コード例 #1
0
 public void LoadGame()
 {
     if (this.maps.Any <Map>())
     {
         Log.Error("Called LoadGame() but there already is a map. There should be 0 maps...");
         return;
     }
     MemoryUtility.UnloadUnusedUnityAssets();
     Current.ProgramState = ProgramState.MapInitializing;
     this.ExposeSmallComponents();
     BackCompatibility.AfterLoadingSmallGameClassComponents(this);
     LongEventHandler.SetCurrentEventText("LoadingWorld".Translate());
     if (Scribe.EnterNode("world"))
     {
         try
         {
             this.World = new World();
             this.World.ExposeData();
         }
         finally
         {
             Scribe.ExitNode();
         }
         this.World.FinalizeInit();
         LongEventHandler.SetCurrentEventText("LoadingMap".Translate());
         Scribe_Collections.Look <Map>(ref this.maps, "maps", LookMode.Deep, new object[0]);
         int num = -1;
         Scribe_Values.Look <int>(ref num, "visibleMapIndex", -1, false);
         if (num < 0 && this.maps.Any <Map>())
         {
             Log.Error("Visible map is null after loading but there are maps available. Setting visible map to [0].");
             num = 0;
         }
         if (num >= this.maps.Count)
         {
             Log.Error("Visible map index out of bounds after loading.");
             if (this.maps.Any <Map>())
             {
                 num = 0;
             }
             else
             {
                 num = -1;
             }
         }
         this.visibleMapIndex = -128;
         this.VisibleMap      = ((num < 0) ? null : this.maps[num]);
         LongEventHandler.SetCurrentEventText("InitializingGame".Translate());
         Find.CameraDriver.Expose();
         DeepProfiler.Start("FinalizeLoading");
         Scribe.loader.FinalizeLoading();
         DeepProfiler.End();
         LongEventHandler.SetCurrentEventText("SpawningAllThings".Translate());
         for (int i = 0; i < this.maps.Count; i++)
         {
             this.maps[i].FinalizeLoading();
         }
         this.FinalizeInit();
         if (Prefs.PauseOnLoad)
         {
             LongEventHandler.ExecuteWhenFinished(delegate
             {
                 Find.TickManager.DoSingleTick();
                 Find.TickManager.CurTimeSpeed = TimeSpeed.Paused;
             });
         }
         GameComponentUtility.LoadedGame();
         return;
     }
     Log.Error("Could not find world XML node.");
 }