public override void WindowUpdate() { base.WindowUpdate(); if (Current.ProgramState == ProgramState.Playing) { GenUI.RenderMouseoverBracket(); } }
public static void DrawRoomOverlays() { if (EnvironmentInspectDrawer.ShouldShow()) { GenUI.RenderMouseoverBracket(); Room room = UI.MouseCell().GetRoom(Find.VisibleMap, RegionType.Set_All); if (room != null && room.Role != RoomRoleDefOf.None) { room.DrawFieldEdges(); } } }
public static void DrawRoomOverlays() { if (Find.PlaySettings.showBeauty && UI.MouseCell().InBounds(Find.CurrentMap)) { GenUI.RenderMouseoverBracket(); } if (ShouldShowWindowNow() && ShouldShowRoomStats()) { Room room = UI.MouseCell().GetRoom(Find.CurrentMap, RegionType.Set_All); if (room != null && room.Role != RoomRoleDefOf.None) { room.DrawFieldEdges(); } } }