public void Reset() { { var time = uTimeControl.currentTime + (uTimeControl.GetDeltaTimeSet() ? uTimeControl.deltaTime : 0f); uTimeControl.currentTime = 0f; uTimeControl.nextCurrentTime = time; } if (transformPoseSave != null) { transformPoseSave.ResetOriginalTransform(); } if (blendShapeWeightSave != null) { blendShapeWeightSave.ResetOriginalWeight(); } }
public void Reset() { { var time = uTimeControl.currentTime + (uTimeControl.GetDeltaTimeSet() ? uTimeControl.deltaTime : 0f); uTimeControl.currentTime = 0f; uTimeControl.nextCurrentTime = time; } if (transformPoseSave != null) { transformPoseSave.ResetOriginalTransform(); } if (blendShapeWeightSave != null) { blendShapeWeightSave.ResetOriginalWeight(); } #if UNITY_2019_1_OR_NEWER loopCount = 0; #endif }