GetSmartQPosition() public static method

public static GetSmartQPosition ( ) : Vector3
return Vector3
コード例 #1
0
        public static void PreCastTumble(Obj_AI_Base target)
        {
            if (!target.IsValidTarget(ObjectManager.Player.AttackRange + 65f + 65f + 300f))
            {
                return;
            }

            var menuOption =
                Variables.Menu.Item(
                    string.Format("dz191.vhr.{0}.q.2wstacks", Variables.Orbwalker.ActiveMode.ToString().ToLower()));

            var TwoWQ = menuOption != null?menuOption.GetValue <bool>() : false;

            if (target is Obj_AI_Hero)
            {
                var tg = target as Obj_AI_Hero;
                //TargetSelector.SetTarget(tg); //<---- TODO

                if (TwoWQ && (tg.GetWBuff() != null && tg.GetWBuff().Count < 1) && Variables.spells[SpellSlot.W].Level > 0)
                {
                    return;
                }
            }
            var smartQPosition = TumblePositioning.GetSmartQPosition();
            var smartQCheck    = smartQPosition != Vector3.Zero;
            var QPosition      = smartQCheck ? smartQPosition : Game.CursorPos;

            OnCastTumble(target, QPosition);
        }
コード例 #2
0
        public static void PreCastTumble(Obj_AI_Base target)
        {
            if (!target.LSIsValidTarget(ObjectManager.Player.AttackRange + 65f + 65f + 300f))
            {
                Orbwalker.ForcedTarget = null;
                return;
            }

            var menuOption = Orbwalker.ActiveModesFlags.HasFlag(Orbwalker.ActiveModes.Combo) ? MenuGenerator.comboMenu["dz191.vhr.combo.q.2wstacks"] : MenuGenerator.harassMenu["dz191.vhr.mixed.q.2wstacks"];

            var TwoWQ = menuOption != null?menuOption.Cast <CheckBox>().CurrentValue : false;

            if (target is AIHeroClient)
            {
                var tg = target as AIHeroClient;
                //TargetSelector.SetTarget(tg); //<---- TODO

                if (TwoWQ && (tg.GetWBuff() != null && tg.GetWBuff().Count < 1) && Variables.spells[SpellSlot.W].Level > 0)
                {
                    return;
                }
            }
            var smartQPosition = TumblePositioning.GetSmartQPosition();
            var smartQCheck    = smartQPosition != Vector3.Zero;
            var QPosition      = smartQCheck ? smartQPosition : Game.CursorPos;

            OnCastTumble(target, QPosition);
        }
コード例 #3
0
        public static void PreCastTumble(Obj_AI_Base target)
        {
            if (!target.IsValidTarget(ObjectManager.Player.AttackRange + 65f + 45f + 300f))
            {
                return;
            }

            var menuOption =
                Variables.Menu.Item($"dz191.vhr.{Variables.Orbwalker.ActiveMode.ToString().ToLower()}.q.2wstacks");

            var TwoWQ = menuOption?.GetValue <bool>() ?? false;

            if (target is AIHeroClient)
            {
                var tg = target as AIHeroClient;
                if (TwoWQ && (tg.GetWBuff() != null && tg.GetWBuff().Count < 1) && Variables.spells[SpellSlot.W].Level > 0)
                {
                    return;
                }
            }
            var smartQPosition = TumblePositioning.GetSmartQPosition();
            var smartQCheck    = smartQPosition != Vector3.Zero;
            var QPosition      = smartQCheck ? smartQPosition : Game.CursorPos;

            OnCastTumble(target, QPosition);
        }
コード例 #4
0
        private static void OnCastTumble(Obj_AI_Base target, Vector3 position)
        {
            var afterTumblePosition = ObjectManager.Player.ServerPosition.Extend(position, 300f);
            var distanceToTarget    = afterTumblePosition.Distance(target.ServerPosition, true);

            if ((distanceToTarget < Math.Pow(ObjectManager.Player.AttackRange + 65, 2) && distanceToTarget > 110 * 110) ||
                MenuExtensions.GetItemValue <bool>("dz191.vhr.misc.tumble.qspam"))
            {
                switch (MenuExtensions.GetItemValue <StringList>("dz191.vhr.misc.condemn.qlogic").SelectedIndex)
                {
                case 0:
                    var smartQPosition = TumblePositioning.GetSmartQPosition();
                    var smartQCheck    = smartQPosition != Vector3.Zero;
                    var QPosition      = smartQCheck ? smartQPosition : Game.CursorPos;
                    var QPosition2     = VHRQLogic.GetVHRQPosition() != Vector3.Zero ? VHRQLogic.GetVHRQPosition() : QPosition;

                    CastQ(QPosition2);
                    break;

                case 1:
                    //To mouse
                    DefaultQCast(position, target);
                    break;

                case 2:
                    //Away from melee enemies
                    if (Variables.MeleeEnemiesTowardsMe.Any() &&
                        !Variables.MeleeEnemiesTowardsMe.All(m => m.HealthPercent <= 15))
                    {
                        var Closest =
                            Variables.MeleeEnemiesTowardsMe.OrderBy(m => m.Distance(ObjectManager.Player)).First();
                        var whereToQ = Closest.ServerPosition.Extend(
                            ObjectManager.Player.ServerPosition, Closest.Distance(ObjectManager.Player) + 300f);

                        if (whereToQ.IsSafe())
                        {
                            CastQ(whereToQ);
                        }
                    }
                    else
                    {
                        DefaultQCast(position, target);
                    }
                    break;

                case 3:
                    //Credits to Kurisu's Graves!
                    var range = Orbwalking.GetRealAutoAttackRange(target);
                    var path  = LeagueSharp.Common.Geometry.CircleCircleIntersection(ObjectManager.Player.ServerPosition.To2D(),
                                                                                     Prediction.GetPrediction(target, 0.25f).UnitPosition.To2D(), 300f, range);

                    if (path.Count() > 0)
                    {
                        var TumblePosition = path.MinOrDefault(x => x.Distance(Game.CursorPos)).To3D();
                        if (!TumblePosition.IsSafe(true))
                        {
                            CastQ(TumblePosition);
                        }
                    }
                    else
                    {
                        DefaultQCast(position, target);
                    }
                    break;
                }
            }
        }