コード例 #1
0
ファイル: DialogDatabase.cs プロジェクト: KraigXu/GameProject
 private static void LoadAllDialog()
 {
     Nodes.Clear();
     Object[] array = Resources.LoadAll("Dialog", typeof(TextAsset));
     Log.Message(">>" + "Dialog");
     foreach (Object @object in array)
     {
         TextAsset ass = @object as TextAsset;
         if (@object.name == "BaseEncounters" || @object.name == "GeneratedDialogs")
         {
             LayerLoader.LoadFileIntoList(ass, Nodes, NodeLists, DiaNodeType.BaseEncounters);
         }
         if (@object.name == "InsanityBattles")
         {
             LayerLoader.LoadFileIntoList(ass, Nodes, NodeLists, DiaNodeType.InsanityBattles);
         }
         if (@object.name == "SpecialEncounters")
         {
             LayerLoader.LoadFileIntoList(ass, Nodes, NodeLists, DiaNodeType.Special);
         }
     }
     foreach (DiaNodeMold node in Nodes)
     {
         node.PostLoad();
     }
     LayerLoader.MarkNonRootNodes(Nodes);
 }
コード例 #2
0
 private static void LoadAllDialog()
 {
     DialogDatabase.Nodes.Clear();
     UnityEngine.Object[] array = Resources.LoadAll("Dialog", typeof(TextAsset));
     foreach (UnityEngine.Object @object in array)
     {
         TextAsset ass = @object as TextAsset;
         if (@object.name == "BaseEncounters" || @object.name == "GeneratedDialogs")
         {
             LayerLoader.LoadFileIntoList(ass, DialogDatabase.Nodes, DialogDatabase.NodeLists, DiaNodeType.BaseEncounters);
         }
         if (@object.name == "InsanityBattles")
         {
             LayerLoader.LoadFileIntoList(ass, DialogDatabase.Nodes, DialogDatabase.NodeLists, DiaNodeType.InsanityBattles);
         }
         if (@object.name == "SpecialEncounters")
         {
             LayerLoader.LoadFileIntoList(ass, DialogDatabase.Nodes, DialogDatabase.NodeLists, DiaNodeType.Special);
         }
     }
     foreach (DiaNodeMold diaNodeMold in DialogDatabase.Nodes)
     {
         diaNodeMold.PostLoad();
     }
     LayerLoader.MarkNonRootNodes(DialogDatabase.Nodes);
 }