public int AddPlayer(string connectionId) { Ship ship = new Ship(new Vector2(random.Next(worldWidth) - worldWidth / 2, random.Next(worldHeight) - worldHeight / 2), bulletManager); Player player = new Player(connectionId, ship); PlayerManager.Add(player); shipManager.Add(ship); return ship.Id; }
public void Add(Player player) { Players.TryAdd(player.ConnectionId, player); }