public override Shader CreateShader(ShaderStages type, CompiledShaderCode compiledShaderCode) { OpenGLESCompiledShaderCode glShaderSource = (OpenGLESCompiledShaderCode)compiledShaderCode; return(new OpenGLESShader(glShaderSource.ShaderCode, OpenGLESFormats.VeldridToGLShaderType(type))); }