コード例 #1
0
        /*!
         *  \brief  Remove the selected ticket (if any) from the lottery.
         *
         *  If no ticket is selected, the function does nothing besides showing an error message.
         *  If removing the selected ticket leaves the list empty, the add-comment button
         *  and delete-ticket button are disabled.
         */
        private void BtnRemoveTicket_Click(object sender, RoutedEventArgs e)
        {
            if (!HasTicketSelected())
            {
                return;
            }

            var ticket = (Ticket)LwTickets.SelectedItem;

            if (WndDialogMessage.Show(this, "Do you want to delete this ticket?\n\nLottery number: " + ticket.LotteryNumber, "Confirm Delete", MessageBoxButton.YesNo, MessageBoxImage.Warning) != MessageBoxResult.Yes)
            {
                return;
            }

            CurrentLottery.RemoveTicket(ticket);
            LwTickets.Items.Remove(ticket);

            var oldPrice = int.Parse(TxtPrize.Text);

            TxtPrize.Text = "" + (oldPrice - ticket.Price);

            if (LwTickets.Items.Count < 1)
            {
                BtnAddComment.IsEnabled   = false;
                BtnRemoveTicket.IsEnabled = false;
            }
        }
コード例 #2
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        /*!
         *  \brief Test if end-user has selected a lottery number in the list of tickets.
         *
         *  If no selection is active an appropriate error message is shown.
         *
         *  \return true if there is an item selected, and false if not.
         */
        private bool HasTicketSelected()
        {
            if (LwTickets.SelectedItem != null)
            {
                return(true);
            }

            WndDialogMessage.Show(this, "No lottery number selected.", "Missing selection", MessageBoxButton.OK, MessageBoxImage.Error);
            return(false);
        }
コード例 #3
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        /*!
         *  \brief Show a dialog message with no icon, a window caption and an OK button.
         *
         *  \param owner The owner of the window on which the dialog will be centered.
         *  \param message The message to be shown in the dialog window.
         *  \param caption The title that is displayed in the window's frame.
         *
         *  \return The corresponding button that was pressed, or MessageBoxResult.None
         *  if the window was closed without pushing a button.
         */
        public static MessageBoxResult Show(Window owner, string message, string caption)
        {
            var dialog = new WndDialogMessage()
            {
                Owner = owner, Title = caption ?? ""
            };

            dialog.SetMessage(message);
            dialog.ShowDialog();
            return(dialog.Result);
        }
コード例 #4
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        /*!
         *  \brief Show a dialog message with a given icon, a window caption and a given set of buttons.
         *
         *  \param owner The owner of the window on which the dialog will be centered.
         *  \param message The message to be shown in the dialog window.
         *  \param caption The title that is displayed in the window's frame.
         *  \param buttons The button configuration of the dialog window.
         *  \param icon The image icon that should be displayed in the dialog window.
         *
         *  \return The corresponding button that was pressed, or MessageBoxResult.None
         *  if the window was closed without pushing a button.
         */
        public static MessageBoxResult Show(Window owner, string message, string caption, MessageBoxButton buttons, MessageBoxImage icon)
        {
            var dialog = new WndDialogMessage()
            {
                Owner = owner, Title = caption ?? ""
            };

            dialog.SetMessage(message);
            dialog.SetButtons(buttons);
            dialog.SetIconImage(icon);
            dialog.ShowDialog();
            return(dialog.Result);
        }
コード例 #5
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ファイル: WndMain.xaml.cs プロジェクト: denDAY04/vplottery
        /*!
         *  \brief Asks the end-user if the lottery "should be saved before closing".
         *  \return true if the end-user canceled the dialog; false otherwise, regadless if the
         *  end-user chose to save or not.
         */
        private bool PromptSaveOnClose()
        {
            var result = WndDialogMessage.Show(this, "Save before closing?", "Closing Lottery", MessageBoxButton.YesNoCancel, MessageBoxImage.Question);

            if (result == MessageBoxResult.Yes)
            {
                SaveToFile();
            }
            else if (result == MessageBoxResult.Cancel)
            {
                return(true);
            }
            return(false);
        }
コード例 #6
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        /*!
         *  \brief Check if a load-file name is stored and parse it if so.
         *
         *  This function, run upon the welcome window being loaded, checks the
         *  application's dynamic memory for a filename on a lottery save file
         *  the application was started with (e.g. by double-clicking a save file).
         *
         *  If such a file is found, it is parsed and the application shows the main
         *  lottery window, assuming no parse error occured.
         */
        private void WelcomeWindow_Loaded(object sender, RoutedEventArgs e)
        {
            if (!SkipUpdateCheck)
            {
                CheckForUpdates();
                if (UpdateProcess != null && UpdateProcess.UpdateAvailable && !UpdateWasCancelled)
                {
                    // Close the application since the update installer has been opened.
                    Close();
                    return;
                }
            }

            if (Application.Current.Properties["LoadfileName"] == null)
            {
                return;
            }

            var     filename = Application.Current.Properties["LoadfileName"].ToString();
            Lottery importedLottery;

            try {
                Stream filestream = new FileStream(filename, FileMode.Open);
                importedLottery = InitiateImport(filestream);
            }
            catch (Exception ex) {
                WndDialogMessage.Show(this, "An unexpected error occured during loading of the save file:\n" + ex.Message,
                                      "Unexpected Error", MessageBoxButton.OK, MessageBoxImage.Error);
                return;
            }

            if (importedLottery == null)
            {
                return;
            }

            var mainWindow = new WndMain(true, filename)
            {
                Owner = this, LotteryModel = importedLottery
            };

            mainWindow.Show();
            mainWindow.Owner = null;
            Close();
        }
コード例 #7
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ファイル: WndMain.xaml.cs プロジェクト: denDAY04/vplottery
        //! Open a new window for adding new tickets to the lottery.
        private void BtnSellTickets_Click(object sender, RoutedEventArgs e)
        {
            if (LotteryModel.NumLotteryNumbersLeft < 1)
            {
                WndDialogMessage.Show(this, "There are no more tickets to sell.", "Sold Out", MessageBoxButton.OK,
                                      MessageBoxImage.Information);
                return;
            }

            var newTicketsWindow = new WndNewTickets(LotteryModel)
            {
                Owner = this
            };

            IgnoreSaveOnClosing = false;
            this.IsEnabled      = false;
            newTicketsWindow.ShowDialog();
            ProcessAutoSave();
        }
コード例 #8
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        //! Prompt the end-user to remove the selected ticket (if any) from the list of sold tickets.
        private void MenuItemRemoveWinner_Click(object sender, RoutedEventArgs e)
        {
            var selectedTicket = (Ticket)LwTickets.SelectedItem;

            if (selectedTicket == null)
            {
                return;
            }

            const string msg = "Do you want to remove the sold ticket?\nDoing so will make the number puchasable again.";

            if (WndDialogMessage.Show(this, msg, "Confirm Removal", MessageBoxButton.YesNo, MessageBoxImage.Warning) != MessageBoxResult.Yes)
            {
                return;
            }

            LotteryModel.RemoveTicket(selectedTicket);
            LwTickets.Items.Remove(selectedTicket);
            ((WndMain)Owner).IgnoreSaveOnClosing = false;
        }
コード例 #9
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ファイル: WndMain.xaml.cs プロジェクト: denDAY04/vplottery
        //! Prompt the end-user to remove the selected (if any) ticket from the list of winners.
        private void MenuItemRemoveWinner_Click(object sender, RoutedEventArgs e)
        {
            var selectedTicket = (Ticket)LwWinningTickets.SelectedItem;

            if (selectedTicket == null)
            {
                return;
            }

            const string msg = "Do you want to remove the selected ticket from the pool of winners?\n\nThis DOES NOT delete the ticket.";

            if (WndDialogMessage.Show(this, msg, "Confirm Removal", MessageBoxButton.YesNo, MessageBoxImage.Warning) != MessageBoxResult.Yes)
            {
                return;
            }

            LotteryModel.RemoveWinningTicket(selectedTicket.LotteryNumber);
            LwWinningTickets.Items.Remove(selectedTicket);
            IgnoreSaveOnClosing = false;
            ProcessAutoSave();
        }
コード例 #10
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        /*!
         *  \brief Initate importing a lottery save file into the application.
         *
         *  NOTE that this function DOES NOT close the file's stream.
         *
         *  \param filestream Open read-stream to the save file.
         */
        private Lottery InitiateImport(Stream filestream)
        {
            string  errorMsg;
            Lottery importedLottery;
            var     importResult = Lottery.ImportFromFile(filestream, out importedLottery, out errorMsg);

            filestream.Close();
            switch (importResult)
            {
            case Lottery.ImportResult.InvalidFile:
                WndDialogMessage.Show(this, "The import file is not a valid vplf file.", "Import Failed",
                                      MessageBoxButton.OK, MessageBoxImage.Error);
                return(null);

            case Lottery.ImportResult.ParseError:
                WndDialogMessage.Show(this, "Import of lottery file failed with error:\n" + errorMsg, "Import Failed",
                                      MessageBoxButton.OK, MessageBoxImage.Error);
                return(null);
            }
            return(importedLottery);
        }
コード例 #11
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ファイル: WndMain.xaml.cs プロジェクト: denDAY04/vplottery
        /*!
         *  \brief Draw a winning number and add the ticket to the list of winning tickets.
         *
         *  If no tickets have yet be sold a message box informs the end-user of this and returns
         *  without further action. Equally it shows a message and returns without further action if
         *  all sold tickets have already won.
         */
        private void BtnDrawWinner_Click(object sender, RoutedEventArgs e)
        {
            if (LotteryModel.Tickets.Count < 1)
            {
                WndDialogMessage.Show(this, "No tickets have yet been sold.\nNo winner is drawn.", "No Tickets Sold", MessageBoxButton.OK,
                                      MessageBoxImage.Information);
                return;
            }

            var winner = LotteryModel.DrawWinningNumber();

            if (winner == null)
            {
                WndDialogMessage.Show(this, "All solds tickets have already won.\nNo winner is drawn.", "All Tickets Won", MessageBoxButton.OK,
                                      MessageBoxImage.Information);
                return;
            }

            LwWinningTickets.Items.Add(winner);
            IgnoreSaveOnClosing = false;
            ProcessAutoSave();
        }
コード例 #12
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        //! Check for updates, prompting the end-user to download and install if found.
        private void CheckForUpdates()
        {
            UpdateProcess = ApplicationUpdate.CheckForUpdate();
            if (UpdateProcess == null)
            {
                const string msg = "Velvet Pearl Lottery could not check for updates.\n\nThis may be caused by a lack of internet connection or Enjin being down for maintenance. " +
                                   "If the problem persists, contact denDAY at \nwww.enjin.com/profile/493549.";
                WndDialogMessage.Show(this, msg, "Update Check Failed", MessageBoxButton.OK, MessageBoxImage.Warning);
                return;
            }
            else if (!UpdateProcess.UpdateAvailable)
            {
                return;
            }

            var choice = WndDialogMessage.Show(this, "A new update is available.\n\nDownload and install?", "New Update", MessageBoxButton.YesNo, MessageBoxImage.Question);

            if (choice != MessageBoxResult.Yes)
            {
                return;
            }

            // Download and register the install function (event handler) and cancel token.
            if (!UpdateProcess.DownloadUpdateAsync(InstallUpdate))
            {
                return;
            }
            var cancelToken = new CancellationTokenSource();

            cancelToken.Token.Register(CancelUpdate);
            UpdateStatusWnd = new WndUpdateStatus(cancelToken)
            {
                StatusText = "Downloading update ...", Owner = this
            };
            UpdateStatusWnd.ShowDialog();
        }
コード例 #13
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        //! Attempt to add a new ticket, either with a random or specific lottery number.
        private void BtnAddTicket_Click(object sender, RoutedEventArgs e)
        {
            int actualLotteryNumber;

            if (BuyRandomLotteryNumber)
            {
                actualLotteryNumber = CurrentLottery.BuyLotteryNumber(TxtOwner.Text);
                // Makes sure that there was a ticket left to buy.
                if (actualLotteryNumber == Lottery.InvalidLotteryNumber)
                {
                    WndDialogMessage.Show(this, "No more tickets available.", "No tickets left", MessageBoxButton.OK,
                                          MessageBoxImage.Information);
                    return;
                }
            }
            else
            {
                if (string.IsNullOrEmpty(TxtSpecificLotteryNumber.Text))
                {
                    WndDialogMessage.Show(this, "No lottery number given.\nIf you want a random one, check the random box.",
                                          "Missing Number", MessageBoxButton.OK, MessageBoxImage.Information);
                    return;
                }

                var userLotteryNumber = int.Parse(TxtSpecificLotteryNumber.Text);
                var result            = CurrentLottery.BuyLotteryNumber(userLotteryNumber, TxtOwner.Text);
                switch (result)
                {
                case LotteryNumberSaleResult.Success:
                    actualLotteryNumber = userLotteryNumber;
                    break;

                case LotteryNumberSaleResult.NumberAlreadySold:
                    WndDialogMessage.Show(this, "The number has already been sold.", "Number Unavailable",
                                          MessageBoxButton.OK, MessageBoxImage.Information);
                    return;

                case LotteryNumberSaleResult.NumberOutOfRange:
                    var msg = "The number is not in the alllowed range: " + Lottery.LotteryNumberMin + " - " +
                              CurrentLottery.LotteryNumberMax + ".";
                    WndDialogMessage.Show(this, msg, "Invalid Number", MessageBoxButton.OK, MessageBoxImage.Information);
                    return;

                default:
                    WndDialogMessage.Show(this, "An unspecified error occured.", "Unspecified Error", MessageBoxButton.OK, MessageBoxImage.Error);
                    return;
                }
            }

            // Add to list and update the tottal price.
            var ticket = CurrentLottery.Tickets.Find(T => T.LotteryNumber == actualLotteryNumber);

            LwTickets.Items.Add(ticket);
            LwTickets.ScrollIntoView(ticket);
            var oldPrice = int.Parse(TxtPrize.Text);

            TxtPrize.Text = "" + (oldPrice + ticket.Price);

            // Enabled the buttons for the list of tickets.
            BtnAddComment.IsEnabled   = true;
            BtnRemoveTicket.IsEnabled = true;
        }