public void Update(Collider collider) { if (collider is SphereCollider sphere) { Sphere = BurstColliderFactory.CreateSphere(sphere); } if (collider is BoxCollider box) { Box = BurstColliderFactory.CreateBox(box); } }
public BurstBaseCollider(Collider collider) { this = BurstColliderFactory.CreateFromCollider(collider); }