public void OnUpdate() { _vehicle.ApplyEngineForce(EngineForce, 2); _vehicle.SetBrake(BreakingForce, 2); _vehicle.ApplyEngineForce(EngineForce, 3); _vehicle.SetBrake(BreakingForce, 3); _vehicle.SetSteeringValue(VehicleSteering, 0); _vehicle.SetSteeringValue(VehicleSteering, 1); }
public override void OnUpdate() { gEngineForce *= (1.0f - FrameDelta); vehicle.ApplyEngineForce(gEngineForce, 2); vehicle.SetBrake(gBreakingForce, 2); vehicle.ApplyEngineForce(gEngineForce, 3); vehicle.SetBrake(gBreakingForce, 3); vehicle.SetSteeringValue(gVehicleSteering, 0); vehicle.SetSteeringValue(gVehicleSteering, 1); base.OnUpdate(); }