//protected List<UnityNPCAvatar> npcs; public UnitySimulation() : base() { workflowProvider = new YAWLWorkflowProvider(); humans = new List<UnityHumanAvatar>(); //npcs = new List<UnityNPCAvatar>(); Log("Trying to connect to workflow provider"); Initialise(); }
public YAWLChatHandler(YAWLAgent agent, YAWLWorkflowProvider yawlWorkflowProvider) { _yawlAgent = agent; _yawlProvider = yawlWorkflowProvider; }
public SimulationChatHandler(YAWLWorkflowProvider provider) { _yawlProvider = provider; }