public static void Shuffle <T>(T[] array) { for (int i = array.Length - 1; i > 0; i--) { int num = UnityEngine.Random.Range(0, i); Util.Swap <T>(ref array[i], ref array[num]); } }
public static void Shuffle <T>(T[] array) { for (int i = array.Length - 1; i > 0; i--) { int num = UnityEngine.Random.Range(0, i); Util.Swap <T>(ref array[i], ref array[num]); } }