private static void StartPreInitActionSets() { SteamVR_Actions.p_NewSet = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.NewSet }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_NewSet = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.mixedreality, SteamVR_Actions.NewSet }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_NewSet = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet"))); SteamVR_Actions.p_control = ((SteamVR_Input_ActionSet_control)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_control>("/actions/control"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.buggy, SteamVR_Actions.NewSet, SteamVR_Actions.control }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p_Touch = ((SteamVR_Input_ActionSet_Touch)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_Touch>("/actions/Touch"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_NewSet = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions.Touch, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality, SteamVR_Actions.NewSet }; }
private static void StartPreInitActionSets() { SteamVR_Actions.p__default = ((SteamVR_Input_ActionSet_default)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_default>("/actions/default"))); SteamVR_Actions.p_platformer = ((SteamVR_Input_ActionSet_platformer)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_platformer>("/actions/platformer"))); SteamVR_Actions.p_buggy = ((SteamVR_Input_ActionSet_buggy)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_buggy>("/actions/buggy"))); SteamVR_Actions.p_mixedreality = ((SteamVR_Input_ActionSet_mixedreality)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_mixedreality>("/actions/mixedreality"))); SteamVR_Actions.p_PFlyingHand = ((SteamVR_Input_ActionSet_PFlyingHand)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_PFlyingHand>("/actions/PFlyingHand"))); SteamVR_Actions.p_NewSet = ((SteamVR_Input_ActionSet_NewSet)(SteamVR_ActionSet.Create <SteamVR_Input_ActionSet_NewSet>("/actions/NewSet"))); Valve.VR.SteamVR_Input.actionSets = new Valve.VR.SteamVR_ActionSet[] { SteamVR_Actions._default, SteamVR_Actions.platformer, SteamVR_Actions.buggy, SteamVR_Actions.mixedreality, SteamVR_Actions.PFlyingHand, SteamVR_Actions.NewSet }; }