コード例 #1
0
ファイル: MailComponent.cs プロジェクト: Refuge89/Vanilla
        private void OnGetMailList(WorldSession session, PCGetMailList packet)
        {
            var mailList = this.Mails.Where(m => m.receiver == packet.GUID).ToList();
            this.RemoveExpiredMail(mailList);

            session.SendPacket(new PSMailListResult(mailList));
        }
コード例 #2
0
ファイル: LogoutComponent.cs プロジェクト: Refuge89/Vanilla
        public static void OnLogout(WorldSession session, PacketReader reader)
        {
            if (LogoutQueue.ContainsKey(session)) LogoutQueue.Remove(session);

            session.SendPacket(new PSLogoutResponse());
            LogoutQueue.Add(session, DateTime.Now);
        }
コード例 #3
0
ファイル: AuthComponent.cs プロジェクト: Refuge89/Vanilla
        private void OnAuthSession(WorldSession session, PCAuthSession packet)
        {
            account account = new DatabaseUnitOfWork<LoginDatabase>().GetRepository<account>().SingleOrDefault((a) => a.username == packet.Username);

            session.Account = account;
            session.PacketCrypto = new VanillaCrypt();
            session.PacketCrypto.init(Utils.HexToByteArray(session.Account.sessionkey));
            session.SendPacket(new PSAuthResponse());
        }
コード例 #4
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ファイル: MiscComponent.cs プロジェクト: Refuge89/Vanilla
        public void OnNameQuery(WorldSession session, PCNameQuery packet)
        {
            WorldSession target = Server.Sessions.Find(sesh => sesh.Player.ObjectGUID.RawGUID == packet.GUID);

            if (target != null)
            {
                session.SendPacket(new PSNameQueryResponse(target.Player.Character));
            }
        }
コード例 #5
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ファイル: MiscComponent.cs プロジェクト: Refuge89/Vanilla
        public void OnAreaTrigger(WorldSession session, PCAreaTrigger packet)
        {
            areatrigger_teleport areaTrigger = Core.WorldDatabase.GetRepository<areatrigger_teleport>().SingleOrDefault(at => at.id == packet.TriggerID);

            if (areaTrigger != null)
            {
                session.SendMessage("[AreaTrigger] ID:" + packet.TriggerID + " " + areaTrigger.name);
                session.Player.Location.MapID = areaTrigger.target_map;
                session.Player.Location.X = areaTrigger.target_position_x;
                session.Player.Location.Y = areaTrigger.target_position_y;
                session.Player.Location.Z = areaTrigger.target_position_z;
                session.Player.Location.Orientation = areaTrigger.target_orientation;

                session.SendPacket(new PSTransferPending(areaTrigger.target_map));
                session.SendPacket(new PSNewWorld(areaTrigger.target_map, areaTrigger.target_position_x, areaTrigger.target_position_y, areaTrigger.target_position_z, areaTrigger.target_orientation));
            }
            else
            {
                session.SendMessage("[AreaTrigger] ID:" + packet.TriggerID);
            }
        }
コード例 #6
0
ファイル: SpellComponent.cs プロジェクト: Refuge89/Vanilla
        private void OnCastSpell(WorldSession session, PCCastSpell packet)
        {
            IUnitEntity target = session.Player.Target ?? session.Player;

            target.SubscribedBy.ToList().ForEach(s => s.SendPacket(new PSSpellGo(session.Player, target, packet.spellID)));
            session.SendPacket(new PSSpellGo(session.Player, target, packet.spellID));
            session.SendPacket(new PSCastFailed(packet.spellID));

            SpellEntry spell = Core.DBC.GetDBC<SpellEntry>().SingleOrDefault(s => s.ID == packet.spellID);
            float spellSpeed = spell.Speed;

            /*
            float distance =  (float)Math.Sqrt((session.Entity.X - session.Entity.Target.X) * (session.Entity.X - session.Entity.Target.X) +
                                               (session.Entity.Y - session.Entity.Target.Y) * (session.Entity.Y - session.Entity.Target.Y) +
                                               (session.Entity.Z - session.Entity.Target.Z) * (session.Entity.Z - session.Entity.Target.Z));

            if (distance < 5) distance = 5;

            float dx = session.Entity.X - target.X;
            float dy = session.Entity.Y - target.Y;
            float dz = session.Entity.Z - target.Target.Z;
            float radius = 5;
            float distance = (float)Math.Sqrt((dx * dx) + (dy * dy) + (dz * dz)) - radius;

            //if (distance < 5) distance = 5;
            float timeToHit = (spellSpeed > 0) ? (float)Math.Floor(distance / spellSpeed * 1000f) : 0;

            session.sendMessage("Cast [" + spell.Name + "] Distance: " + distance + " Speed: " + spellSpeed + " Time: " + timeToHit);
            float radians = (float)(Math.Atan2(session.Entity.Y - session.Entity.Target.Y, session.Entity.X - session.Entity.Target.X));

            if(spellSpeed > 0)
            {
                DoTimer(timeToHit, (s, e) =>
                {
                    WorldServer.TransmitToAll(new PSMoveKnockBack(target, (float)Math.Cos(radians), (float)Math.Sin(radians), -10, -10));
                });
            }

               */
        }
コード例 #7
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        public void OnWhisper(WorldSession session, PCMessageChat packet)
        {
            WorldSession remoteSession = Server.GetSessionByPlayerName(packet.To);

            if (remoteSession != null)
            {
                session.SendPacket(new PSMessageChat(ChatMessageType.CHAT_MSG_WHISPER_INFORM, ChatMessageLanguage.LANG_UNIVERSAL, remoteSession.Player.ObjectGUID.RawGUID, packet.Message));
                remoteSession.SendPacket(new PSMessageChat(ChatMessageType.CHAT_MSG_WHISPER, ChatMessageLanguage.LANG_UNIVERSAL, session.Player.ObjectGUID.RawGUID, packet.Message));
            }
            else
            {
                session.SendMessage("Player not found.");
            }
        }
コード例 #8
0
ファイル: MiscComponent.cs プロジェクト: Refuge89/Vanilla
        public void OnCreatureQuery(WorldSession session, PCCreatureQuery packet)
        {
            CreatureEntity entity = Core.GetComponent<EntityComponent>().CreatureEntities.SingleOrDefault(ce => ce.Creature.guid == (long)packet.GUID);

            session.SendPacket(new PSCreatureQueryResponse(packet.Entry, entity));
        }
コード例 #9
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 private void OnCharDelete(WorldSession session, PCCharDelete packet)
 {
     Characters.Delete(Characters.SingleOrDefault(chars => chars.guid == packet.GUID));
     Core.CharacterDatabase.SaveChanges();
     session.SendPacket(new PSCharDelete(LoginErrorCode.CHAR_DELETE_SUCCESS));
 }
コード例 #10
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        private void OnJoinChannel(WorldSession session, PCJoinChannel packet)
        {
            var channel = ChatChannels.SingleOrDefault(c => c.Name == packet.ChannelName);
            if (channel == null)
            {
                channel = new ChatChannel(packet.ChannelName, packet.Password);
                ChatChannels.Add(channel);
            }
            channel.Sessions.Add(session);

            session.SendPacket(new PSChannelNotify(ChatChannelNotify.CHAT_YOU_JOINED_NOTICE, session.Player.ObjectGUID.RawGUID, packet.ChannelName));
        }
コード例 #11
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        private void OnCharCreate(WorldSession session, PCCharCreate packet)
        {
            byte[] playerBytes = { packet.Skin, packet.Face, packet.HairStyle, packet.HairColor };
            byte[] playerBytes2 = { packet.Accessory };

            playercreateinfo info = CreateInfo.SingleOrDefault(ci => ci.race == packet.Race && ci.@class == packet.Class);

            var charGuid = Characters.AsQueryable().Any() ? Characters.AsQueryable().Max(c => c.guid) + 1 : 1;

            character character = new character()
            {
                guid = charGuid,
                account = session.Account.id,
                name = Utils.NormalizeText(packet.Name),
                race = packet.Race,
                @class = packet.Class,
                gender = packet.Gender,
                level = 1,
                xp = 0,
                money = 100000,
                playerBytes = BitConverter.ToInt32(playerBytes, 0),
                playerBytes2 = 0,
                playerFlags = 0,
                position_x = info.position_x,
                position_y = info.position_y,
                position_z = info.position_z,
                map = info.map,
                orientation = info.orientation,
                taximask = "",
                online = 0,
                cinematic = 0,
                totaltime = 0,
                leveltime = 0,
                logout_time = 0,
                is_logout_resting = 0,
                rest_bonus = 0,
                resettalents_cost = 0,
                resettalents_time = 0,
                trans_x = 0,
                trans_y = 0,
                trans_z = 0,
                trans_o = 0,
                transguid = 0,
                extra_flags = 0,
                at_login = 0,
                zone = info.zone,
                death_expire_time = 0,
                taxi_path = "",
                honor_highest_rank = 0,
                honor_standing = 0,
                stored_honor_rating = 0,
                stored_dishonorable_kills = 0,
                stored_honorable_kills = 0,
                watchedFaction = 0,
                drunk = 0,
                health = 100,
                power1 = 0,
                power2 = 0,
                power3 = 0,
                power4 = 0,
                power5 = 0,
                exploredZones = "",
                equipmentCache = GetStartingEquipment(packet.Race, packet.Class, packet.Gender),
                ammoId = 0,
                actionBars = 0,
                deleteInfos_Account = session.Account.id,
                deleteInfos_Name = Utils.NormalizeText(packet.Name),
                deleteDate = 0
            };

            Characters.Add(character);
            Core.CharacterDatabase.SaveChanges();

            session.SendPacket(new PSCharCreate(LoginErrorCode.CHAR_CREATE_SUCCESS));
        }
コード例 #12
0
ファイル: MailComponent.cs プロジェクト: Refuge89/Vanilla
        private void OnSendMail(WorldSession session, PCSendMail packet)
        {
            character reciever = Characters.SingleOrDefault(c => c.name == packet.Reciever);
            var result = MailResponseResult.MAIL_OK;
            if (reciever == null)
            {
                result = MailResponseResult.MAIL_ERR_RECIPIENT_NOT_FOUND;
            }
            else if (reciever.name == session.Player.Name)
            {
                result = MailResponseResult.MAIL_ERR_CANNOT_SEND_TO_SELF;
            }
            else if (session.Player.Character.money < packet.Money + 30)
            {
                result = MailResponseResult.MAIL_ERR_NOT_ENOUGH_MONEY;
            }
            else if (Mails.Where(m => m.receiver == reciever.guid).ToArray().Length > 100)
            {
                result = MailResponseResult.MAIL_ERR_RECIPIENT_CAP_REACHED;
            }
            else if (GetFaction(reciever) != GetFaction(session.Player.Character))
            {
                result = MailResponseResult.MAIL_ERR_NOT_YOUR_TEAM;
            }

            if (packet.ItemGUID > 0)
            {
                throw new NotImplementedException();
            }

            session.SendPacket(new PSSendMailResult(0, MailResponseType.MAIL_SEND, result));

            if (result == MailResponseResult.MAIL_OK)
            {
                session.Player.Character.money -= (int)(packet.Money + 30);
                Mails.Add(
                    new mail()
                        {
                            messageType = (byte)MailMessageType.MAIL_NORMAL,
                            deliver_time = 0,
                            expire_time = (int)GameUnits.DAY * 30,
                            @checked =
                                packet.Body != ""
                                    ? (byte)MailCheckMask.MAIL_CHECK_MASK_HAS_BODY
                                    : (byte)MailCheckMask.MAIL_CHECK_MASK_COPIED,
                            cod = (int)packet.COD,
                            has_items = 0,
                            itemTextId = 0,
                            money = (int)packet.Money,
                            sender = session.Player.Character.guid,
                            receiver = reciever.guid,
                            subject = packet.Subject,
                            stationery = (sbyte)MailStationery.MAIL_STATIONERY_DEFAULT,
                            mailTemplateId = 0
                        });
            }
        }
コード例 #13
0
ファイル: Teleport.cs プロジェクト: Refuge89/Vanilla
        public static void Warp(WorldSession session, string[] args)
        {
            if (Teleports == null) AddTeleports();

            string locationName = args[0];

            DistanceTeleportEntry location = FetchList(locationName).First();

            session.Player.Location = new Location(new Vector3(location.Entry.X, location.Entry.Y, location.Entry.Z), 0, location.Entry.MapID);

            session.SendPacket(new PSTransferPending(location.Entry.MapID));
            session.SendPacket(new PSNewWorld(location.Entry.MapID, location.Entry.X, location.Entry.Y, location.Entry.Z, 0));
        }
コード例 #14
0
ファイル: SpellComponent.cs プロジェクト: Refuge89/Vanilla
 public void SendInitialSpells(WorldSession session)
 {
     session.SendPacket(new PSInitialSpells(session.Player.SpellCollection));
 }
コード例 #15
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 private void OnWorldPort(WorldSession session, PacketReader reader)
 {
     session.SendPacket(session.Player.PacketBuilder.BuildOwnCharacterPacket());
 }
コード例 #16
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ファイル: MiscComponent.cs プロジェクト: Refuge89/Vanilla
        public void OnPing(WorldSession session, PCPing packet)
        {
            session.SendMessage("Ping: " + packet.Ping + " Latancy: " + packet.Latency);

            session.SendPacket(new PSPong(packet.Ping));
        }
コード例 #17
0
ファイル: LogoutComponent.cs プロジェクト: Refuge89/Vanilla
 public static void OnCancel(WorldSession session, PacketReader reader)
 {
     LogoutQueue.Remove(session);
     session.SendPacket(new PSLogoutCancelAcknowledgement());
 }
コード例 #18
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 public void SendInitialButtons(WorldSession session)
 {
     session.SendPacket(new PSActionButtons(session.Player.ActionButtonCollection));
 }
コード例 #19
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 private void OnCharEnum(WorldSession session, PacketReader reader)
 {
     session.SendPacket(new PSCharEnum(session, Characters.Where(c => c.account == session.Account.id).ToList()));
 }
コード例 #20
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 public void OnGameObjectQuery(WorldSession session, PCGameObjectQuery packet)
 {
     gameobject_template template = Core.WorldDatabase.GetRepository<gameobject_template>().SingleOrDefault(g => g.entry == packet.EntryID);
     session.SendPacket(new PSGameObjectQueryResponse(template));
 }
コード例 #21
0
ファイル: Modify.cs プロジェクト: Refuge89/Vanilla
        public static void Default(WorldSession session, string[] args)
        {
            if (args.Length == 1 && args[0].ToLower() == "list")
            {
                session.SendMessage("List");
            }
            else if(args.Length == 2)
            {
                string attributeName = args[0].ToLower();
                string attributeValue = args[1];

                // If player isn't targeting. Target self
                IUnitEntity entity = session.Player.Target ?? session.Player;

                //TODO Fix horrible hack.
                UnitInfo info = entity.ObjectGUID.TypeID == TypeID.TYPEID_PLAYER ? (UnitInfo)((PlayerEntity)entity).Info : ((CreatureEntity)entity).Info;

                bool unknownAttribute = false;

                switch (attributeName)
                {
                    case "faction":
                        var val = uint.Parse(attributeValue);
                        if (val == 0) session.SendMessage("FactionID: " + info.FactionTemplate);
                        else
                        {
                            session.SendMessage("Old FactionID: " + info.FactionTemplate);
                            info.FactionTemplate = val;
                            session.SendMessage("New FactionID: " + info.FactionTemplate);
                        }
                        break;
                    case "scale":
                        info.Scale = float.Parse(attributeValue);
                        break;

                    case "health":
                        info.Health = int.Parse(attributeValue);
                        break;

                    case "level":
                        info.Level = int.Parse(attributeValue);
                        break;

                    case "xp":
                        (info as PlayerInfo).XP = int.Parse(attributeValue);
                        break;

                    case "model":
                        info.DisplayID = int.Parse(attributeValue);
                        break;

                    case "money":
                        int moneyToAdd = int.Parse(attributeValue) < 0x7fffffff ? int.Parse(attributeValue) : 0x7fffffff;
                        (info as PlayerInfo).Money += moneyToAdd;
                        session.Player.Character.money += moneyToAdd;
                        break;

                    case "standstate":
                        info.StandState = (byte)int.Parse(attributeValue);
                        break;

                    case "speed":
                        info.WalkSpeed = float.Parse(attributeValue);
                        session.SendPacket(new PSForceRunSpeedChange(entity.ObjectGUID, info.WalkSpeed));
                        break;
                    default:
                        unknownAttribute = true;
                        break;
                }

                if (unknownAttribute)
                {
                    session.SendMessage("Attribute '" + attributeName + "' was unknown");
                }
                else
                {
                    session.SendMessage("Applied " + attributeName + " = " + attributeValue + "");
                }
            }
        }
コード例 #22
0
ファイル: AiBrain.cs プロジェクト: Refuge89/Vanilla
 public void Move(WorldSession session, List<Vector3> path)
 {
     session.SendPacket(new PSMonsterMove(entity, path));
 }
コード例 #23
0
ファイル: MiscComponent.cs プロジェクト: Refuge89/Vanilla
        public void OnTextEmote(WorldSession session, PCTextEmote packet)
        {
            //TODO Get the targetname from the packet.GUID
            String targetName = session.Player.Target != null ? session.Player.Target.Name : null;

            Server.TransmitToAll(new PSTextEmote((int)session.Player.Character.guid, (int)packet.EmoteID, (int)packet.TextID, targetName));

            EmotesText textEmote = Core.DBC.GetDBC<EmotesText>().SingleOrDefault(e => e.textid == packet.TextID);

            switch ((Emote)textEmote.textid)
            {

                case Emote.EMOTE_STATE_SLEEP:
                case Emote.EMOTE_STATE_SIT:
                case Emote.EMOTE_STATE_KNEEL:
                case Emote.EMOTE_ONESHOT_NONE:
                    break;
                default:
                    Server.Sessions.ForEach(s => s.SendPacket(new PSEmote(textEmote.textid, session.Player.ObjectGUID.RawGUID)));
                    session.SendPacket(new PSEmote(textEmote.textid, session.Player.ObjectGUID.RawGUID));
                    break;
            }
        }
コード例 #24
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        private void OnLeaveChannel(WorldSession session, PCChannel packet)
        {
            var channel = ChatChannels.SingleOrDefault(c => c.Name == packet.ChannelName);
            channel.Sessions.Remove(session);

            if (channel.Sessions.Count == 0) ChatChannels.Remove(channel);

            session.SendPacket(new PSChannelNotify(ChatChannelNotify.CHAT_YOU_LEFT_NOTICE, session.Player.ObjectGUID.RawGUID, packet.ChannelName));
        }
コード例 #25
0
ファイル: MiscComponent.cs プロジェクト: Refuge89/Vanilla
 private void OnEmote(WorldSession session, PCEmote packet)
 {
     session.SendPacket(new PSEmote(packet.EmoteID, session.Player.ObjectGUID.RawGUID));
 }
コード例 #26
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 public void SendSytemMessage(WorldSession session, string message)
 {
     session.SendPacket(new PSMessageChat(ChatMessageType.CHAT_MSG_SYSTEM, ChatMessageLanguage.LANG_COMMON, 0, message));
 }
コード例 #27
0
ファイル: WeatherComponent.cs プロジェクト: Refuge89/Vanilla
 public void SendWeather(WorldSession session)
 {
     session.SendPacket(new PSWeather(GetWeatherZoneForSession(session)));
 }