static void doWork() { Console.WriteLine($"Journey by Airplane"); Airplane myplane = new Airplane(); myplane.StartEngine("Contact"); myplane.TakeOff(); myplane.Drive(); myplane.Land(); myplane.StopEngine("whiiirrr"); Console.WriteLine($"journey by Car"); Car mycar = new Car(); mycar.StartEngine("BRRRRMMMMM"); mycar.Accelerate(); mycar.Drive(); mycar.brake(); mycar.StopEngine("phut phut"); Console.WriteLine("\nTesting Polymorphism"); Vehicle v = mycar; v.Drive(); v = myplane; v.Drive(); }
static void doWork() { Console.WriteLine("Journey by airplane"); Airplane myAirplane = new Airplane(); myAirplane.StartEngine("Contact"); myAirplane.TakeOff(); myAirplane.Drive(); myAirplane.Land(); myAirplane.StopEngine("whirr"); Console.WriteLine("Journey by car"); Car myCar = new Car(); myCar.StartEngine("Vroom"); myCar.Accelerate(); myCar.Drive(); myCar.Brake(); myCar.StopEngine("Phut Phut"); Console.WriteLine("\nTesting Polymorphism"); Vehicle v = myCar; v.Drive(); v = myAirplane; v.Drive(); }
private static void ExecuteCommand(Vehicle vehicle, string command, double value) { switch (command) { case "Drive": Console.WriteLine(vehicle.Drive(value)); break; case "Refuel": try { vehicle.Refuel(value); } catch (ArgumentException ex) { Console.WriteLine(ex.Message); } break; case "DriveEmpty": ((Bus)vehicle).SwitchOffAirConditioner(); Console.WriteLine(vehicle.Drive(value)); ((Bus)vehicle).SwitchOnAirConditioner(); break; } }
static void doWork() { Console.WriteLine("Journey by airplane:"); Airplane myPlane = new Airplane(); myPlane.StartEngine("Conctact"); myPlane.TakeOff(); myPlane.Drive(); //Drive() method in base class Vehicle and ovveriden method are not the same myPlane.Land(); myPlane.StopEngine("Whirr"); Console.WriteLine(); Console.WriteLine("Journey by car:"); Car myCar = new Car(); myCar.StartEngine("brm brm"); myCar.Accelerate(); myCar.Drive(); //Drive() method in base class Vehicle and ovveriden method are not the same myCar.Brake(); myCar.StopEngine("Phut phut"); Console.WriteLine("\nTesting polymorphism"); Vehicle v = myCar; //creating a reference to Car object by using a Vehicle variable v.Drive(); //calls Drive() method by using Vehicle variable (which is Motoring) v = myPlane; v.Drive(); // this is Flying }
static void doWork() { Console.WriteLine("Journey by Plane"); AirPlane plane = new AirPlane(); plane.StartEngine("ssssss.........."); plane.TakeOff(); plane.Drive(); plane.Land(); plane.StopEngine("brrr"); //plane = null; Console.WriteLine("Journey by Car"); Car car = new Car(); car.StartEngine("vrooom"); car.Accelerate(); car.Drive(); car.Brake(); car.StopEngine("bleeep"); //car = null; Vehicle v = car; v.Drive(); v = plane; v.Drive(); }
static void doWork() { Console.WriteLine("Journey by airplane:"); Airplane myPlane = new Airplane(); myPlane.StartEngine("Contact"); myPlane.TakeOff(); myPlane.Drive(); myPlane.Land(); myPlane.StopEngine("Whirr"); Console.WriteLine("\nJourney by car:"); Car myCar = new Car(); myCar.StartEngine("RUM RUM brrrrm"); myCar.Accelerate(); myCar.Drive(); myCar.Brake(); myCar.StopEngine("Phut Phuttt.."); Console.WriteLine("\nTesting polymorphism"); Vehicle v = myCar; v.Drive(); v = myPlane; v.Drive(); }
static void doWork() { Console.WriteLine("Journey by airplane"); Airplane myFlight = new Airplane(); myFlight.StartEngine("Contact"); myFlight.TakeOff(); myFlight.Drive(); myFlight.Land(); myFlight.StopEngine("whirr"); Console.WriteLine(); Console.WriteLine("Journey by car"); Car myVW = new Car(); myVW.StartEngine("Loud Deisel Rumble"); myVW.Accelerate(); myVW.Drive(); myVW.Brake(); myVW.StopEngine("sad rumble"); Console.WriteLine("\nTesting polymorphism..."); Vehicle v = myVW; v.Drive(); v = myFlight; v.Drive(); }
static void Entrance() { Console.WriteLine("Journey by airplane"); Airplane myPlane = new Airplane(); myPlane.StartEngine("Contact"); myPlane.TakeOff(); myPlane.Drive(); myPlane.Land(); myPlane.StopEngine("Whirr"); Console.WriteLine("\nJourney by car"); Car myCar = new Car(); myCar.StartEngine("Brm brm"); myCar.Accelerate(); myCar.Drive(); myCar.Brake(); myCar.StopEngine("Phut phut"); Console.WriteLine("\nTesting polymorphism"); Vehicle v = myCar; v.Drive(); v = myPlane; v.Drive(); }
static void doWork() { Console.WriteLine("This is the Vehicles Lab."); Console.WriteLine("=============================================================="); Console.WriteLine("Journey by airplane:"); Airplane myPlane = new Airplane(); myPlane.StartEngine("Contact"); myPlane.TakeOff(); myPlane.Drive(); myPlane.Land(); myPlane.StopEngine("Whirr"); Console.WriteLine("=============================================================="); Console.WriteLine("Journey by car:"); Car myCar = new Car(); myCar.StartEngine("Brm brm"); myCar.Accelerate(); myCar.Drive(); myCar.Brake(); myCar.StopEngine("Phut phut"); Console.WriteLine("=============================================================="); Console.WriteLine("Journey by truck:"); Truck tyra = new Truck(); tyra.StartEngine("Vroom Vroom"); tyra.Haul(); tyra.Drive(); tyra.Tows(); tyra.StopEngine("Klunk Klunk"); Console.WriteLine("=============================================================="); Console.WriteLine("Journey by boat:"); Boat Titantic = new Boat(); Titantic.StartEngine("Swish Swish"); Titantic.Sail(); Titantic.Drive(); Titantic.Floats(); Titantic.StopEngine("Glug Glug"); Console.WriteLine("=============================================================="); Console.WriteLine("Testing polymorphism"); Vehicle v = myCar; v.Drive(); v = myPlane; v.Drive(); v = tyra; v.Drive(); Console.WriteLine("=============================================================="); }
static void doWork() { Console.WriteLine("This is the vehicles lab."); Console.WriteLine("Journey by airplane:"); Airplane myPlane = new Airplane(); myPlane.StartEngine("Contact"); myPlane.TakeOff(); myPlane.Drive(); myPlane.Land(); myPlane.StopEngine("Whirr"); Console.WriteLine(); Console.WriteLine("======================================="); Console.WriteLine("Journey by car:"); Car myCar = new Car(); myCar.StartEngine("Brm brm"); myCar.Accelerate(); myCar.Drive(); myCar.Brake(); myCar.StopEngine("Phut phut"); Console.WriteLine("======================================="); Console.WriteLine("Journey by truck:"); Truck steven = new Truck(); steven.StartEngine("Diesel Clatter"); steven.Accelerate(); steven.Drive(); steven.Brake(); steven.StopEngine("Clunk Clunk"); Console.WriteLine("======================================="); Console.WriteLine("Journey by boat:"); Boat titanic = new Boat(); titanic.StartEngine("Vroom Vroom"); titanic.Accelerate(); titanic.Drive(); titanic.Brake(); titanic.StopEngine("Glug Glug"); Console.WriteLine("======================================="); Console.WriteLine("\nTesting polymorphism"); Vehicle v = myCar; v.Drive(); v = myPlane; v.Drive(); v = steven; steven.Drive(); Console.WriteLine("======================================="); }
static void doWork() { Console.WriteLine("This is lab Vehicles"); Console.WriteLine("Journey by airplane:"); Airplane myPlane = new Airplane(); myPlane.StartEngine("Contact"); myPlane.TakeOff(); myPlane.Drive(); myPlane.Land(); myPlane.StopEngine("Whirr"); Console.WriteLine(); Console.WriteLine("Journey by car:"); Car myCar = new Car(); myCar.StartEngine("Brm brm"); myCar.Accelerate(); myCar.Drive(); myCar.Brake(); myCar.StopEngine("Phut phut"); Console.WriteLine("Journey by Motorcycle"); Console.WriteLine(); Motorcycle myMotorcycle = new Motorcycle(); myMotorcycle.StartEngine("Motorcycle noises"); myMotorcycle.Accelerate(); myMotorcycle.Drive(); myMotorcycle.Brake(); myMotorcycle.StopEngine("No Motorcycle noises"); Console.WriteLine(); Console.WriteLine("Journey by Boat"); Boat Titanic = new Boat(); Titanic.StartEngine("Glug Glug"); Titanic.Sail(); Titanic.Drive(); Titanic.Floats(); Titanic.StopEngine("Sinking Noises"); Console.WriteLine("\nTesting polymorphism"); Vehicle v = myCar; v.Drive(); v = myPlane; v.Drive(); v = myMotorcycle; v.Drive(); }
private static void ExecuteCommand(Vehicle vehicle, string command, double value) { switch (command) { case "Drive": Console.WriteLine(vehicle.Drive(value)); break; case "Refuel": try { vehicle.Refuel(value); } catch (ArgumentException e) { Console.WriteLine(e.Message); } break; case "DriveEmpty": var bus = vehicle as Bus; Console.WriteLine(bus.DriveEmpty(value)); break; } }
private static void ParseCommand(Vehicle car, Vehicle truck) { string[] commandArgs = Console.ReadLine().Split(' ', StringSplitOptions.RemoveEmptyEntries).ToArray(); string command = commandArgs[0]; string vehicleType = commandArgs[1]; double thirdParameter = double.Parse(commandArgs[2]); if (command == "Drive") { if (vehicleType == "Car") { car.Drive(thirdParameter); Console.WriteLine($"Car travelled {thirdParameter} km"); } else if (vehicleType == "Truck") { truck.Drive(thirdParameter); Console.WriteLine($"Truck travelled {thirdParameter} km"); } } else if (command == "Refuel") { if (vehicleType == "Car") { car.Refuel(thirdParameter); } else if (vehicleType == "Truck") { truck.Refuel(thirdParameter); } } }
private static void VehicleAction(string[] cmdArgs, Vehicle vehicle) { if (cmdArgs[0] == "Drive") { Console.WriteLine(vehicle.Drive(double.Parse(cmdArgs[2]), vehicle.AcFuelIncrease)); } else if (cmdArgs[0] == "Refuel") { vehicle.Refuel(double.Parse(cmdArgs[2])); } else if (cmdArgs[0] == "DriveEmpty") { vehicle.IsAcTurnedOn = false; Console.WriteLine(vehicle.Drive(double.Parse(cmdArgs[2]), vehicle.AcFuelIncrease)); } }
private static void DoTheAction(Vehicle vehicle, string action, string vecihleType, double amount) { if (action == "DriveEmpty") { vehicle.IsEmpty = true; Console.WriteLine(vehicle.Drive(amount)); } else if (action == "Drive") { Console.WriteLine(vehicle.Drive(amount)); } else { vehicle.Refuel(amount); } }
static void doWork() { Console.WriteLine("Test vehicle"); Vehicle v = new Vehicle(); v.StartEngine("RUM RUM"); v.Drive(); v.StopEngine("GIN GIN"); Console.WriteLine("------------------------------------"); Console.WriteLine("Journey by airplane:"); Airplane myPlane = new Airplane(); myPlane.StartEngine("Contact"); myPlane.TakeOff(); myPlane.Drive(); // prints "Flying" from Car class from overloaded method in Derived class Airplane. myPlane.Land(); myPlane.StopEngine("Whirr"); Console.WriteLine("------------------------------------"); Console.WriteLine("Journey by car:"); Car Car1 = new Car(); Car1.StartEngine("Brm brm"); Car1.Accelerate(); Car1.Drive(); // prints Motoring" Car1.Brake(); Car1.StopEngine("Phut phut"); Console.WriteLine("-------------------------------------"); Console.WriteLine("\nTesting polymorphism"); Vehicle w = new Vehicle(); w.Drive(); w = Car1; w.Drive(); w = myPlane; w.Drive(); Console.WriteLine("-------------------------------------"); Console.WriteLine("Journey by motorcycle"); Motorcycle mc = new Motorcycle(); mc.StartEngine("Voom Voom"); mc.Accelerate(); mc.Drive(); mc.Brake(); mc.StopEngine("Klunk Klunk"); }
static void doWork() { Console.WriteLine("This is Vehicles Lab"); Console.WriteLine("======================================================================================"); Console.WriteLine("Journey by airplane"); Airplane myPlane = new Airplane(); myPlane.StartEngine("contact"); myPlane.TakeOff(); myPlane.Drive(); myPlane.Land(); myPlane.StopEngine("Whirr"); Console.WriteLine("======================================================================================"); Console.WriteLine("Journey by car:"); Car myCar = new Car(); myCar.StartEngine("Brm brm"); myCar.Accelerate(); myCar.Drive(); myCar.Brake(); myCar.StopEngine("Phut phut"); Console.WriteLine("======================================================================================"); Console.WriteLine("Testing polymorphism"); Vehicle v = myCar; v.Drive(); v = myPlane; v.Drive(); Console.WriteLine("======================================================================================"); SpaceShip challenger = new SpaceShip(); challenger.StartEngine("boooom"); challenger.TakeOff(); challenger.Drive(); challenger.Fire(); challenger.Land(); challenger.StopEngine("ssssssssssss"); }
static void Main(string[] args) { List <Vehicle> vehicles = new List <Vehicle>(); for (int i = 0; i < 3; i++) { string[] cmdArgs = Console.ReadLine().Split(); string type = cmdArgs[0]; double liters = double.Parse(cmdArgs[1]); double consumption = double.Parse(cmdArgs[2]); double tankCapacity = double.Parse(cmdArgs[3]); Vehicle vehicle; if (type == "Car") { vehicle = new Car(liters, consumption, tankCapacity); } else if (type == "Truck") { vehicle = new Truck(liters, consumption, tankCapacity); } else { vehicle = new Bus(liters, consumption, tankCapacity); } vehicles.Add(vehicle); } int n = int.Parse(Console.ReadLine()); for (int i = 0; i < n; i++) { string[] cmdArgs = Console.ReadLine().Split(); string command = cmdArgs[0]; string type = cmdArgs[1]; double argument = double.Parse(cmdArgs[2]); Vehicle vehicle = vehicles.FirstOrDefault(v => v.GetType().Name == type); if (command == "Drive") { vehicle.Drive(argument); } else if (command == "DriveEmpty") { ((Bus)vehicle).DriveEmpty(argument); } else { vehicle.Refuel(argument); } } vehicles.ForEach(v => Console.WriteLine(v)); }
private static void ProcessCommand(Vehicle vehicle, string action, double parameter) { if (action == "Drive") { vehicle.Drive(parameter); } else if (action == "Refuel") { vehicle.Refueling(parameter); } else if (action == "DriveEmpty") { ((Bus)vehicle).TurnOffAirConditioner(); vehicle.Drive(parameter); ((Bus)vehicle).TurnOnAirConditioner(); } }
static void DriveVehicle(Vehicle vehicle, double value) { bool canTravell = vehicle.Drive(value); string result = !canTravell ? $"{vehicle.GetType().Name} needs refueling" : $"{vehicle.GetType().Name} travelled {value} km"; Console.WriteLine(result); }
private static void driveOrRefuel(string action, string litersOrDistance, Vehicle vehicle) { if (action == "Drive") { Console.WriteLine(vehicle.Drive(double.Parse(litersOrDistance))); } else { vehicle.Refuel(double.Parse(litersOrDistance)); } }
public static void ImplementationCommand(Vehicle vehicle, string action, double value) { if (action == "Drive") { Console.WriteLine(vehicle.Drive(value)); } else if (action == "Refuel") { vehicle.Refuel(value); } }
static void Action(Vehicle vehicle, string command, double distanceOrFuel) { if (command == "Drive") { Print(vehicle.Drive(distanceOrFuel)); } else { vehicle.Refuel(distanceOrFuel); } }
private static void ExecuteCommand(Vehicle vehicle, string command, double amount) { if (command == "Drive") { Console.WriteLine(vehicle.Drive(amount)); } else if (command == "Refuel") { vehicle.Refuel(amount); } }
static void DriveVehicle(Vehicle vehicle, double value) { bool canTravel = vehicle.Drive(value); string result = !canTravel ? $"{vehicle.GetType().Name} needs refueling" : $"{vehicle.GetType().Name} travelled {value} km"; Console.WriteLine(result); //if travelledDistance is 0, stringresult is "needs refueling", else -the second message }
static void Operate(Vehicle vehicle, string operation, double amaunt) { if (operation == "Drive") { vehicle.Drive(amaunt); } else if (operation == "Refuel") { vehicle.Refuel(amaunt); } }
public static void Main(string[] args) { Vehicle car = CreateVehicle(); Vehicle truck = CreateVehicle(); int n = int.Parse(Console.ReadLine()); for (int i = 0; i < n; i++) { string[] inputData = Console.ReadLine().Split().ToArray(); string command = inputData[0]; string vehicleType = inputData[1]; if (command == "Drive") { double distance = double.Parse(inputData[2]); try { if (vehicleType == nameof(Car)) { car.Drive(distance); } else if (vehicleType == nameof(Truck)) { truck.Drive(distance); } Console.WriteLine($"{vehicleType} travelled {distance} km"); } catch (InvalidOperationException ex) { Console.WriteLine(ex.Message); } } else if (command == "Refuel") { double amount = double.Parse(inputData[2]); if (vehicleType == nameof(Car)) { car.Refuel(amount); } else if (vehicleType == nameof(Truck)) { truck.Refuel(amount); } } } Console.WriteLine(car); Console.WriteLine(truck); }
private static void ExecuteCommand(Vehicle vehicle, string command, double value) { switch (command) { case "Drive": Console.WriteLine(vehicle.Drive(value)); break; case "Refuel": vehicle.Refuel(value); break; } }
private static void ProcessCommand(Vehicle vehicle, string command, double parameter) { if (command == "Drive") { vehicle.Drive(parameter); Console.WriteLine($"{vehicle.GetType().Name} travelled {parameter} km"); } else if (command == "DriveEmpty") { ((Bus)vehicle).TurnOffAirCondition(); vehicle.Drive(parameter); ((Bus)vehicle).TurnOnAirCondition(); Console.WriteLine($"{vehicle.GetType().Name} travelled {parameter} km"); } else { vehicle.Refuel(parameter); } }
static void Main(string[] args) { Vehicle car = createVehicle(); Vehicle truck = createVehicle(); int numberOfCommands = int.Parse(Console.ReadLine()); for (int i = 0; i < numberOfCommands; i++) { string[] commandInfo = Console.ReadLine().Split(); string command = commandInfo[0]; string type = commandInfo[1]; double parameter = double.Parse(commandInfo[2]); if (command == "Drive") { try { if (type == nameof(Car)) { car.Drive(parameter); } else if (type == nameof(Truck)) { truck.Drive(parameter); } Console.WriteLine($"{type} travelled {parameter} km"); } catch (InvalidOperationException ex) { Console.WriteLine(ex.Message); } } else if (command == "Refuel") { if (type == nameof(Car)) { car.Refuel(parameter); } else if (type == nameof(Truck)) { truck.Refuel(parameter); } } } Console.WriteLine(car.ToString()); Console.WriteLine(truck.ToString()); }