/// <summary> /// Raises the OnReadyStateChange event. /// </summary> /// <param name="newState">An <see cref="Int32"/> with the new state.</param> public virtual void OnReadyStateChange(int newState) { AxFlashReadyStateChangeEvent onreadystatechangeEvent = new AxFlashReadyStateChangeEvent(newState); this.parent.RaiseOnOnReadyStateChange(this.parent, onreadystatechangeEvent); }
/// <summary> /// Raises the OnReadyStateChange event. /// </summary> /// <param name="newState">An <see cref="Int32"/> with the new state.</param> public virtual void OnReadyStateChange(int newState) { AxFlashReadyStateChangeEvent onreadystatechangeEvent = new AxFlashReadyStateChangeEvent(newState); this.parent.RaiseOnOnReadyStateChange(this.parent, onreadystatechangeEvent); }
/// <summary> /// Raises the OnReadyStateChange event. /// </summary> /// <param name="sender">The sender of the event.</param> /// <param name="e">An <see cref="AxFlashReadyStateChangeEvent"/> with the event data.</param> internal void RaiseOnOnReadyStateChange(object sender, AxFlashReadyStateChangeEvent e) { if (this.OnReadyStateChange != null) { this.OnReadyStateChange(sender, e); } }