private void OnGUI() { if (headerLabelStyle == null) { headerLabelStyle = new GUIStyle(EditorStyles.boldLabel); } if (multiLineStyle == null) { multiLineStyle = new GUIStyle(EditorStyles.wordWrappedLabel); } if (smallMultiLineStyle == null) { smallMultiLineStyle = new GUIStyle(EditorStyles.wordWrappedLabel); smallMultiLineStyle.fontSize = EditorStyles.miniLabel.fontSize; smallMultiLineStyle.fontStyle = FontStyle.Italic; } if (folderName == null) { folderName = "SteamVR_" + SteamVR.GenerateCleanProductName(); } SteamVR_Input.InitializeFile(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Partial input bindings", headerLabelStyle); EditorGUILayout.LabelField("When you create a partial bindings folder you can include that anywhere inside your asset package folder and it will automatically be found and imported to the user's project on load.", multiLineStyle); EditorGUILayout.LabelField("note: You can rename the folder but do not rename any files inside.", smallMultiLineStyle); EditorGUILayout.Space(); EditorGUILayout.Space(); folderName = EditorGUILayout.TextField("Name", folderName); EditorGUILayout.Space(); version = EditorGUILayout.IntField("Version", version); EditorGUILayout.LabelField("note: only whole numbers", smallMultiLineStyle); EditorGUILayout.Space(); overwriteOldActions = EditorGUILayout.Toggle("Overwrite old actions", overwriteOldActions); EditorGUILayout.LabelField("If the person importing your asset package has a previous version of your package this determines whether or not to overwrite actions and bindings that have the same name.", smallMultiLineStyle); EditorGUILayout.Space(); removeOldVersionActions = EditorGUILayout.Toggle("Remove unused actions from old versions", overwriteOldActions); EditorGUILayout.LabelField("If the person importing your asset package has a previous version of your package that has actions that are not used in the new version of your package this determines whether or not to delete those actions.", smallMultiLineStyle); EditorGUILayout.Space(); EditorGUILayout.Space(); bool create = GUILayout.Button("Create"); if (create) { SteamVR_Input_ActionManifest_Manager.CreatePartial(folderName, version, overwriteOldActions, removeOldVersionActions); } }
private void SaveFile() { SteamVR_Input.actionFile.SaveHelperLists(); SteamVR_Input.actionFile.Save(SteamVR_Input.GetActionsFilePath()); SteamVR_Input_ActionManifest_Manager.CleanBindings(true); Debug.Log("<b>[SteamVR Input]</b> Saved actions manifest successfully."); SteamVR_Input_Generator.BeginGeneration(); }