// Section 2.4.1.3.6 // page 62 /// <summary> /// Compresses the data given in UncompressedData. /// </summary> /// <param name="UncompressedData">Uncompressed raw data</param> /// <returns>A byte array containing the compressed data</returns> public static Byte[] Compress(byte[] UncompressedData) { if (UncompressedData == null) { throw new ArgumentNullException("UncompressedData"); } var resultBuffer = new CompressedBuffer(UncompressedData.Length); DecompressedBuffer uncompressedDataBuffer = new DecompressedBuffer(UncompressedData); var state = new DecompressionState(uncompressedDataBuffer); // 2.4.1.3.6 Compression algorithm resultBuffer.SetByte(state.CompressedCurrent, 0x01); ++state.CompressedCurrent; while (state.DecompressedCurrent < state.DecompressedBufferEnd) { state.CompressedChunkStart = state.CompressedCurrent; state.DecompressedChunkStart = state.DecompressedCurrent; CompressDecompressedChunk(UncompressedData, resultBuffer, state); } return(resultBuffer.GetData()); }
// Section 2.4.1.3.8 // page 63 private static void CompressTokenSequence(byte[] Data, CompressedBuffer resultBuffer, DecompressionState state, int CompressedEnd, int DecompressedEnd) { var FlagByteIndex = state.CompressedCurrent; Byte TokenFlags = 0x0; // 0b00000000 ++state.CompressedCurrent; for (int index = 0; index <= 7; index++) { if (state.DecompressedCurrent < DecompressedEnd && state.CompressedCurrent < CompressedEnd) { TokenFlags = CompressToken(Data, resultBuffer, state, CompressedEnd, DecompressedEnd, index, TokenFlags); } } resultBuffer.SetByte(FlagByteIndex, TokenFlags); }
// section 2.4.1.3.10 // page 65 private static void CompressRawChunk(byte[] Data, CompressedBuffer resultBuffer, DecompressionState state, int LastByte) { state.CompressedCurrent = state.CompressedChunkStart + 2; state.DecompressedCurrent = state.DecompressedChunkStart; int PadCount = 4096; for (int i = state.DecompressedChunkStart; i <= LastByte; i++) { Byte B = Data[i]; // issue: do they really mean from Data? resultBuffer.SetByte(state.CompressedCurrent, B); ++state.CompressedCurrent; ++state.DecompressedCurrent; --PadCount; } for (int counter = 1; counter <= PadCount; counter++) { resultBuffer.SetByte(state.CompressedCurrent, 0x00); ++state.CompressedCurrent; } }
// 2.4.1.3.7 Compressing a DecompressedChunk // page 62 private static void CompressDecompressedChunk(byte[] Data, CompressedBuffer resultBuffer, DecompressionState state) { var CompressedEnd = state.CompressedChunkStart + 4098; state.CompressedCurrent = state.CompressedChunkStart + 2; var DecompressedEnd = Math.Min(state.DecompressedChunkStart + 4096, state.DecompressedBufferEnd); while (state.DecompressedCurrent < DecompressedEnd && state.CompressedCurrent < CompressedEnd) { CompressTokenSequence(Data, resultBuffer, state, CompressedEnd, DecompressedEnd); } UInt16 CompressedFlag; if (state.DecompressedCurrent < DecompressedEnd) { CompressRawChunk(Data, resultBuffer, state, DecompressedEnd - 1); CompressedFlag = 0; } else { CompressedFlag = 1; } UInt16 size = Convert.ToUInt16(state.CompressedCurrent - state.CompressedChunkStart); var header = new CompressedChunkHeader(0x0000); PackCompressedChunkSize(Data, state, size, header); PackCompressedChunkFlag(Data, state, CompressedFlag, header); PackCompressedChunkSignature(Data, state, header); // SET the CompressedChunkHeader (section 2.4.1.1.5) located at CompressedChunkStart TO Header var bytes = BitConverter.GetBytes(header.AsUInt16()); resultBuffer.SetByte(state.CompressedChunkStart, bytes.First()); resultBuffer.SetByte(state.CompressedChunkStart + 1, bytes.Skip(1).Single()); }
// Section 2.4.1.3.9 // page 64 private static Byte CompressToken(byte[] Data, CompressedBuffer resultBuffer, DecompressionState state, int CompressedEnd, int DecompressedEnd, int index, Byte Flags) { UInt16 Offset = 0; var match = Matching(Data, state, DecompressedEnd); Offset = match.Offset; UInt16 Length = match.Length; if (Offset != 0) { if ((state.CompressedCurrent + 1) < CompressedEnd) { var Token = PackCopyToken(Data, state, Offset, Length); var bytes = BitConverter.GetBytes(Token.AsUInt16()); // Convert to little endian order, if necessary if (!BitConverter.IsLittleEndian) { bytes = bytes.Reverse().ToArray(); } Byte byte1 = bytes.First(); Byte byte2 = bytes.Skip(1).Single(); /* * ////////////////// DEBUG //////////////////////////////////// * * byte[] _debug_all_expected_bytes = .... get expected output e.g. from unit test data ... * byte[] _debug_expected_bytes = new byte[] { _debug_all_expected_bytes.ElementAt(state.CompressedCurrent), _debug_all_expected_bytes.ElementAt(state.CompressedCurrent + 1) }; * * var TokenValue_Expected = BitConverter.ToUInt16(_debug_expected_bytes, 0); * var Token_Expected = new CopyToken(TokenValue_Expected); * * CopyToken.UnpackedInfo Actual_Infos = Token.UnpackCopyToken(state.DecompressedCurrent, state.DecompressedChunkStart); * CopyToken.UnpackedInfo Expected_Infos = Token_Expected.UnpackCopyToken(state.DecompressedCurrent, state.DecompressedChunkStart); * * string _debug_bitStr = BitHelper.ToBitString(bytes); * string _debug_str_found = String.Format("ACTUAL: Token at index {0}: {1} (Bits {2}). Length = {3}, Offset = {4} (-> copy bytes: {5}).", state.CompressedCurrent, BitConverter.ToString(bytes), BitHelper.ToBitString(bytes), Actual_Infos.Length, Actual_Infos.Offset, BitConverter.ToString(Data.Skip(state.DecompressedCurrent - Actual_Infos.Offset).Take(Actual_Infos.Length).ToArray())); * string _debug_str_expected = String.Format("EXPECTED: Token at index {0}: {1} (Bits {2}). Length = {3}, Offset = {4} (-> copy bytes: {5})", state.CompressedCurrent, BitConverter.ToString(_debug_expected_bytes), BitHelper.ToBitString(_debug_expected_bytes), Expected_Infos.Length, Expected_Infos.Offset, BitConverter.ToString(Data.Skip(state.DecompressedCurrent - Expected_Infos.Offset).Take(Expected_Infos.Length).ToArray())); * * Trace.WriteLine(_debug_str_found); * Trace.WriteLine(_debug_str_expected); * * * ////////////////// DEBUG //////////////////////////////////// * */ resultBuffer.SetByte(state.CompressedCurrent, byte1); resultBuffer.SetByte(state.CompressedCurrent + 1, byte2); Flags = SetFlagBit(index, 1, Flags); state.CompressedCurrent += 2; state.DecompressedCurrent += Length; } else { state.CompressedCurrent = CompressedEnd; } } else { if (state.CompressedCurrent < CompressedEnd) { byte LiteralToken = Data[state.DecompressedCurrent]; resultBuffer.SetByte(state.CompressedCurrent, LiteralToken); ++state.CompressedCurrent; ++state.DecompressedCurrent; } else { state.CompressedCurrent = CompressedEnd; } } return(Flags); }