コード例 #1
0
ファイル: BoolGrid.cs プロジェクト: wensincai/RW-Decompile
 public void ExposeData()
 {
     Scribe_Values.Look <int>(ref this.trueCountInt, "trueCount", 0, false);
     Scribe_Values.Look <int>(ref this.mapSizeX, "mapSizeX", 0, false);
     Scribe_Values.Look <int>(ref this.mapSizeZ, "mapSizeZ", 0, false);
     DataExposeUtility.BoolArray(ref this.arr, this.mapSizeX * this.mapSizeZ, "arr");
 }
コード例 #2
0
 public void ExposeData()
 {
     Scribe_Values.Look(ref trueCountInt, "trueCount", 0);
     Scribe_Values.Look(ref mapSizeX, "mapSizeX", 0);
     Scribe_Values.Look(ref mapSizeZ, "mapSizeZ", 0);
     DataExposeUtility.BoolArray(ref arr, mapSizeX * mapSizeZ, "arr");
 }
コード例 #3
0
 public void ExposeData()
 {
     Scribe_Values.Look(ref trueCountInt, "trueCount", 0);
     Scribe_Values.Look(ref mapSizeX, "mapSizeX", 0);
     Scribe_Values.Look(ref mapSizeZ, "mapSizeZ", 0);
     DataExposeUtility.BoolArray(ref arr, mapSizeX * mapSizeZ, "arr");
     if (Scribe.mode == LoadSaveMode.LoadingVars)
     {
         minPossibleTrueIndexDirty = true;
     }
 }
コード例 #4
0
 public void ExposeData()
 {
     DataExposeUtility.BoolArray(ref fogGrid, map.Area, "fogGrid");
 }