コード例 #1
0
 private void ClearIfRenderTarget()
 {
     // If the image is going to be used as a render target, we need to clear the data before its first use.
     if ((Usage & TextureUsage.RenderTarget) != 0)
     {
         _gd.ClearColorTexture(this, new VkClearColorValue(0, 0, 0, 0));
     }
     else if ((Usage & TextureUsage.DepthStencil) != 0)
     {
         _gd.ClearDepthTexture(this, new VkClearDepthStencilValue(0, 0));
     }
 }