internal static void RefreshEditableObject(GameObject gameObject) { bool editable = ShouleBeEditable(gameObject); bool parentEditable = gameObject.transform.parent ? ShouleBeEditable(gameObject.transform.parent.gameObject) : VCUtility.HaveAssetControl(SceneManagerUtilities.GetCurrentScenePath()); bool prefabHeadEditable = PrefabHelper.IsPrefabRoot(gameObject) && parentEditable; if (prefabHeadEditable) { SetEditable(gameObject, true); } else { SetEditable(gameObject, editable); } foreach (var componentIt in gameObject.GetComponents <Component>()) { if (prefabHeadEditable && componentIt == gameObject.transform) { SetEditable(gameObject.transform, true); } else { RefreshEditableComponent(gameObject, componentIt); } } }
public static string GetObjectTypeName(Object obj) { string objectType = "Unknown Type"; if (PrefabHelper.IsPrefab(obj, false, true, true)) { objectType = PrefabHelper.IsPrefabParent(obj) ? "Model" : "Model in Scene"; } if (PrefabHelper.IsPrefab(obj, true, false, true)) { objectType = "Prefab"; } if (!PrefabHelper.IsPrefab(obj, true, true, true)) { objectType = "Scene"; } if (PrefabHelper.IsPrefab(obj, true, false, true)) { if (PrefabHelper.IsPrefabParent(obj)) { objectType += " Asset"; } else if (PrefabHelper.IsPrefabRoot(obj)) { objectType += " Root"; } else { objectType += " Child"; } } return(objectType); }