public void UploadMatrixData(Transform transform, Camera camera, DeviceManager deviceManager) { UploadMatrixDataToShader(shaderHandle, transform.GetHandle(), camera.GetHandle(), deviceManager.GetDeviceManagerHandle()); }
public void RenderMesh(Mesh mesh, DeviceManager deviceManager, Camera camera, ShaderObject shaderObject) { Render(mesh.GetHandle(), deviceManager.GetDeviceManagerHandle(), camera.GetHandle(), shaderObject.GetHandle()); }