/// <summary> /// Converts the current vector of radian angles to a vector of degree angles. /// </summary> /// <returns> /// The values converted to degree angles. /// </returns> public vec3f ToDeg() { return(Conv.Rad2Deg(this)); }
/// <summary> /// Computes the angle of rotation about the quaternion's principle rotation /// angle in degrees. /// </summary> /// <returns> /// The principle rotation angle in degrees. /// </returns> public float PrincipleRotationAngleInDegs() { return(Conv.Rad2Deg(PrincipleRotationAngle())); }