public VkRasterizerState(FaceCullingMode cullMode, TriangleFillMode fillMode, bool isDepthClipEnabled, bool isScissorTestEnabled) { CullMode = cullMode; FillMode = fillMode; IsDepthClipEnabled = isDepthClipEnabled; IsScissorTestEnabled = isScissorTestEnabled; VkPipelineRasterizationStateCreateInfo rasterizerStateCI = VkPipelineRasterizationStateCreateInfo.New(); rasterizerStateCI.cullMode = VkFormats.VeldridToVkCullMode(cullMode); rasterizerStateCI.polygonMode = VkFormats.VeldridToVkFillMode(fillMode); rasterizerStateCI.depthClampEnable = !isDepthClipEnabled; // TODO: Same as OpenGL (?) rasterizerStateCI.frontFace = VkFrontFace.Clockwise; RasterizerStateCreateInfo = rasterizerStateCI; }