ResolveScene() public static method

Resolves the whole scene by getting all BetterBehaviours that are tagged with HasRequirements
public static ResolveScene ( ) : void
return void
コード例 #1
0
ファイル: Requirements.cs プロジェクト: if1live/unity-utility
            static void ResolveTick()
            {
                if (!EditorPrefs.GetBool(kReqAuto, false))
                {
                    return;
                }

                if (EditorApplication.timeSinceStartup > nextTime)
                {
                    Requirements.ResolveScene();
                    nextTime = EditorApplication.timeSinceStartup + ResolveInterval;
                }
            }
コード例 #2
0
ファイル: Requirements.cs プロジェクト: kimsama/VFW-1
            static void ResolveTick()
            {
                if (!BetterPrefs.EditorInstance.Bools.ValueOrDefault(kReqAuto))
                {
                    return;
                }

                if (EditorApplication.timeSinceStartup > nextTime)
                {
                    Requirements.ResolveScene();
                    nextTime = EditorApplication.timeSinceStartup + ResolveInterval;
                }
            }
コード例 #3
0
ファイル: Requirements.cs プロジェクト: kimsama/VFW-1
 public static void ResolveSceneRequirments()
 {
     Profiler.BeginSample("ResolveSceneReq");
     Requirements.ResolveScene();
     Profiler.EndSample();
 }
コード例 #4
0
 public static void ResolveSceneRequirments()
 {
     UnityEngine.Profiling.Profiler.BeginSample("ResolveSceneReq");
     Requirements.ResolveScene();
     UnityEngine.Profiling.Profiler.EndSample();
 }