public D3DSamplerState( Device device, SamplerAddressMode addressU, SamplerAddressMode addressV, SamplerAddressMode addressW, SamplerFilter filter, int maxAnisotropy, RgbaFloat borderColor, DepthComparison comparison, int minimumLod, int maximumLod, int lodBias) { SamplerStateDescription ssd = new SamplerStateDescription(); ssd.AddressU = D3DFormats.VeldridToD3DSamplerAddressMode(addressU); ssd.AddressV = D3DFormats.VeldridToD3DSamplerAddressMode(addressV); ssd.AddressW = D3DFormats.VeldridToD3DSamplerAddressMode(addressW); ssd.Filter = D3DFormats.VeldridToD3DSamplerFilter(filter); ssd.MaximumAnisotropy = maxAnisotropy; ssd.BorderColor = new RawColor4(borderColor.R, borderColor.G, borderColor.B, borderColor.A); ssd.ComparisonFunction = D3DFormats.VeldridToD3DDepthComparison(comparison); ssd.MinimumLod = minimumLod; ssd.MaximumLod = maximumLod; ssd.MipLodBias = lodBias; _d3dSamplerState = new SharpDX.Direct3D11.SamplerState(device, ssd); }
public D3DDepthStencilState(Device device, bool isDepthEnabled, DepthComparison comparison, bool isDepthWriteEnabled) { _device = device; IsDepthEnabled = isDepthEnabled; IsDepthWriteEnabled = isDepthWriteEnabled; DepthComparison = comparison; DepthStencilStateDescription desc = DepthStencilStateDescription.Default(); desc.DepthComparison = D3DFormats.VeldridToD3DDepthComparison(comparison); desc.IsDepthEnabled = isDepthEnabled; desc.DepthWriteMask = isDepthWriteEnabled ? DepthWriteMask.All : DepthWriteMask.Zero; _deviceState = new SharpDX.Direct3D11.DepthStencilState(device, desc); }