private void AddCell(IntVec3 c) { regionGrid.SetRegionAt(c, newReg); newRegCells.Add(c); if (newReg.extentsClose.minX > c.x) { newReg.extentsClose.minX = c.x; } if (newReg.extentsClose.maxX < c.x) { newReg.extentsClose.maxX = c.x; } if (newReg.extentsClose.minZ > c.z) { newReg.extentsClose.minZ = c.z; } if (newReg.extentsClose.maxZ < c.z) { newReg.extentsClose.maxZ = c.z; } if (c.x == 0 || c.x == map.Size.x - 1 || c.z == 0 || c.z == map.Size.z - 1) { newReg.touchesMapEdge = true; } }
private void AddCell(IntVec3 c) { regionGrid.SetRegionAt(c, newReg); newRegCells.Add(c); if (newReg.extentsClose.minX > c.x) { newReg.extentsClose.minX = c.x; } if (newReg.extentsClose.maxX < c.x) { newReg.extentsClose.maxX = c.x; } if (newReg.extentsClose.minZ > c.z) { newReg.extentsClose.minZ = c.z; } if (newReg.extentsClose.maxZ < c.z) { newReg.extentsClose.maxZ = c.z; } if (c.x != 0) { int x = c.x; IntVec3 size = map.Size; if (x != size.x - 1 && c.z != 0) { int z = c.z; IntVec3 size2 = map.Size; if (z != size2.z - 1) { return; } } } newReg.touchesMapEdge = true; }