コード例 #1
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 public CoinReturnButton(MachineControl control)
 {
     this.control = control;
 }
コード例 #2
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 public CoinInserter(MachineControl control, int index)
 {
     this.control = control;
     this.index   = index;
 }
コード例 #3
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 public PurchaseButton(MachineControl control, int index)
 {
     this.control = control;
     this.index   = index;
 }
コード例 #4
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        /// <summary>
        /// Initializes objects and sets up connections among all of them.
        /// </summary>
        /// <param name="sender"></param>
        /// <param name="e"></param>
        private void Form1_Load(object sender, EventArgs e)
        {
            amountDisplay = new AmountDisplay(txtAmount);

            displayNum10Yen  = new DebugDisplay(txtNum10Yen);
            displayNum50Yen  = new DebugDisplay(txtNum50Yen);
            displayNum100Yen = new DebugDisplay(txtNum100Yen);
            displayNum500Yen = new DebugDisplay(txtNum500Yen);
            displayPrice0    = new DebugDisplay(txtPrice0);
            displayPrice1    = new DebugDisplay(txtPrice1);
            displayPrice2    = new DebugDisplay(txtPrice2);
            displayPrice3    = new DebugDisplay(txtPrice3);
            displayName0     = new DebugDisplay(txtName0);
            displayName1     = new DebugDisplay(txtName1);
            displayName2     = new DebugDisplay(txtName2);
            displayName3     = new DebugDisplay(txtName3);
            displayNumCans0  = new DebugDisplay(txtNumCan0);
            displayNumCans1  = new DebugDisplay(txtNumCan1);
            displayNumCans2  = new DebugDisplay(txtNumCan2);
            displayNumCans3  = new DebugDisplay(txtNumCan3);

            soldOutLight0 = new Light(pbxSOLight0, Color.Orange);
            soldOutLight1 = new Light(pbxSOLight1, Color.Orange);
            soldOutLight2 = new Light(pbxSOLight2, Color.Orange);
            soldOutLight3 = new Light(pbxSOLight3, Color.Orange);

            noChangeLight = new TimerLight(pbxNoChange, Color.Red, timer1);

            purchasableLight0 = new Light(pbxPurLight0, Color.Aqua);
            purchasableLight1 = new Light(pbxPurLight1, Color.Aqua);
            purchasableLight2 = new Light(pbxPurLight2, Color.Aqua);
            purchasableLight3 = new Light(pbxPurLight3, Color.Aqua);

            coinDispenser10Yen  = new CoinDispenser(txtChange10Yen);
            coinDispenser50Yen  = new CoinDispenser(txtChange50Yen);
            coinDispenser100Yen = new CoinDispenser(txtChange100Yen);
            coinDispenser500Yen = new CoinDispenser(txtChange500Yen);

            // All candispensers share the same output textbox for simulation
            canDispenser0 = new CanDispenser(txtCanDispenser, CANNAMES[0]);
            canDispenser1 = new CanDispenser(txtCanDispenser, CANNAMES[1]);
            canDispenser2 = new CanDispenser(txtCanDispenser, CANNAMES[2]);
            canDispenser3 = new CanDispenser(txtCanDispenser, CANNAMES[3]);

            // Instantiate your entity and control objects
            // Connect these objects
            drinks = new List <Drink>();
            drinks.Add(new Drink(NUMCANS[0], CANPRICES[0], soldOutLight0, purchasableLight0, canDispenser0));
            drinks.Add(new Drink(NUMCANS[1], CANPRICES[1], soldOutLight1, purchasableLight1, canDispenser1));
            drinks.Add(new Drink(NUMCANS[2], CANPRICES[2], soldOutLight2, purchasableLight2, canDispenser2));
            drinks.Add(new Drink(NUMCANS[3], CANPRICES[3], soldOutLight3, purchasableLight3, canDispenser3));

            coins    = new Coin[NUMCOINTYPES];
            coins[0] = new Coin(COINVALUES[0], NUMCOINS[0], coinDispenser10Yen);
            coins[1] = new Coin(COINVALUES[1], NUMCOINS[1], coinDispenser50Yen);
            coins[2] = new Coin(COINVALUES[2], NUMCOINS[2], coinDispenser100Yen);
            coins[3] = new Coin(COINVALUES[3], NUMCOINS[3], coinDispenser500Yen);
            control  = new MachineControl(drinks, coins, amountDisplay, noChangeLight);
            // You must replace the following default constructors with
            // constructors with arguments (non-default constructors)
            // to pass (set) the first object that ButtonPressed() will
            // visit
            purchaseButton0 = new PurchaseButton(control, 0);
            purchaseButton1 = new PurchaseButton(control, 1);
            purchaseButton2 = new PurchaseButton(control, 2);
            purchaseButton3 = new PurchaseButton(control, 3);

            // You must replace the following default constructors with
            // constructors that take armuments to pass the first object that
            // the CoinInserted() will call
            coinInserter10Yen  = new CoinInserter(control, 0);
            coinInserter50Yen  = new CoinInserter(control, 1);
            coinInserter100Yen = new CoinInserter(control, 2);
            coinInserter500Yen = new CoinInserter(control, 3);

            coinReturnButton = new CoinReturnButton(control);

            // Display debug information
            displayCanPricesAndNames();
            updateDebugDisplays();
        }