public void AddCoinToAvailableCoinTube(CoinSpecification coinType) { for (var i = 0; i < CoinTubes.Count(); i++) { var coinTube = CoinTubes[i]; if (coinTube.Spec == coinType && coinTube.CountInTube < coinTube.Capacity) { // Direct inserted coin to the available coin tube coinTube.CountInTube++; return; } } // Direct inserted coin to cash box }
public int GetCoinInventory(CoinSpecification coinType) { return(CoinTubes.Where(i => i.Spec == coinType) .Sum(i => i.CountInTube)); }
public CoinDispensedEventArgs(CoinSpecification coinSpec) { this.CoinSpec = coinSpec; }