private static void GenerateTraits(Pawn pawn, PawnGenerationRequest request) { if (pawn.story == null) { return; } if (pawn.story.childhood.forcedTraits != null) { List <TraitEntry> forcedTraits = pawn.story.childhood.forcedTraits; for (int i = 0; i < forcedTraits.Count; i++) { TraitEntry traitEntry = forcedTraits[i]; if (traitEntry.def == null) { Log.Error("Null forced trait def on " + pawn.story.childhood); } else if (!pawn.story.traits.HasTrait(traitEntry.def)) { pawn.story.traits.GainTrait(new Trait(traitEntry.def, traitEntry.degree, false)); } } } if (pawn.story.adulthood != null && pawn.story.adulthood.forcedTraits != null) { List <TraitEntry> forcedTraits2 = pawn.story.adulthood.forcedTraits; for (int j = 0; j < forcedTraits2.Count; j++) { TraitEntry traitEntry2 = forcedTraits2[j]; if (traitEntry2.def == null) { Log.Error("Null forced trait def on " + pawn.story.adulthood); } else if (!pawn.story.traits.HasTrait(traitEntry2.def)) { pawn.story.traits.GainTrait(new Trait(traitEntry2.def, traitEntry2.degree, false)); } } } int num = Rand.RangeInclusive(2, 3); if (request.AllowGay && (LovePartnerRelationUtility.HasAnyLovePartnerOfTheSameGender(pawn) || LovePartnerRelationUtility.HasAnyExLovePartnerOfTheSameGender(pawn))) { Trait trait = new Trait(TraitDefOf.Gay, PawnGenerator.RandomTraitDegree(TraitDefOf.Gay), false); pawn.story.traits.GainTrait(trait); } while (pawn.story.traits.allTraits.Count < num) { TraitDef newTraitDef = DefDatabase <TraitDef> .AllDefsListForReading.RandomElementByWeight((TraitDef tr) => tr.GetGenderSpecificCommonality(pawn)); if (!pawn.story.traits.HasTrait(newTraitDef)) { if (newTraitDef == TraitDefOf.Gay) { if (!request.AllowGay) { continue; } if (LovePartnerRelationUtility.HasAnyLovePartnerOfTheOppositeGender(pawn) || LovePartnerRelationUtility.HasAnyExLovePartnerOfTheOppositeGender(pawn)) { continue; } } if (request.Faction == null || Faction.OfPlayerSilentFail == null || !request.Faction.HostileTo(Faction.OfPlayer) || newTraitDef.allowOnHostileSpawn) { if (!pawn.story.traits.allTraits.Any((Trait tr) => newTraitDef.ConflictsWith(tr)) && (newTraitDef.conflictingTraits == null || !newTraitDef.conflictingTraits.Any((TraitDef tr) => pawn.story.traits.HasTrait(tr)))) { if (newTraitDef.requiredWorkTypes == null || !pawn.story.OneOfWorkTypesIsDisabled(newTraitDef.requiredWorkTypes)) { if (!pawn.story.WorkTagIsDisabled(newTraitDef.requiredWorkTags)) { int degree = PawnGenerator.RandomTraitDegree(newTraitDef); if (!pawn.story.childhood.DisallowsTrait(newTraitDef, degree) && (pawn.story.adulthood == null || !pawn.story.adulthood.DisallowsTrait(newTraitDef, degree))) { Trait trait2 = new Trait(newTraitDef, degree, false); if (pawn.mindState != null && pawn.mindState.mentalBreaker != null) { float num2 = pawn.mindState.mentalBreaker.BreakThresholdExtreme; num2 += trait2.OffsetOfStat(StatDefOf.MentalBreakThreshold); num2 *= trait2.MultiplierOfStat(StatDefOf.MentalBreakThreshold); if (num2 > 0.4f) { continue; } } pawn.story.traits.GainTrait(trait2); } } } } } } } }