private static List <Pair <IAttackTarget, float> > GetAvailableShootingTargetsByScore(List <IAttackTarget> rawTargets, IAttackTargetSearcher searcher, Verb verb) { AttackTargetFinder.availableShootingTargets.Clear(); if (rawTargets.Count == 0) { return(AttackTargetFinder.availableShootingTargets); } AttackTargetFinder.tmpTargetScores.Clear(); AttackTargetFinder.tmpCanShootAtTarget.Clear(); float num = 0f; IAttackTarget attackTarget = null; for (int i = 0; i < rawTargets.Count; i++) { AttackTargetFinder.tmpTargetScores.Add(float.MinValue); AttackTargetFinder.tmpCanShootAtTarget.Add(false); if (rawTargets[i] != searcher) { bool flag = AttackTargetFinder.CanShootAtFromCurrentPosition(rawTargets[i], searcher, verb); AttackTargetFinder.tmpCanShootAtTarget[i] = flag; if (flag) { float shootingTargetScore = AttackTargetFinder.GetShootingTargetScore(rawTargets[i], searcher, verb); AttackTargetFinder.tmpTargetScores[i] = shootingTargetScore; if (attackTarget == null || shootingTargetScore > num) { attackTarget = rawTargets[i]; num = shootingTargetScore; } } } } if (num < 1f) { if (attackTarget != null) { AttackTargetFinder.availableShootingTargets.Add(new Pair <IAttackTarget, float>(attackTarget, 1f)); } } else { float num2 = num - 30f; for (int j = 0; j < rawTargets.Count; j++) { if (rawTargets[j] != searcher) { if (AttackTargetFinder.tmpCanShootAtTarget[j]) { float num3 = AttackTargetFinder.tmpTargetScores[j]; if (num3 >= num2) { float second = Mathf.InverseLerp(num - 30f, num, num3); AttackTargetFinder.availableShootingTargets.Add(new Pair <IAttackTarget, float>(rawTargets[j], second)); } } } } } return(AttackTargetFinder.availableShootingTargets); }
public static void DebugDrawAttackTargetScores_OnGUI() { IAttackTargetSearcher attackTargetSearcher = Find.Selector.SingleSelectedThing as IAttackTargetSearcher; if (attackTargetSearcher == null) { return; } if (attackTargetSearcher.Thing.Map != Find.CurrentMap) { return; } Verb currentEffectiveVerb = attackTargetSearcher.CurrentEffectiveVerb; if (currentEffectiveVerb == null) { return; } List <Thing> list = attackTargetSearcher.Thing.Map.listerThings.ThingsInGroup(ThingRequestGroup.AttackTarget); Text.Anchor = TextAnchor.MiddleCenter; Text.Font = GameFont.Tiny; for (int i = 0; i < list.Count; i++) { Thing thing = list[i]; if (thing != attackTargetSearcher) { string text; Color red; if (!AttackTargetFinder.CanShootAtFromCurrentPosition((IAttackTarget)thing, attackTargetSearcher, currentEffectiveVerb)) { text = "out of range"; red = Color.red; } else { text = AttackTargetFinder.GetShootingTargetScore((IAttackTarget)thing, attackTargetSearcher, currentEffectiveVerb).ToString("F0"); red = new Color(0.25f, 1f, 0.25f); } Vector2 screenPos = thing.DrawPos.MapToUIPosition(); GenMapUI.DrawThingLabel(screenPos, text, red); } } Text.Anchor = TextAnchor.UpperLeft; Text.Font = GameFont.Small; }
internal bool <> m__3(Thing t) { return(this.innerValidator((IAttackTarget)t) && (AttackTargetFinder.CanReach(this.searcherThing, t, this.canBash) || AttackTargetFinder.CanShootAtFromCurrentPosition((IAttackTarget)t, this.searcher, this.verb))); }
public static IAttackTarget BestAttackTarget(IAttackTargetSearcher searcher, TargetScanFlags flags, Predicate <Thing> validator = null, float minDist = 0f, float maxDist = 9999f, IntVec3 locus = default(IntVec3), float maxTravelRadiusFromLocus = 3.40282347E+38f, bool canBash = false, bool canTakeTargetsCloserThanEffectiveMinRange = true) { Thing searcherThing = searcher.Thing; Pawn searcherPawn = searcher as Pawn; Verb verb = searcher.CurrentEffectiveVerb; if (verb == null) { Log.Error("BestAttackTarget with " + searcher.ToStringSafe <IAttackTargetSearcher>() + " who has no attack verb.", false); return(null); } bool onlyTargetMachines = verb.IsEMP(); float minDistSquared = minDist * minDist; float num = maxTravelRadiusFromLocus + verb.verbProps.range; float maxLocusDistSquared = num * num; Func <IntVec3, bool> losValidator = null; if ((byte)(flags & TargetScanFlags.LOSBlockableByGas) != 0) { losValidator = delegate(IntVec3 vec3) { Gas gas = vec3.GetGas(searcherThing.Map); return(gas == null || !gas.def.gas.blockTurretTracking); }; } Predicate <IAttackTarget> innerValidator = delegate(IAttackTarget t) { Thing thing = t.Thing; if (t == searcher) { return(false); } if (minDistSquared > 0f && (float)(searcherThing.Position - thing.Position).LengthHorizontalSquared < minDistSquared) { return(false); } if (!canTakeTargetsCloserThanEffectiveMinRange) { float num2 = verb.verbProps.EffectiveMinRange(thing, searcherThing); if (num2 > 0f && (float)(searcherThing.Position - thing.Position).LengthHorizontalSquared < num2 * num2) { return(false); } } if (maxTravelRadiusFromLocus < 9999f && (float)(thing.Position - locus).LengthHorizontalSquared > maxLocusDistSquared) { return(false); } if (!searcherThing.HostileTo(thing)) { return(false); } if (validator != null && !validator(thing)) { return(false); } if (searcherPawn != null) { Lord lord = searcherPawn.GetLord(); if (lord != null && !lord.LordJob.ValidateAttackTarget(searcherPawn, thing)) { return(false); } } if ((byte)(flags & TargetScanFlags.NeedLOSToAll) != 0 && !searcherThing.CanSee(thing, losValidator)) { if (t is Pawn) { if ((byte)(flags & TargetScanFlags.NeedLOSToPawns) != 0) { return(false); } } else if ((byte)(flags & TargetScanFlags.NeedLOSToNonPawns) != 0) { return(false); } } if ((byte)(flags & TargetScanFlags.NeedThreat) != 0 && t.ThreatDisabled(searcher)) { return(false); } Pawn pawn = t as Pawn; if (onlyTargetMachines && pawn != null && pawn.RaceProps.IsFlesh) { return(false); } if ((byte)(flags & TargetScanFlags.NeedNonBurning) != 0 && thing.IsBurning()) { return(false); } if (searcherThing.def.race != null && searcherThing.def.race.intelligence >= Intelligence.Humanlike) { CompExplosive compExplosive = thing.TryGetComp <CompExplosive>(); if (compExplosive != null && compExplosive.wickStarted) { return(false); } } if (thing.def.size.x == 1 && thing.def.size.z == 1) { if (thing.Position.Fogged(thing.Map)) { return(false); } } else { bool flag2 = false; CellRect.CellRectIterator iterator = thing.OccupiedRect().GetIterator(); while (!iterator.Done()) { if (!iterator.Current.Fogged(thing.Map)) { flag2 = true; break; } iterator.MoveNext(); } if (!flag2) { return(false); } } return(true); }; if (AttackTargetFinder.HasRangedAttack(searcher)) { AttackTargetFinder.tmpTargets.Clear(); AttackTargetFinder.tmpTargets.AddRange(searcherThing.Map.attackTargetsCache.GetPotentialTargetsFor(searcher)); if ((byte)(flags & TargetScanFlags.NeedReachable) != 0) { Predicate <IAttackTarget> oldValidator = innerValidator; innerValidator = ((IAttackTarget t) => oldValidator(t) && AttackTargetFinder.CanReach(searcherThing, t.Thing, canBash)); } bool flag = false; for (int i = 0; i < AttackTargetFinder.tmpTargets.Count; i++) { IAttackTarget attackTarget = AttackTargetFinder.tmpTargets[i]; if (attackTarget.Thing.Position.InHorDistOf(searcherThing.Position, maxDist) && innerValidator(attackTarget) && AttackTargetFinder.CanShootAtFromCurrentPosition(attackTarget, searcher, verb)) { flag = true; break; } } IAttackTarget result; if (flag) { AttackTargetFinder.tmpTargets.RemoveAll((IAttackTarget x) => !x.Thing.Position.InHorDistOf(searcherThing.Position, maxDist) || !innerValidator(x)); result = AttackTargetFinder.GetRandomShootingTargetByScore(AttackTargetFinder.tmpTargets, searcher, verb); } else { Predicate <Thing> validator2; if ((byte)(flags & TargetScanFlags.NeedReachableIfCantHitFromMyPos) != 0 && (byte)(flags & TargetScanFlags.NeedReachable) == 0) { validator2 = ((Thing t) => innerValidator((IAttackTarget)t) && (AttackTargetFinder.CanReach(searcherThing, t, canBash) || AttackTargetFinder.CanShootAtFromCurrentPosition((IAttackTarget)t, searcher, verb))); } else { validator2 = ((Thing t) => innerValidator((IAttackTarget)t)); } result = (IAttackTarget)GenClosest.ClosestThing_Global(searcherThing.Position, AttackTargetFinder.tmpTargets, maxDist, validator2, null); } AttackTargetFinder.tmpTargets.Clear(); return(result); } if (searcherPawn != null && searcherPawn.mindState.duty != null && searcherPawn.mindState.duty.radius > 0f && !searcherPawn.InMentalState) { Predicate <IAttackTarget> oldValidator = innerValidator; innerValidator = ((IAttackTarget t) => oldValidator(t) && t.Thing.Position.InHorDistOf(searcherPawn.mindState.duty.focus.Cell, searcherPawn.mindState.duty.radius)); } IntVec3 position = searcherThing.Position; Map map = searcherThing.Map; ThingRequest thingReq = ThingRequest.ForGroup(ThingRequestGroup.AttackTarget); PathEndMode peMode = PathEndMode.Touch; Pawn searcherPawn2 = searcherPawn; Danger maxDanger = Danger.Deadly; bool canBash2 = canBash; TraverseParms traverseParams = TraverseParms.For(searcherPawn2, maxDanger, TraverseMode.ByPawn, canBash2); float maxDist2 = maxDist; Predicate <Thing> validator3 = (Thing x) => innerValidator((IAttackTarget)x); int searchRegionsMax = (maxDist <= 800f) ? 40 : -1; IAttackTarget attackTarget2 = (IAttackTarget)GenClosest.ClosestThingReachable(position, map, thingReq, peMode, traverseParams, maxDist2, validator3, null, 0, searchRegionsMax, false, RegionType.Set_Passable, false); if (attackTarget2 != null && PawnUtility.ShouldCollideWithPawns(searcherPawn)) { IAttackTarget attackTarget3 = AttackTargetFinder.FindBestReachableMeleeTarget(innerValidator, searcherPawn, maxDist, canBash); if (attackTarget3 != null) { float lengthHorizontal = (searcherPawn.Position - attackTarget2.Thing.Position).LengthHorizontal; float lengthHorizontal2 = (searcherPawn.Position - attackTarget3.Thing.Position).LengthHorizontal; if (Mathf.Abs(lengthHorizontal - lengthHorizontal2) < 50f) { attackTarget2 = attackTarget3; } } } return(attackTarget2); }