コード例 #1
0
        public void SetGameSessionPreviousTimeData(GameSessionTimeData newData)
        {
            if (this.gameTimeDataSaving == null)
            {
                this.gameTimeDataSaving = new GameTimeDataSaving();
                this.gameTimeDataSaving.firstPlayDateTimeSerialized = new DateTimeSerialized(newData.sessionStartTime);
            }

            this.gameTimeDataSaving.gameSessionPreviousTimeData = newData;
        }
コード例 #2
0
 private void LoadFromStorage()
 {
     this.gameTimeDataSaving = Storage.GetCustom <GameTimeDataSaving>(PREF_KEY_GAME_TIME_DATA);
     Logging.Log($"GAME TIME REPOSITORY: Loaded last data from the Storage. \n{this.gameTimeDataSaving}");
 }