public void HealthTick() { if (!this.Dead) { for (int i = this.hediffSet.hediffs.Count - 1; i >= 0; i--) { Hediff hediff = this.hediffSet.hediffs[i]; try { hediff.Tick(); hediff.PostTick(); } catch (Exception ex) { Log.Error(string.Concat(new object[] { "Exception ticking hediff ", hediff.ToStringSafe <Hediff>(), " for pawn ", this.pawn.ToStringSafe <Pawn>(), ". Removing hediff... Exception: ", ex }), false); try { this.RemoveHediff(hediff); } catch (Exception arg) { Log.Error("Error while removing hediff: " + arg, false); } } } bool flag = false; for (int j = this.hediffSet.hediffs.Count - 1; j >= 0; j--) { Hediff hediff2 = this.hediffSet.hediffs[j]; if (hediff2.ShouldRemove) { this.hediffSet.hediffs.RemoveAt(j); hediff2.PostRemoved(); flag = true; } } if (flag) { this.Notify_HediffChanged(null); } if (!this.Dead) { this.immunity.ImmunityHandlerTick(); if (this.pawn.RaceProps.IsFlesh && this.pawn.IsHashIntervalTick(600) && (this.pawn.needs.food == null || !this.pawn.needs.food.Starving)) { bool flag2 = false; if (this.hediffSet.HasNaturallyHealingInjury()) { float num = 8f; if (this.pawn.GetPosture() != PawnPosture.Standing) { num += 4f; Building_Bed building_Bed = this.pawn.CurrentBed(); if (building_Bed != null) { num += building_Bed.def.building.bed_healPerDay; } } Hediff_Injury hediff_Injury = (from x in this.hediffSet.GetHediffs <Hediff_Injury>() where x.CanHealNaturally() select x).RandomElement <Hediff_Injury>(); hediff_Injury.Heal(num * this.pawn.HealthScale * 0.01f); flag2 = true; } if (this.hediffSet.HasTendedAndHealingInjury() && (this.pawn.needs.food == null || !this.pawn.needs.food.Starving)) { Hediff_Injury hediff_Injury2 = (from x in this.hediffSet.GetHediffs <Hediff_Injury>() where x.CanHealFromTending() select x).RandomElement <Hediff_Injury>(); float tendQuality = hediff_Injury2.TryGetComp <HediffComp_TendDuration>().tendQuality; float num2 = GenMath.LerpDouble(0f, 1f, 0.5f, 1.5f, Mathf.Clamp01(tendQuality)); hediff_Injury2.Heal(22f * num2 * this.pawn.HealthScale * 0.01f); flag2 = true; } if (flag2 && !this.HasHediffsNeedingTendByPlayer(false) && !HealthAIUtility.ShouldSeekMedicalRest(this.pawn) && !this.hediffSet.HasTendedAndHealingInjury() && PawnUtility.ShouldSendNotificationAbout(this.pawn)) { Messages.Message("MessageFullyHealed".Translate(new object[] { this.pawn.LabelCap }), this.pawn, MessageTypeDefOf.PositiveEvent, true); } } if (this.pawn.RaceProps.IsFlesh && this.hediffSet.BleedRateTotal >= 0.1f) { float num3 = this.hediffSet.BleedRateTotal * this.pawn.BodySize; if (this.pawn.GetPosture() == PawnPosture.Standing) { num3 *= 0.004f; } else { num3 *= 0.0004f; } if (Rand.Value < num3) { this.DropBloodFilth(); } } if (this.pawn.IsHashIntervalTick(60)) { List <HediffGiverSetDef> hediffGiverSets = this.pawn.RaceProps.hediffGiverSets; if (hediffGiverSets != null) { for (int k = 0; k < hediffGiverSets.Count; k++) { List <HediffGiver> hediffGivers = hediffGiverSets[k].hediffGivers; for (int l = 0; l < hediffGivers.Count; l++) { hediffGivers[l].OnIntervalPassed(this.pawn, null); if (this.pawn.Dead) { return; } } } } if (this.pawn.story != null) { List <Trait> allTraits = this.pawn.story.traits.allTraits; for (int m = 0; m < allTraits.Count; m++) { TraitDegreeData currentData = allTraits[m].CurrentData; if (currentData.randomDiseaseMtbDays > 0f && Rand.MTBEventOccurs(currentData.randomDiseaseMtbDays, 60000f, 60f)) { BiomeDef biome; if (this.pawn.Tile != -1) { biome = Find.WorldGrid[this.pawn.Tile].biome; } else { biome = DefDatabase <BiomeDef> .GetRandom(); } IncidentDef incidentDef = (from d in DefDatabase <IncidentDef> .AllDefs where d.category == IncidentCategoryDefOf.DiseaseHuman select d).RandomElementByWeightWithFallback((IncidentDef d) => biome.CommonalityOfDisease(d), null); if (incidentDef != null) { ((IncidentWorker_Disease)incidentDef.Worker).ApplyToPawns(Gen.YieldSingle <Pawn>(this.pawn)); } } } } } } } }
public void HealthTick() { if (!Dead) { for (int num = hediffSet.hediffs.Count - 1; num >= 0; num--) { Hediff hediff = hediffSet.hediffs[num]; try { hediff.Tick(); hediff.PostTick(); } catch (Exception ex) { Log.Error("Exception ticking hediff " + hediff.ToStringSafe() + " for pawn " + pawn.ToStringSafe() + ". Removing hediff... Exception: " + ex); try { RemoveHediff(hediff); } catch (Exception arg) { Log.Error("Error while removing hediff: " + arg); } } } bool flag = false; for (int num2 = hediffSet.hediffs.Count - 1; num2 >= 0; num2--) { Hediff hediff2 = hediffSet.hediffs[num2]; if (hediff2.ShouldRemove) { hediffSet.hediffs.RemoveAt(num2); hediff2.PostRemoved(); flag = true; } } if (flag) { Notify_HediffChanged(null); } if (!Dead) { immunity.ImmunityHandlerTick(); if (pawn.RaceProps.IsFlesh && pawn.IsHashIntervalTick(600) && (pawn.needs.food == null || !pawn.needs.food.Starving)) { bool flag2 = false; if (hediffSet.HasNaturallyHealingInjury()) { float num3 = 8f; if (pawn.GetPosture() != 0) { num3 += 4f; Building_Bed building_Bed = pawn.CurrentBed(); if (building_Bed != null) { num3 += building_Bed.def.building.bed_healPerDay; } } Hediff_Injury hediff_Injury = hediffSet.GetHediffs <Hediff_Injury>().Where(HediffUtility.CanHealNaturally).RandomElement(); hediff_Injury.Heal(num3 * pawn.HealthScale * 0.01f); flag2 = true; } if (hediffSet.HasTendedAndHealingInjury() && (pawn.needs.food == null || !pawn.needs.food.Starving)) { Hediff_Injury hediff_Injury2 = hediffSet.GetHediffs <Hediff_Injury>().Where(HediffUtility.CanHealFromTending).RandomElement(); float tendQuality = hediff_Injury2.TryGetComp <HediffComp_TendDuration>().tendQuality; float num4 = GenMath.LerpDouble(0f, 1f, 0.5f, 1.5f, Mathf.Clamp01(tendQuality)); hediff_Injury2.Heal(8f * num4 * pawn.HealthScale * 0.01f); flag2 = true; } if (flag2 && !HasHediffsNeedingTendByPlayer() && !HealthAIUtility.ShouldSeekMedicalRest(pawn) && !hediffSet.HasTendedAndHealingInjury() && PawnUtility.ShouldSendNotificationAbout(pawn)) { Messages.Message("MessageFullyHealed".Translate(pawn.LabelCap, pawn), pawn, MessageTypeDefOf.PositiveEvent); } } if (pawn.RaceProps.IsFlesh && hediffSet.BleedRateTotal >= 0.1f) { float num5 = hediffSet.BleedRateTotal * pawn.BodySize; num5 = ((pawn.GetPosture() != 0) ? (num5 * 0.0004f) : (num5 * 0.004f)); if (Rand.Value < num5) { DropBloodFilth(); } } if (pawn.IsHashIntervalTick(60)) { List <HediffGiverSetDef> hediffGiverSets = pawn.RaceProps.hediffGiverSets; if (hediffGiverSets != null) { for (int i = 0; i < hediffGiverSets.Count; i++) { List <HediffGiver> hediffGivers = hediffGiverSets[i].hediffGivers; for (int j = 0; j < hediffGivers.Count; j++) { hediffGivers[j].OnIntervalPassed(pawn, null); if (pawn.Dead) { return; } } } } if (pawn.story != null) { List <Trait> allTraits = pawn.story.traits.allTraits; for (int k = 0; k < allTraits.Count; k++) { TraitDegreeData currentData = allTraits[k].CurrentData; if (currentData.randomDiseaseMtbDays > 0f && Rand.MTBEventOccurs(currentData.randomDiseaseMtbDays, 60000f, 60f)) { BiomeDef biome; if (pawn.Tile != -1) { biome = Find.WorldGrid[pawn.Tile].biome; } else { biome = DefDatabase <BiomeDef> .GetRandom(); } IncidentDef incidentDef = (from d in DefDatabase <IncidentDef> .AllDefs where d.category == IncidentCategoryDefOf.DiseaseHuman select d).RandomElementByWeightWithFallback((IncidentDef d) => biome.CommonalityOfDisease(d)); if (incidentDef != null) { string blockedInfo; List <Pawn> list = ((IncidentWorker_Disease)incidentDef.Worker).ApplyToPawns(Gen.YieldSingle(pawn), out blockedInfo); if (PawnUtility.ShouldSendNotificationAbout(pawn)) { if (list.Contains(pawn)) { Find.LetterStack.ReceiveLetter("LetterLabelTraitDisease".Translate(incidentDef.diseaseIncident.label), "LetterTraitDisease".Translate(pawn.LabelCap, incidentDef.diseaseIncident.label, pawn.Named("PAWN")).AdjustedFor(pawn), LetterDefOf.NegativeEvent, pawn); } else if (!blockedInfo.NullOrEmpty()) { Messages.Message(blockedInfo, pawn, MessageTypeDefOf.NeutralEvent); } } } } } } } } } }
public void HealthTick() { if (this.Dead) { return; } for (int i = this.hediffSet.hediffs.Count - 1; i >= 0; i--) { Hediff hediff = this.hediffSet.hediffs[i]; hediff.Tick(); hediff.PostTick(); } bool flag = false; for (int j = this.hediffSet.hediffs.Count - 1; j >= 0; j--) { Hediff hediff2 = this.hediffSet.hediffs[j]; if (hediff2.ShouldRemove) { this.hediffSet.hediffs.RemoveAt(j); hediff2.PostRemoved(); flag = true; } } if (flag) { this.Notify_HediffChanged(null); } if (this.Dead) { return; } this.immunity.ImmunityHandlerTick(); if (this.pawn.RaceProps.IsFlesh && this.pawn.IsHashIntervalTick(600) && (this.pawn.needs.food == null || !this.pawn.needs.food.Starving)) { bool flag2 = false; if (this.hediffSet.HasNaturallyHealingInjury()) { float num = 8f; if (this.pawn.GetPosture() != PawnPosture.Standing) { num += 4f; Building_Bed building_Bed = this.pawn.CurrentBed(); if (building_Bed != null) { num += building_Bed.def.building.bed_healPerDay; } } Hediff_Injury hediff_Injury = this.hediffSet.GetHediffs <Hediff_Injury>().Where(new Func <Hediff_Injury, bool>(HediffUtility.CanHealNaturally)).RandomElement <Hediff_Injury>(); hediff_Injury.Heal(num * this.pawn.HealthScale * 0.01f); flag2 = true; } if (this.hediffSet.HasTendedAndHealingInjury() && (this.pawn.needs.food == null || !this.pawn.needs.food.Starving)) { Hediff_Injury hediff_Injury2 = this.hediffSet.GetHediffs <Hediff_Injury>().Where(new Func <Hediff_Injury, bool>(HediffUtility.CanHealFromTending)).RandomElement <Hediff_Injury>(); float tendQuality = hediff_Injury2.TryGetComp <HediffComp_TendDuration>().tendQuality; float num2 = GenMath.LerpDouble(0f, 1f, 0.5f, 1.5f, Mathf.Clamp01(tendQuality)); hediff_Injury2.Heal(22f * num2 * this.pawn.HealthScale * 0.01f); flag2 = true; } if (flag2 && !this.HasHediffsNeedingTendByColony(false) && !HealthAIUtility.ShouldSeekMedicalRest(this.pawn) && !this.hediffSet.HasTendedAndHealingInjury() && PawnUtility.ShouldSendNotificationAbout(this.pawn)) { Messages.Message("MessageFullyHealed".Translate(new object[] { this.pawn.LabelCap }), this.pawn, MessageTypeDefOf.PositiveEvent); } } if (this.pawn.RaceProps.IsFlesh && this.hediffSet.BleedRateTotal >= 0.1f) { float num3 = this.hediffSet.BleedRateTotal * this.pawn.BodySize; if (this.pawn.GetPosture() == PawnPosture.Standing) { num3 *= 0.008f; } else { num3 *= 0.0008f; } if (Rand.Value < num3) { this.TryDropBloodFilth(); } } List <HediffGiverSetDef> hediffGiverSets = this.pawn.RaceProps.hediffGiverSets; if (hediffGiverSets != null && this.pawn.IsHashIntervalTick(60)) { for (int k = 0; k < hediffGiverSets.Count; k++) { List <HediffGiver> hediffGivers = hediffGiverSets[k].hediffGivers; for (int l = 0; l < hediffGivers.Count; l++) { hediffGivers[l].OnIntervalPassed(this.pawn, null); if (this.pawn.Dead) { return; } } } } }
public void HealthTick() { if (!this.Dead) { for (int num = this.hediffSet.hediffs.Count - 1; num >= 0; num--) { Hediff hediff = this.hediffSet.hediffs[num]; hediff.Tick(); hediff.PostTick(); } bool flag = false; for (int num2 = this.hediffSet.hediffs.Count - 1; num2 >= 0; num2--) { Hediff hediff2 = this.hediffSet.hediffs[num2]; if (hediff2.ShouldRemove) { this.hediffSet.hediffs.RemoveAt(num2); hediff2.PostRemoved(); flag = true; } } if (flag) { this.Notify_HediffChanged(null); } if (!this.Dead) { this.immunity.ImmunityHandlerTick(); if (this.pawn.RaceProps.IsFlesh && this.pawn.IsHashIntervalTick(600) && (this.pawn.needs.food == null || !this.pawn.needs.food.Starving)) { bool flag2 = false; if (this.hediffSet.HasNaturallyHealingInjury()) { float num3 = 8f; if (this.pawn.GetPosture() != 0) { num3 = (float)(num3 + 4.0); Building_Bed building_Bed = this.pawn.CurrentBed(); if (building_Bed != null) { num3 += building_Bed.def.building.bed_healPerDay; } } Hediff_Injury hediff_Injury = this.hediffSet.GetHediffs <Hediff_Injury>().Where(HediffUtility.CanHealNaturally).RandomElement(); hediff_Injury.Heal((float)(num3 * this.pawn.HealthScale * 0.0099999997764825821)); flag2 = true; } if (this.hediffSet.HasTendedAndHealingInjury() && (this.pawn.needs.food == null || !this.pawn.needs.food.Starving)) { Hediff_Injury hediff_Injury2 = this.hediffSet.GetHediffs <Hediff_Injury>().Where(HediffUtility.CanHealFromTending).RandomElement(); float tendQuality = hediff_Injury2.TryGetComp <HediffComp_TendDuration>().tendQuality; float num4 = GenMath.LerpDouble(0f, 1f, 0.5f, 1.5f, Mathf.Clamp01(tendQuality)); hediff_Injury2.Heal((float)(22.0 * num4 * this.pawn.HealthScale * 0.0099999997764825821)); flag2 = true; } if (flag2 && !this.HasHediffsNeedingTendByColony(false) && !HealthAIUtility.ShouldSeekMedicalRest(this.pawn) && !this.hediffSet.HasTendedAndHealingInjury() && PawnUtility.ShouldSendNotificationAbout(this.pawn)) { Messages.Message("MessageFullyHealed".Translate(this.pawn.LabelCap), this.pawn, MessageTypeDefOf.PositiveEvent); } } if (this.pawn.RaceProps.IsFlesh && this.hediffSet.BleedRateTotal >= 0.10000000149011612) { float num5 = this.hediffSet.BleedRateTotal * this.pawn.BodySize; num5 = (float)((this.pawn.GetPosture() != 0) ? (num5 * 0.00079999997979030013) : (num5 * 0.00800000037997961)); if (Rand.Value < num5) { this.TryDropBloodFilth(); } } List <HediffGiverSetDef> hediffGiverSets = this.pawn.RaceProps.hediffGiverSets; if (hediffGiverSets != null && this.pawn.IsHashIntervalTick(60)) { for (int i = 0; i < hediffGiverSets.Count; i++) { List <HediffGiver> hediffGivers = hediffGiverSets[i].hediffGivers; int num6 = 0; while (num6 < hediffGivers.Count) { hediffGivers[num6].OnIntervalPassed(this.pawn, null); if (!this.pawn.Dead) { num6++; continue; } return; } } } } } }