/** * Key handler. * Since this app is primarily keyboard-focused, this is where the mapping of user interaction to logic happens. **/ private void OnKeyDownHandler(object sender, KeyEventArgs e) { if (e.Key == Key.Return) { SwapVisibilities(); if (showingAnswer == false) AdvanceSlide(); } else if (e.Key == Key.N) { NewSlideWindow w = new NewSlideWindow(this); w.ShowDialog(); HandleNewSlides(); } else if (e.Key == Key.I) { ImportFile(); } else if (e.Key == Key.M) { ToggleMemorized(); } else if (e.Key == Key.R) { ResetDecks(); } else if (e.Key == Key.Up) { currentSlide.weight++; deck.SortAll(); } else if (e.Key == Key.Down) { currentSlide.weight--; deck.SortAll(); } else if (e.Key == Key.D) { DeleteCurrentSlide(); } else if (e.Key == Key.H) { HelpWindow w = new HelpWindow(); w.ShowDialog(); } else if (e.Key == Key.E) { EditSlideWindow w = new EditSlideWindow(currentSlide); w.ShowDialog(); UpdateScreenText(); } else if (e.Key == Key.V) { List<Slide> currentDeckSlides; if (deck.notMemorizedSlides.Count > 0) currentDeckSlides = deck.notMemorizedSlides; else if (deck.remainingSlides.Count > 0) currentDeckSlides = deck.remainingSlides; else currentDeckSlides = deck.finishedSlides; DeckViewWindow w = new DeckViewWindow(currentDeckSlides); w.ShowDialog(); } else if (e.Key == Key.Escape) { Close(); } UpdateScreenText(); }
/** * Key handler. * Since this app is primarily keyboard-focused, this is where the mapping of user interaction to logic happens. **/ private void OnKeyDownHandler(object sender, KeyEventArgs e) { if (e.Key == Key.Return) { SwapVisibilities(); if (showingAnswer == false) { AdvanceSlide(); } } else if (e.Key == Key.N) { NewSlideWindow w = new NewSlideWindow(this); w.ShowDialog(); HandleNewSlides(); } else if (e.Key == Key.I) { ImportFile(); } else if (e.Key == Key.M) { ToggleMemorized(); } else if (e.Key == Key.R) { ResetDecks(); } else if (e.Key == Key.Up) { currentSlide.weight++; deck.SortAll(); } else if (e.Key == Key.Down) { currentSlide.weight--; deck.SortAll(); } else if (e.Key == Key.D) { DeleteCurrentSlide(); } else if (e.Key == Key.H) { HelpWindow w = new HelpWindow(); w.ShowDialog(); } else if (e.Key == Key.E) { EditSlideWindow w = new EditSlideWindow(currentSlide); w.ShowDialog(); UpdateScreenText(); } else if (e.Key == Key.V) { List <Slide> currentDeckSlides; if (deck.notMemorizedSlides.Count > 0) { currentDeckSlides = deck.notMemorizedSlides; } else if (deck.remainingSlides.Count > 0) { currentDeckSlides = deck.remainingSlides; } else { currentDeckSlides = deck.finishedSlides; } DeckViewWindow w = new DeckViewWindow(currentDeckSlides); w.ShowDialog(); } else if (e.Key == Key.Escape) { Close(); } UpdateScreenText(); }