コード例 #1
0
        public static bool IsAdjacentOrInsideAndAllowedToTouch(IntVec3 root, LocalTargetInfo target, Map map)
        {
            IntVec3 bL;
            IntVec3 tL;
            IntVec3 tR;
            IntVec3 bR;

            GenAdj.GetAdjacentCorners(target, out bL, out tL, out tR, out bR);
            return(root.AdjacentTo8WayOrInside(target) && !TouchPathEndModeUtility.IsAdjacentCornerAndNotAllowed(root, bL, tL, tR, bR, map));
        }
コード例 #2
0
        public static bool IsAdjacentOrInsideAndAllowedToTouch(IntVec3 root, LocalTargetInfo target, Map map)
        {
            IntVec3 bl;
            IntVec3 tl;
            IntVec3 tr;
            IntVec3 br;

            GenAdj.GetAdjacentCorners(target, out bl, out tl, out tr, out br);
            return(root.AdjacentTo8WayOrInside(target) && !TouchPathEndModeUtility.IsAdjacentCornerAndNotAllowed(root, bl, tl, tr, br, map));
        }
コード例 #3
0
        public static void AddAllowedAdjacentRegions(LocalTargetInfo dest, TraverseParms traverseParams, Map map, List <Region> regions)
        {
            IntVec3 bL;
            IntVec3 tL;
            IntVec3 tR;
            IntVec3 bR;

            GenAdj.GetAdjacentCorners(dest, out bL, out tL, out tR, out bR);
            if (!dest.HasThing || (dest.Thing.def.size.x == 1 && dest.Thing.def.size.z == 1))
            {
                IntVec3 cell = dest.Cell;
                for (int i = 0; i < 8; i++)
                {
                    IntVec3 intVec = GenAdj.AdjacentCells[i] + cell;
                    if (intVec.InBounds(map) && !TouchPathEndModeUtility.IsAdjacentCornerAndNotAllowed(intVec, bL, tL, tR, bR, map))
                    {
                        Region region = intVec.GetRegion(map, RegionType.Set_Passable);
                        if (region != null && region.Allows(traverseParams, true))
                        {
                            regions.Add(region);
                        }
                    }
                }
            }
            else
            {
                List <IntVec3> list = GenAdjFast.AdjacentCells8Way(dest);
                for (int j = 0; j < list.Count; j++)
                {
                    if (list[j].InBounds(map) && !TouchPathEndModeUtility.IsAdjacentCornerAndNotAllowed(list[j], bL, tL, tR, bR, map))
                    {
                        Region region2 = list[j].GetRegion(map, RegionType.Set_Passable);
                        if (region2 != null && region2.Allows(traverseParams, true))
                        {
                            regions.Add(region2);
                        }
                    }
                }
            }
        }