コード例 #1
0
ファイル: D3D11ResourceCache.cs プロジェクト: yvanoff/veldrid
        private ID3D11BlendState CreateNewBlendState(ref BlendStateDescription description)
        {
            BlendAttachmentDescription[]        attachmentStates  = description.AttachmentStates;
            Vortice.Direct3D11.BlendDescription d3dBlendStateDesc = new Vortice.Direct3D11.BlendDescription();

            for (int i = 0; i < attachmentStates.Length; i++)
            {
                BlendAttachmentDescription state = attachmentStates[i];
                d3dBlendStateDesc.RenderTarget[i].IsBlendEnabled        = state.BlendEnabled;
                d3dBlendStateDesc.RenderTarget[i].RenderTargetWriteMask = ColorWriteEnable.All;
                d3dBlendStateDesc.RenderTarget[i].SourceBlend           = D3D11Formats.VdToD3D11Blend(state.SourceColorFactor);
                d3dBlendStateDesc.RenderTarget[i].DestinationBlend      = D3D11Formats.VdToD3D11Blend(state.DestinationColorFactor);
                d3dBlendStateDesc.RenderTarget[i].BlendOperation        = D3D11Formats.VdToD3D11BlendOperation(state.ColorFunction);
                d3dBlendStateDesc.RenderTarget[i].SourceBlendAlpha      = D3D11Formats.VdToD3D11Blend(state.SourceAlphaFactor);
                d3dBlendStateDesc.RenderTarget[i].DestinationBlendAlpha = D3D11Formats.VdToD3D11Blend(state.DestinationAlphaFactor);
                d3dBlendStateDesc.RenderTarget[i].BlendOperationAlpha   = D3D11Formats.VdToD3D11BlendOperation(state.AlphaFunction);
            }

            d3dBlendStateDesc.AlphaToCoverageEnable = description.AlphaToCoverageEnabled;

            return(_device.CreateBlendState(d3dBlendStateDesc));
        }