コード例 #1
0
ファイル: StatUpgrade.cs プロジェクト: SmashPhil/Vehicles
        public override void SettingsWindow(VehicleDef def, Listing_Settings listing)
        {
            FieldInfo dictField = SettingsCache.GetCachedField(typeof(StatUpgrade), nameof(values));

            Rect buttonRect = listing.GetRect(16);

            buttonRect.x      = buttonRect.width - 24;
            buttonRect.width  = 24;
            buttonRect.height = 24;
            listing.Header(label, GameFont.Medium, TextAnchor.MiddleCenter);
            if (Widgets.ButtonImage(buttonRect, VehicleTex.ResetPage))
            {
                SettingsCustomizableFields.PopulateSaveableUpgrades(def, true);
            }
            listing.Gap();

            foreach (var statUpgrade in values)
            {
                SaveableDefPair <StatUpgradeCategoryDef> saveable = new SaveableDefPair <StatUpgradeCategoryDef>(def, dictField, string.Concat(statUpgrade.Key.defName, "_", upgradeID), statUpgrade.Key, LookMode.Value);
                statUpgrade.Key.DrawStatLister(def, listing, saveable, statUpgrade.Value);
            }
        }
コード例 #2
0
        private void DrawVehicleOptions(Rect menuRect)
        {
            listingSplit = new Listing_Settings()
            {
                maxOneColumn       = true,
                shiftRectScrollbar = true
            };

            Rect vehicleIconContainer = menuRect.ContractedBy(10);

            vehicleIconContainer.width /= 4;
            vehicleIconContainer.height = vehicleIconContainer.width;
            vehicleIconContainer.x     += vehicleIconContainer.width;

            Rect vehicleDetailsContainer = menuRect.ContractedBy(10);

            vehicleDetailsContainer.x     += vehicleIconContainer.width - 1;
            vehicleDetailsContainer.width -= vehicleIconContainer.width;

            Widgets.DrawBoxSolid(vehicleDetailsContainer, Color.grey);
            Rect vehicleDetailsRect = vehicleDetailsContainer.ContractedBy(1);

            Widgets.DrawBoxSolid(vehicleDetailsRect, ListingExtension.MenuSectionBGFillColor);

            listingStandard = new Listing_Standard();
            listingStandard.Begin(vehicleDetailsContainer.ContractedBy(1));
            listingStandard.Header($"{VehicleMod.selectedDef?.LabelCap ?? string.Empty}", ListingExtension.BannerColor, GameFont.Medium, TextAnchor.MiddleCenter);
            listingStandard.End();

            if (VehicleMod.selectedDef != null)
            {
                try
                {
                    Rect iconRect = menuRect.ContractedBy(10);
                    iconRect.width /= 5;
                    iconRect.height = iconRect.width;
                    iconRect.x     += menuRect.width / 4;
                    iconRect.y     += 30;

                    if (VehicleMod.selectedPatterns.Count > 1)
                    {
                        Rect paintBrushRect = new Rect(iconRect.x + iconRect.width, iconRect.y, 24, 24);
                        Widgets.DrawTextureFitted(paintBrushRect, VehicleTex.Recolor, 1);
                        if (Mouse.IsOver(paintBrushRect))
                        {
                            TooltipHandler.TipRegion(paintBrushRect, "VehiclesRecolorDefaultMaskTooltip".Translate());
                        }
                        if (Widgets.ButtonInvisible(paintBrushRect))
                        {
                            List <FloatMenuOption> list = new List <FloatMenuOption>();
                            foreach (PatternDef pattern in VehicleMod.selectedPatterns)
                            {
                                list.Add(new FloatMenuOption(pattern.LabelCap, () => defaultMasks[VehicleMod.selectedDef.defName] = pattern.defName));
                            }
                            FloatMenu floatMenu = new FloatMenu(list)
                            {
                                vanishIfMouseDistant = true
                            };
                            //floatMenu.onCloseCallback...
                            Find.WindowStack.Add(floatMenu);
                        }
                    }
                    PatternDef curPattern = DefDatabase <PatternDef> .GetNamed(defaultMasks[VehicleMod.selectedDef.defName]);

                    RenderHelper.DrawVehicleTexInSettings(iconRect, VehicleMod.selectedDef, VehicleMod.graphicInt, VehicleMod.selectedVehicleTex, curPattern, Rot8.North);

                    Rect enableButtonRect = menuRect.ContractedBy(10);
                    enableButtonRect.x += enableButtonRect.width / 4 + 5;
                    EnableButton(enableButtonRect);

                    Rect compVehicleRect = menuRect.ContractedBy(10);
                    compVehicleRect.x      += vehicleIconContainer.width * 2 - 10;
                    compVehicleRect.y      += 30;
                    compVehicleRect.width  -= vehicleIconContainer.width * 2;
                    compVehicleRect.height -= (30 + menuRect.height * 0.45f);

                    listingSplit.Begin(compVehicleRect, 2);

                    listingSplit.Header("CompVehicleStats".Translate(), Color.clear, GameFont.Small, TextAnchor.MiddleCenter);

                    foreach (FieldInfo field in VehicleMod.vehicleDefFields)
                    {
                        if (field.TryGetAttribute(out PostToSettingsAttribute post))
                        {
                            post.DrawLister(listingSplit, VehicleMod.selectedDef, field);
                        }
                    }

                    listingSplit.End();

                    float scrollableFieldY     = menuRect.height * 0.4f;
                    Rect  scrollableFieldsRect = new Rect(vehicleDetailsContainer.x + 1, menuRect.y + scrollableFieldY, vehicleDetailsContainer.width - 2, menuRect.height - scrollableFieldY - 10);

                    Rect scrollableFieldsViewRect = new Rect(scrollableFieldsRect.x, scrollableFieldsRect.y, scrollableFieldsRect.width - 20, VehicleMod.scrollableViewHeight);
                    UIElements.DrawLineHorizontalGrey(scrollableFieldsRect.x, scrollableFieldsRect.y - 1, scrollableFieldsRect.width);
                    listingSplit.BeginScrollView(scrollableFieldsRect, ref VehicleMod.saveableFieldsScrollPosition, ref scrollableFieldsViewRect, 3);
                    foreach (var saveableObject in VehicleMod.VehicleCompFields)
                    {
                        if (saveableObject.Value.NullOrEmpty() || saveableObject.Value.All(f => f.TryGetAttribute <PostToSettingsAttribute>(out var settings) &&
                                                                                           settings.VehicleType != VehicleType.Undefined && settings.VehicleType != VehicleMod.selectedDef.vehicleType))
                        {
                            continue;
                        }
                        string header = string.Empty;
                        if (saveableObject.Key.TryGetAttribute(out HeaderTitleAttribute title))
                        {
                            header = title.Translate ? title.Label.Translate().ToString() : title.Label;
                        }
                        listingSplit.Header(header, ListingExtension.BannerColor, GameFont.Small, TextAnchor.MiddleCenter);
                        foreach (FieldInfo field in saveableObject.Value)
                        {
                            if (field.TryGetAttribute(out PostToSettingsAttribute post))
                            {
                                post.DrawLister(listingSplit, VehicleMod.selectedDef, field);
                            }
                        }
                    }
                    listingSplit.EndScrollView(ref scrollableFieldsViewRect);
                }
                catch (Exception ex)
                {
                    Log.Error($"Exception thrown while trying to select {VehicleMod.selectedDef.defName}. Disabling vehicle to preserve mod settings.\nException={ex.Message}");
                    VehicleMod.settingsDisabledFor.Add(VehicleMod.selectedDef.defName);
                    VehicleMod.selectedDef = null;
                    VehicleMod.selectedPatterns.Clear();
                    VehicleMod.selectedDefUpgradeComp = null;
                    VehicleMod.selectedNode           = null;
                    VehicleMod.SetVehicleTex(null);
                }
            }
        }