/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, EventHandler<EventArgs> loadNextScreen, bool loadingIsSlow) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(); loadingScreen.loadingIsSlow = loadingIsSlow; loadingScreen.loadNextScreen = loadNextScreen; screenManager.AddScreen(loadingScreen); }
/// <summary> /// Event handler for when the user selects ok on the "are you sure /// you want to quit" message box. This uses the loading screen to /// transition from the game back to the main menu screen. /// </summary> void QuitMessageBoxAccepted(object sender, EventArgs e) { LoadingScreen.Load(ScreenManager, LoadMainMenuScreen, false); }
/// <summary> /// Event handler for when the Play Again menu entry is selected. /// </summary> void PlayAgainMenuEntrySelected(object sender, EventArgs e) { LoadingScreen.Load(ScreenManager, LoadGameplayScreen, true); }
/// <summary> /// Event handler for when the Return to Menu menu entry is selected. /// </summary> void ReturnToMenuMenuEntrySelected(object sender, EventArgs e) { LoadingScreen.Load(ScreenManager, LoadMainMenuScreen, false); }
protected override void OnCancel() { LoadingScreen.Load(ScreenManager, LoadMainMenuScreen, false); }