerT = physiology.Hunger / 100f; thirstT = physiology.Thirst / 100f; energyT = physiology.Energy / 100f; hungerBar.transform.localScale = new Vector3(hungerT, 1f, 1f); thirstBar.transform.localScale = new Vector3(thirstT, 1f, 1f); energyBar.transform.localScale = new Vector3(energyT, 1f, 1f); player = GameObject.FindWithTag("MainCamera").transform; canvas = this.GetComponent <Canvas>(); }
// Use this for initialization void Start() { dayNight = GameObject.FindObjectOfType <DayNightCycle>(); viAgent = GetComponent <ViAgent>(); agentPhysiology = GetComponent <Physiology>(); }