static void Main(string[] args) { // 3 x 4 array of Items Item[,] products = new Item[3, 4]; products[0, 0] = new SnackItem("Munchy", 7); products[0, 1] = new SnackItem("Chetoo", 5); products[0, 2] = new SnackItem("Dorito", 3); products[0, 3] = new SnackItem("Fritos", 5); products[1, 0] = new ChocolateItem("KitKat", 5); products[1, 1] = new ChocolateItem("Bounty", 6); products[1, 2] = new ChocolateItem("Snicks", 8); products[1, 3] = new ChocolateItem("Chocly", 7); products[2, 0] = new DrinkItem("CoCola", 2); products[2, 1] = new DrinkItem("Fantay", 3); products[2, 2] = new DrinkItem("Sprite", 4); products[2, 3] = new DrinkItem("Stingy", 4); // Passing the products array to the vending machine // Aggregation relationship VendingMachine myvendy = new VendingMachine(products); // Turning on the vending machine myvendy.TurnOn(); }
static void Main(string[] args) { Item[,] items = new Item[3, 4]; items[0, 0] = new ChocolateItem("Dairy Milk", 3); items[0, 1] = new ChocolateItem("Snickers", 7); items[0, 2] = new ChocolateItem("Kitkat", 5); items[0, 3] = new ChocolateItem("5Star", 4); items[1, 0] = new SnackItem("Cheetos", 2); items[1, 1] = new SnackItem("Lays", 3); items[1, 2] = new SnackItem("Dorito", 4); items[1, 3] = new SnackItem("Haldiram", 5); items[2, 0] = new DrinkItem("Coke", 2); items[2, 1] = new DrinkItem("Pepsi", 2); items[2, 2] = new DrinkItem("Sprite", 3); items[2, 3] = new DrinkItem("Frooti", 5); VendingMachine vm = new VendingMachine(items); vm.PowerOn(); }